While details on Nvidia’s latest dual GPU monster have been pretty scarce, we’ve finally unearthed some specifics on just what the card will be packing.
For starters, there will be a whopping 480 processor cores on the card itself. Alongside that, there’s 1792MB of total video memory to keep your world as vibrant as can be. And all this will be based off of a 55nm manufacturing process.
These specs are really just the tip of the iceberg, so if you want to get all the dirty details on the card, be sure and hit the jump (and ready your mouse wheel for some scrolling!).
Thanks to some cryptic code mixed in with bug fixes and general clean up on the Android site, there are finally some hints as to what G1 users can expect in the near future.
Among those updates that remain obvious are camera functions (video has finally been included), a browser update (which will include a find function and clever copy paste) and other general speed enhancements.
Other updates aren’t directly aimed at the G1, but are still pretty notable. There’s focus on implementing an on-screen keyboard, and basic x86 support.
While there haven’t been any exact vendor names specified on the blog, it’s difficult to say if this is directed at any specific gadget. However, it does give us reason to believe that Android will finally be making its way onto a huge assortment of gadgets.
Thanks to some recent swirling rumors, there’s word on the street that Dell is planning to release an ultra-thin, ultra-portable notebook aimed at rivaling the MacBook Air.
According to the fashion blog (seriously) Uptownlife.net, “Rumor has it that Dell is coming out with a computer called Adamo that will rival the MacBook Air.” Their exact source still hasn’t been cited, but given that the computer has its own website, there’s reason to believe that it’ll be upon us soon.
Thanks to the lack of solid evidence, any speculation we can provide will be about as good as any ol’ fashion blog. Though, with any luck there won’t be much waiting until the announcement, so we can get our grubby hands on whatever Adamo turns out to be and let you know if it really is a MacBook Air rival.
Move over Crysis; the Lich King’s handing out golden tickets to his chocolate factory too, and frankly, he doesn’t think you have what it takes to oppose him. Why? Simple. Like you, Mr. Wars, the Lich King is abandoning his porch rocking-chair and his shotgun for 10 days, but he’s instancing this thing. None of your “ending on December 29th” bullsh**t. Plus, can your players do things like:
“Explore the frozen wastes of Northrend, wield the necromantic powers of the new death knight Hero class, take control of massive siege vehicles in the new open-world PvP zone of Wintergrasp, and much more”?
Didn’t think so.
Oh, sure, potential trial-takers will need both WoW and WoW: Burning Crusade -- as well as seasoned characters who no longer dive behind nearby bushes when a bright ring of light DINGs around them after a tough battle – in order to access much of WotLK’s content. But really, who doesn’t have a few level 70’s gathering dust in their back of the pantry?
Need further proof of your trial’s inferiority, Crysis? Just check out our comments section, wherein players will surely say whether or not they’ll be partaking of this free Wrath of the Lich King trial. Really, Crysis, we’re sorry it had to come to this.
F.E.A.R. was, without a doubt, one of 2005's best first-person shooters -- deftly mixing balls-to-the-wall, head-exploding action with pee-your-pants level horror. Even better, its sequel, F.E.A.R. 2: Project Origin, is poised to top its award-winning older brother in every conceivable way. We were lucky enough to engage in a quick email exchange with Craig Hubbard, F.E.A.R. 2's Principal Game Designer, and we're posting it here for you today.
MPC: Is this the end of the F.E.A.R. story? Are we going for a trilogy?
Craig Hubbard, Principal Game Designer: As you’d probably expect, our immediate focus is getting the game done. Beyond that, who can say?
MPC: Was the story arc planned from the beginning, or has it evolved as it’s moved along?
CH: It evolved quite a bit, but that’s normal. What works on paper doesn’t always pan out when you implement it, so you have to make adjustments and do what’s right for the game. We also decided to take out the subplot about the unicorn who lost its horn. It was very emotionally resonant, but didn’t really fit the tone.
MPC: What’s the biggest problem you had with the original F.E.A.R.? How do you aim to correct it in the sequel?
