I'm a pretty avid college football fan, which has absolutely nothing to do with the world of open source or freeware. Or does it? I just made my yearly donation to Electronic Arts in the form of a cash gift, of which they happily accepted and used, in part, to bestow me with a copy of their latest carbon-copy of last year's sports title of choice.
I'm referring, of course, to NCAA Football 2011.
As it turns out, Electronic Arts--in an effort to thwart used game sales--has made it so that you actually have to enter a physical code to unlock portions of the game (many of the multiplayer options) that have previously been part and parcel for any of its sports titles under the sun, if not "video gaming" as a general concept. If you want to access these parts of the game, but find that your code has already been used by another, you have to pony up a small fee to, you know, play what you purchased.
Obviously, the closest we have to microtransactions in this environment is good ol' shareware--I don't often see many programs saying, for example, "for 500 uses the paint bucket tool, please pay $3 to..."
But why not?