For the past three weeks, Nvidia has been teasing a new gaming product that it would unveil at GDC. Now, while the company’s new Shield Gaming console is an intriguing device, we were also interested in something else the company talked about. Along with the new console, Nvidia also officially revealed its plans for its Grid subscription-based streaming service.
Nvidia unveiled the next step on its road to dominating PC gaming (and possibly your living room) today with the announcement of an Android-based game console simply dubbed the Shield. This asymmetric, die-cast black aluminum slab—around the size of a home network router—is positioned as "the world's first Android 4K TV." The Shield is priced at $199, including an Xbox-like gamepad, and scheduled to drop in early May.
We had the chance to get a first look at Zotac's new Steam Machine today at GDC 2015. The company first announced that it was part of Valve's Steam Machine initiative, along with 14 other partners, back in 2013 during CES. Despite the announcement though, Valve wasn't ready with the Steam controller nor Steam OS at the time.
The new box from Zotac, dubbed SN970, is a compact PC akin to Alienware's Alpha, except a little bigger. The following are its specs:
Ever since Valve announced last year that it was delaying the launch of its Steam Machines, in order to perfect the Steam Controller, we have been wondering when that would be. Last week, the company announced that it would showcase new living room devices, a SteamVR hardware system, and a finalized version of the Steam Controller. Now we're the first glimpses of the new hardware as Syber has announced its line of Steam Machines at GDC.
We interview AMD Graphics CTO Raja Koudari about the company's VR initiative
Providing presence inside a virtual reality headset, or trying to make you feel like you are somewhere you aren’t, is a difficult challenge for developers. AMD is trying to help VR headset maker like Oculus VR and other head-mounted display (HMD) manufacturers better solve that issue with its newly announced LiquidVR SDK.
The Game Developers Conference is in full swing and we are starting to get a glimpse of what's being shown there. One of the more interesting parts of GDC revolves around what Valve has up its sleeve. Last week, the company said that it would be presenting some new living room devices in addition to its Steam Machines and finalized Steam Controller. Now, the wait is over, as Valve has announced the Steam Link, Source 2, and two new technologies for its VR headset.
There were rumors earlier this year that 4GB versions of Nvidia's GeForce GTX 960 graphics card would show up in March, and it turns out they were right. EVGA has emerged as the first to cross into 4GB territory with its GeForce GTX 960 SuperSC graphics card announced today. Though it's a mid-range card, EVGA is promoting the benefit of higher texture qualities and better 4K resolution gaming performance with the added memory.
In a blog post on Monday, AMD's Raja Koduri waxed nostalgic on Mantle and how it "revolutionized the industry's thinking on low-overhead/high-throughput graphics," among other things. But at the end of what reads like a reluctant death sentence, AMD told developers that if they're interested in Mantle 1.0's functionality, they should focus their attention on DirectX 12 or GLnext.
It's been a couple of months since Mushkin first trotted out its Striker line of solid state drives. First announced at the Consumer Electronics Show (CES) in Las Vegas earlier this year, the Striker line drew interest for its rated speeds, which can reach up to 565MB/s for read and up to 550MB/s for write transfers. Not quite recording breaking, but certainly one of the faster spec'd SATA 6Gbps SSD lines. If you've been waiting for them to be available, your wait is over -- Mushkin's Striker line is now available to purchase online.
Five percent royalty rate still applies to commercial projects
At last year's Game Developers Conference (GDC), Epic Games made the decision to license its next generation Unreal Engine 4 to anyone and everyone for $19 per month, giving subscribers unfettered access to its complete C++ source code hosted in GitHub. If you sold and/or made money from your creation, you'd end up paying Epic a 5 percent royalty on top of the subscription fee. Nearly a year later, the 5 percent royalty remains in play, but Epic has now removed the $19 per month subscription for Unreal Engine 4.