Crysis Warhead, despite releasing less than a year after Crysis, has received a few more oodles of critical acclaim than its predecessor. And, as a nice bonus, it also run admirably on rigs that aren't chock-full of wallet-devouring tech and don't display disturbing signs of sentience. Thus, it makes perfect sense that Crytek has decided to jab a toothpick through the multiplayer half of its latest opus and pass out some free samples.
Starting October 6th, a few quick clicks at www.mycrysis.com will provide you with an activation code for the weekend's festivities. Once signed-up, you'll have full access to Crysis Wars from 11:00 AM PDT on October 10th to 11:59 PM PDT on October 12th. To be clear, this isn't just a demo. It's the entire, 21-map multiplayer portion of the game.
“We have been extremely pleased with the reception we have received from gamers and press for Crysis Warhead,” said Cevat Yerli, CEO and President of Crytek. “Crysis Wars is definitely a big reason for this success and something we are dedicated to, not only as a part of future Crysis titles, but in terms of releasing new modes and continued support for our growing community.”
Great idea on Crytek's part. So, those of you who pirate games for "demo purposes," will temporary full access to a game put an end to your swashbuckling ways?
Hate the blissful feeling that accompanies plucking a brand new game from the patch on launch day? Think digital distribution is just too convenient? Well then, you'll be one of the backward-thinking few who actually appreciate Ubisoft's Far Cry 2 pre-order deal. Simply stroll over to your nearest participating game store, place a few dollars in the cash register, and unlock "hours" worth of crucial gameplay! Have a looksie at what's on the other side of the hoops you'll soon be jumping through:
The Georgian: The Georgian informant has gone into hiding at the Fuel Depot in UFLL territory, find him and discover what your predecessor learned from him about the Jackal’s location.
The Bolivian: The Bolivian informant is on the run, trying to escape the country by stealing a plane from a small airfield in APR territory. Try to get to him before your predecessor does.
Special Delivery: Your employers have more information for you about your predecessor – learn the location of his new dead drop and raid it to find information about his secret meetings.
Le Francais: A French smuggler and arms dealer who may have been providing arms to the Jackal has been tipped off, and your predecessor is trying to stop him from crossing the border. Find out what Frenchman’s price is.
For those of you who don't pre-order, or who plan to (legally) download the title, we don't really know what to tell you. So far, the "bonus" seems to be limited to retail channels, but we'll contact Ubisoft for more info.
In the meantime, however, don't worry too much. We already pre-ordered the game months ago.
Peter Molyneux, Lionhead boss and man behind the curtain of games like Black & White and Fable, has delivered his unofficial state of PC gaming address. His verdict? Take a gander at the headline. (Or the following quote.)
"If you look at the gamer market on PC, I'll be quite honest with you, it's in tatters," he told Videogamer. "There aren't that many releases on PC. There are some high points like Crysis and what Blizzard is doing, but other than that you are restricted to The Sims and World of Warcraft, they seem to be dominating the PC side."
"I would say while me as a player hates any restrictions, I can understand that publishers need to do something to give them the confidence to make games for the PC, to spend the huge amounts of money necessary to spend on development and to get their return," he said. "Anything that may give them more confidence on the PC means that ultimately we as gamers will come out better off because they will invest more in the game."
"I don't think three (Spore PC authorisations per game) sounds that bad. I'd prefer it not to be there but if it is going to be there then I think three is OK, but I can understand people being very upset. Personally I hate any copy protection. I hate typing in that number. I loathe it as a gamer. It just makes me feel insulted. And I always lose the blasted manual anyway."
Agree? Disagree? Think keeping track of manuals isn't all that difficult if you just keep your games in their cases? C'mon, it can't just be us.
At this year's QuakeCon, programming god John Carmack turned an entire Internet's worth of heads with his announcement that Rage would only storm your PC's walls via DVD-ROM. Well, kids, it's time to un-cry those salty tears, because id intends to digitally distribute its latest first-person beauty after all.
"We haven't quite worked through our electronic-distribution," said id Software creative director Tim Willits. "John Carmack [id co-founder] made a comment about the media size, which unfortunately wasn't exactly correct because we haven't crossed that bridge yet. He said it was going to be too large to download, and I was thinking to myself, 'You know, uhhhhh, people can do lots of things.'"
"Rage won't break the Internet. Our relationship with Valve and our stuff on Steam has been very successful for us. A lot of the older games that we had to fix to work on newer operating systems allowed us to make them current. I had a Steam account on my machine at work, and if I wanted to load up old Wolfenstein or Doom at work, I [would] load it up on Steam because of DOSBox and all that stuff. And it's actually pretty awesome. We've been very successful with that."
"We haven't figured out what we want to do yet. But I do want to fix the fact that John said [digital distribution is] not going to happen. What I'm saying is that's not true."
When an MMO begins to feel its bones a creakin', and decides it's time to curl up and die from natural causes (read: WoW), one of the first phenomena an outside observer will witness is the server merge. Generally a result of sudden population deflations from formerly-packed games, when servers collide, the game in question has probably seen better days. Age of Conan, sadly, is one such game.
"I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America," announced AoC director Craig Morrison. "It's important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future."
But AoC's troubles don't end there. Funcom, the loincloth-tacular MMO's publisher, may soon be dressing like its scantily clad (but undeniably manly) hero. As of now, Funcom's stock is sitting at a two-year low -- trading for a mere $5.
So, moral of the story? Never, ever prefix your game's title with "Age of..."