CH: The biggest complaint people had with F.E.A.R. was that the environments were repetitive and bland. The sequel has much more varied and interesting settings.
MPC: Are you developing the game simultaneously for consoles and PC? What’s the game’s lead platform?
CH: The team knew how to make PC games but hadn’t done a console title before, so it was easier to ensure that decisions made for the consoles would work on the PC rather than the other way around. When the project started, we didn’t have our tech up and running on PS3 yet, so Xbox 360 ended up being the lead platform by default but we are still developing for all three platforms at the same time.
Continue reading for Hubbard's opinions on DRM, game engines, AI, and the British Empire.
Google’s latest build of their extremely popular earth-browsing application, Google Earth features a total visual overhaul on the Big Apple, complete with photorealistic 3D models of most of Manhattan Island.
Go ahead and update your copy of Google Earth and fly yourself to New York City. Once you’ve turned on the 3D building layer tilt your view so that you can check out the buildings! If you’re feeling saucy, you can even boot in the up game flight-sim and pretend you’re one of the Blue Angels at San Francisco’s Fleet Week!
With any luck, this is a showing of what’s to come. As a native Seattleite and previous San Franciscan, I’m anxious to see my two favorite cities come to life in this fashion.
And when we say large, we absolutely mean it. Facebook, having just hit the 130 million active user mark at the beginning of December, is already up to a whopping 140 million.
Facebook’s projected growth was about 300,000 to 400,000 active users per day for most of the fourth quarter. Recently, that number has gone as high as 600,000 to 700,000 per day. Should Facebook’s growth continue at that rate, it’ll add up to 20 million new users in December alone and reach 200 million active users by March.
What’s even more fun, is that Facebook has released numbers on how their users spend their time on the site (creepy, huh?). 13 million user update their statuses at least once each day, 700 million photos are uploaded to the site each month, 4 million videos are uploaded each month, 15 million pieces of content (including web links, news stories, blog posts, notes and photos) are shared each month, and there are 19 million active groups on the site.
So what do all these numbers mean? Simply put, the number of users Facebook has is greatly increasing, as is their engagement on the site.
Looking for something to do over the holiday break or need an excuse to duck away from the in laws to regain your sanity? Crytek's got your back. The developer announced it is serving up the multiplayer shooter Crysis Wars free-to-play for 10 days, starting tomorrow at 11:00 AM PT and good through December 28th until 11:59 PM PT. You can snag your holiday trial at MyCrysis.com, which the developer says includes the latest version of the game with brand new maps Savanna and Frost. You'll need to register to receive a unique key.
Also just released is a new patch for Crysis Wars, which comes less than a month after patch 1.2 was released.. Patch 1.3 includes the Holiday Map Pack (two above mentioned maps), and fixes the loading of custom assets in downloaded maps.
According to a recent report enterprise virtual worlds are much more effective than web conferencing for conducting business. The report is based on the idea that possessing the ability to expand, introduce characters and produce virtual presentations in a simulated environment will easier and more cost effective.
In fact, the technology has already been demonstrated. At Fall IDF 2007 Pat Gelsinger gave an on-stage presentation lasting nearly a half-hour entirely though Second Life. He displayed how simple it was for users to create their on avatars, and engage in virtual business. It’s even expected that shopping will take a virtual turn sometime soon, with online shoppers viewing texture maps instead of products and virtual sales assistants instead of store clerks.
While this idea is cool, it sounds shockingly familiar. Either way, the potential for twenty-something, extremely fit avatars walking into business meetings seems extremely high, and that’s an idea that I can only promote.
Speculation has been rife about the possible use Microsoft might make of the “Kumo” name. The general consensus amongst the speculators has been that Kumo would be the new name of Microsoft’s Live Search service. But a new trademark application filed by Microsoft hints that the new name might be used for a few other MS services as well.
The Kumo trademark is intended for use in sundry segments, including advertising, telecommunications, education, training and entertainment, and not just for online search. Microsoft has also registered quite a few domains with the name Kumo in them. Maybe Microsoft believes that a brand new name might just turn the tide in its favor as far as the high-stakes online search market goes.