Posted 11/05/07 at 02:59:02 PM by Michael Brown
We feel a little dirty for perpetuating DX10 hype
Posted 11/05/07 at 12:49:01 PM by Michael Brown
Most every gadget, gizmo, whatsit, and whosit uses this technology. Here's how it works.
Posted 11/02/07 at 04:18:07 PM by Tom Edwards
It's a scary monkey/alien head! It's Gary Willett's Animatronic Mod!
Posted 11/02/07 at 04:17:21 PM by Norman Chan
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If you’ve ever had that dream where all the awesome things you love are in one place, but everything is a little hazy and it all ends too soon when you wake up, you’ll have a good idea what playing Lost Planet is like. This ported Xbox 360 game is packed to the brim with enough giant insects, killer worms, armored mechs, and glorious explosions to enthrall any science-fiction geek. Its only major shortcoming is that all of this awesomeness is crammed into a package that’s all too brief—we completed the fantastic single-player campaign in just over six hours.
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Posted 10/31/07 at 04:08:37 PM by Maximum PC Doctor
The Doctor is in! Is my rig running too hot? Did I make a mistake buying a widescreen LCD?
Posted 10/31/07 at 01:00:29 PM by Rick Broida
Tired of inconsistent volume, messed-up metadata, and missing album art? Here's how to fix all three.
Posted 10/30/07 at 02:14:46 PM by Michael Brown
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Creative is a little late to the wireless music-streaming party, but the company comes with a gift its competitors can’t match: the X-Fi Crystalizer technology lifted from its X-Fi soundcard line.
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Posted 10/30/07 at 02:14:39 PM by Dan Stapleton
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Thirteen years ago, a little game called X-COM: UFO Defense debuted, pitting players against alien invaders and charging them with creating a network of bases around the globe, shooting down UFOs, capturing and researching alien technology, and then using it against the aliens in turn-based tactical squad combat. That’s the formula UFO: Extraterrestrials follows almost to the letter, falling just short of being a direct remake of X-COM.
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