Tiberium, EA's second attempt at bolstering the frail, emaciated FPS genre with its popular Command & Conquer license, sucks. Or at least it did -- until EA gave it the old "It's not us; it's you" speech while pointing to a particularly splintery portion of the chopping block.
"The game had fundamental design challenges from the start," said EA LA's Mike Verdu. "We fought to correct the issues, but we were not successful; the game just isn't coming together well enough to meet our own quality expectations as well as those of our consumers."
"The quality bar has been raised," he added. "Now we need to step up our focus on great design and execution, catching any problems early and correcting them quickly."
Additionally, a portion of EA LA's elite team now finds itself jobless, but EA corporate "will make every effort to place affected individuals on projects within the studio – and where that isn't possible, to connect them with opportunities in other teams at EA."
As game development costs continue to surge upward, we can't help but fear we'll see more mid-development games unceremoniously dashed against the curb, with no chance for a reinvigorating adjustment or two.
Are there any other troubled games you think might soon be circling the drain?
"Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know Bittorrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC."
"Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy."
And finally, when questioned about a PC port for our jump-suit clad selves of the future:
But along with giving me one extra reason to cry myself to sleep at night -- as well as driving a nice, fat stake into GFW's termite-infested coffin -- Bleszinski's comments raise an interesting question: What's worse? Tearing open a game box only to find the sour scent of DRM sulking its way into your nostrils, or never being given the chance to purchase (or "rent," for the more bitter among you) a game at all?
When Mythic proclaimed its intent to only credit Warhammer dev team members who were on board at or around the game's launch, it more or less shot controversy a lashy eyed "Oh, I'm digging you" look. But seeing as Mythic has bigger battles to fight, the developer decided this was one sh***storm it couldn't afford to weather. Thus, the Warhammer Online developer has provided -- but not credited the writers of -- this list of steps to resolve the crediting controversy:
In-game and manual credits will be reserved for the launch team.
Mythic will create an online database listing the name and title of everyone who contributed to a project, regardless of current employment status. Additionally, the studio will make best efforts to provide this information for its previous online games
Step three, which apparently wasn't important enough to make the list, involves partying-up with the IGDA to "promote fair and accurate trade reporting across the industry."
Overall, though, we couldn't be happier with Mythic's decision. Great job, guys!
For a man supposedly on an anti-videogame "crusade," Jack Thompson hasn't really accomplished much. He attempted to give Bully the legal equivalent of a swirly -- and lost. He tangoed with The Sims 2 -- and lost. And most famously, he mustered every last bit of his legal prowess against the Grand Theft Auto series -- and, well, you know where we're going with this.
So, today, we'd like you to join us in congratulating Jack Thompson for taking a definitive step toward his goal. See, now that he's been permanently disbarred with no hope of reinstatement, maybe a real lawyer can finally hog the anti-gaming limelight. Hip-hip hooray!
Said the press release:
"Over a very extended period of time involving a number of totally unrelated cases and individuals, [Thompson] has demonstrated a pattern of conduct to strike out harshly, extensively, repeatedly and willfully to simply try to bring as much difficulty, distraction and anguish to those he considers in opposition to his causes. He does not proceed within the guidelines of appropriate professional behavior, but rather uses other means available to intimidate, harass, or bring public disrepute to those whom he perceives oppose him."
The proceedings, which began in June, brought 31 counts against the man fondly referred to by gamers as "Whacko Jacko." He was found guilty of 27.
In addition to a cushy new spot in the unemployment line, Thompson has also been granted the mandatory privilege of paying $43,675.35 in legal fees to the Florida Bar.
The disbarrment will be official 30 days from now, assuming Thompson doesn't nab a retrial. Regardless, however, we doubt Thompson's questionably-sane ramblings are at an end. With the Internet at his fingertips, we're actually kind of looking forward to seeing what Thompson will do next. You know, in the same way we're looking forward to the inevitable day when our doctor diagnoses us with a nice infertility-cancer double-whammy.
Well, avid addicts, so much for modding real drugs back into Fallout. In an interview with Rock Paper Shotgun, Bethesda VP of PR and marketing Pete Hines dropped a bomb, saying that mod tools aren't "on Bethesda's schedule right now."
"Folk probably took for granted that every time we make a game, there’s a mod tool," he said. "We explained to folk that it takes a lot of time and effort to get that tool ready for release, and it’s not on our schedule right now. We need to get the game done and out. It’s not to say we won’t do it. It’s that right now we have an enormous amount of work to do, for three platforms and all these different languages to get it out around the wall. Right now, we can’t say definitively 'there will be mod tools, and here is when they’ll be out.' That work remains to be done."
Don't worry, though. Bethesda doesn't plan on wringing your wallet dry with monetized DLC in place of a modding community. Hines did, however, applaud the idea (jokingly, we hope).
"That’s a good theory, by the way. And probably on some level it would work… but from our standpoint, whenever we do an Elder Scrolls game and release those mod tools, it takes a ton of work and effort. This is a bigger undertaking for us, and one we’ve not yet scheduled for."
"We have our own little blog we run from Bethesda, and every week we’re out there interviewing people from our mod community – so it’s clearly something we support, something we take interest in and something we place value in and spend a lot of time highlighting good mods. It’s just the tools take time. They don’t magically appear. Someone’s got to write help files for what all the scripts do, and get it released as a consumer product. Because it’s not in that state otherwise. Developers will make do with anything."
There those game developers go again -- wrecking things for everyone. How dare they?
Indignant rage aside, are you still excited about Fallout 3?