The strengths of computer gaming are found at the extremes. It does two things very well: It enables hardcore users to get the best possible performance out of high-end games, and it allows small developers to deliver individualistic and quirky projects direct to users.
Security on the Internet is terrible. That’s always been true, but it’s wildly obvious these days. Right and left, people are losing their passwords, ending up in botnets, and some days it seems like you might as well post your bank details onPastebin, just to get it over with.
You gotta love technology. Every solution seems to cause a new problem, which then inspires another solution, which causes yet another problem. I’d conclude that engineers are as skillful as lawyers at perpetuating their own profession, except I don’t want to insult the engineers.
Copyright law makes for strange circumstances. This is because it’s a monopoly designed to let creators make money, but the vast majority of everything that’s copyrighted isn’t for sale anymore, if it ever was. Everything is fully protected from the moment it’s created, regardless of its creator’s intent. But most of what copyright law touches is never commercial, and even the exceptions are rarely commercially viable for long.
Maximum PC Editor Jimmy Thang talks about his experience walking the show floor as a zombie
I've been to many costume-friendly conventions like FanimeCon and Pax Prime, but have never cosplayed before. I don't have anything against dressing up, but I simply never felt compelled to do it. I was always the guy on the other end of the camera…until this past weekend.
Because our Comic Con booth was Walking Dead-themed, we were fortunate enough to have a "zombification booth" where makeup artists would turn ordinary civilians into the undead. Considering the makeover was free and professionally done, I figured I would give it a go on the last day of the convention. …The results were far more shocking than I could have ever expected.
Like Dear Esther and Journey before it, Proteus has some pundits revving up their “is it a game?” arguments again. It’s funny, but I don’t recall a similar chariness when we started putting simulations—which arguably include most shooters and RPGs—under the rubric of “game.”
Note: This column was taken from the April 2013 issue.
What’s a watt? Depends how you measure it. Electrical engineers agree that watts equals volts times amps, but they start disagreeing when measuring the power dissipation of a microprocessor. Power consumption varies with the software workload, which can be anything from a program’s idle loop to a high-frame-rate videogame.
Note: This article was taken from the April issue of the magazine.