We run benchmarks at Maximum PC because we have to; there’s no other way to determine the minute differences between systems without a repeatable standard of comparison. But you don’t have to be a reviewer to run a benchmark; in fact, regular benchmarking can give you valuable insight into the status of your system. For example, benchmarks are the best way to decipher whether the various performance-enhancing applications you’re running on your PC actually do anything or whether that latest batch of drivers hurt your gaming performance more than it helped.
All right, newblet. You’ve eaten your dog food in Wolfenstein 3D, done your spirit quest in Prey, and even managed to set up a bomb or two in Counter-Strike. If first-person shooters were massively multiplayer role-playing games, that might qualify you to step out of the kindergarten zone. Maybe. The big leagues of head shots, m-m-m-monster kills, and first-person-shooter fragfests have no room for subpar playing performance.
But it’s not your fault. You spend an hour or so arranging your desk, moving your monitor, setting up your speakers—the last thing on your mind is cable management. When it comes time to plug everything in, you just want to fire up your rig and commence fragging, or movie watching, or minesweeping. You don’t want to get arm-deep in the mucky muck you’ve created behind your computer. What you can’t see won’t hurt you, right?
Nothing flexes our imagination like alternate history scenarios, and
World in Conflict delivers one that has us on the edge of our seat.
It’s the late 1980s, and the Cold War is far from over. The commies
have already made a push to invade Western Europe, and in a desperate
move, have decided to mount a sneak attack on American shores. It’s
your mission to contain the Soviet invasion and retake Seattle before
the invaders paint the country red.