D-Link markets this single-band (2.4GHz) router as particularly well suited for gaming and media streaming, and it is endowed with very good quality-of-service features, but QoS can’t magically render the 2.4GHz frequency band any less crowded. And given our relatively pristine test environment, the best word to describe the DIR-657’s range and TCP throughput is pathetic.
Trendnet was first‑to‑market with a dual-band USB adapter capable of supporting three 150Mb/s spatial streams on both the 2.4- and 5GHz frequency bands, and now it’s first‑to‑market with a router that does the same.
If you’re just looking for a fast wireless router, the TEW-692GR is a good choice and it’s priced right, too. But if you want a speedy wireless router that boasts all the latest bells and whistles, keep looking.
Looking to replace your aging wireless router? We benchmarked three brand-new models at Maximum PC Lab North, but each one is so different from the others that this shouldn’t be considered a three-way comparison. Belkin’s N750 DB is a dual-band model promising throughput of 300Mb/s on its 2.4GHz radio and 450Mb/s on its 5GHz radio, while D-Link’s DIR-657 is a more conventional single-band (2.4GHz) model claiming throughput of 300Mb/s. And Trendnet’s EW-692GR is the first dual-band router to deliver three 150Mb/s spatial streams (450Mb/s in aggregate) on both its 2.4- and 5GHz radios.
We’ve built our fair share of home theater PCs in the past, with all sorts of different use cases in mind. Our August 2010 HTPC was a stunner built for 3D, with passively cooled GPU, CPU, and PSU, as well as a four-channel CableCard tuner and Blu-ray 3D support. In June 2011, Gordon tried to make a small-form-factor HTPC that could cut out the previous build’s bulk (and CableCard) while still supporting Blu-ray 3D. Both of those rigs handled their respective tasks well, but what if I don’t care about cable but do care about gaming? This month’s task is to create a kick-ass gaming rig in an HTPC form factor—one that can handle modern games, as well as 3D Blu-ray and Dolby TrueHD audio, without sounding like a jet engine.
There’s a hidden part of each of us that revels in destruction. That part of us sees a piece of technology billed as “rugged” and vows to destroy it. Granted, most rugged hard drive enclosures are a joke—a thin layer of rubber over a standard plastic chassis; or a thin aluminum shell, if you’re lucky, with a 2.5-inch drive held inside. They’re meant to survive a drop from a desk to the floor, or sometimes just to look cool. IoSafe, on the other hand, is serious about the “rugged” label, and the Rugged Portable SSD is among the toughest external drives you can get. Challenge accepted.
Is Creative buying into the notion of the post-PC world? The Sound Blaster Recon3D is a powerful USB audio device based on Creative’s all-new Sound Core3D chip. But you can also connect the Recon3D to an Xbox 360, PS3, or even an Intel-based Mac. Creative tells us the Sound Core3D doesn’t boast the naked power of the company’s previous-generation audio processor, but that it is extremely efficient—it draws all the power it needs from a single USB port.
Malware sucks. In the best-case scenario, it craps up your system with unwanted files and occasionally makes itself known in the form of a persistent pop-up window or annoying browser-based toolbar. In the worst-case scenario, malware completely takes over your desktop or laptop and ruins your life.
So what’s a computer enthusiast to do? Our four step process starts with Step zero: Read this guide, because we’re going to walk you through all the key details you need to know to both rid your computer of this junk and keep it free of downloaded nasties forevermore.
Back in December, we reviewed LG’s E2350v—a serviceable display that featured a two-way stand and energy-efficient design as well as some poor quality blacks and a frustrating menu experience—so it was with a skeptical eye that we tackled its big brother, the E2370v. An IPS display with a slim brushed aluminum bezel, the E2370v shows that it’s nothing like its little brother.
Modification of the individual has been at the core of the gaming experience since the inception of the role-playing genre. It wasn’t until System Shock (1995), however, that designers started probing the deeper issues beneath these newfound powers. System Shock’s spiritual descendants—the BioShock and Deus Ex series—continue to explore this nexus point where issues of gameplay intersect with one of the developing moral and ethical issues of our time: what it means to be human.