
This year, I'm trying to do something different with game of the year awards. You can find a full explanation in part one, but the gist is this: I'm eschewing a list – because, let's face it, you've already skimmed 10,000 top-10s – in favor of writing about how these games affected their players and the specific moment that made me realize how great each game really was. Needless to say, SPOILER WARNING. Now then, on with today's pick: Fallout: New Vegas.
I've seen some stuff, man. I've seen some stuff. Fallout: New Vegas is about as variety packed as videogame worlds come, fully capable of evoking every major emotion in the book: happiness, sadness, anger, “OH SH** DEATHCLAW” – you name it. Most impressive, though, is the game's masterful ability to manipulate players' curiosity like a big red button with the words “Do Not Press” printed on it.
It's like you're some kind of post-apocalyptic private eye. Why is this office full of bloodthirsty robots? What's a lush green forest doing in this underground vault? Uh, how is Elvis still alive? Each of the game's many, many, many areas hooks you with questions before carefully reeling you in with a slow stream of incomplete answers. You have to put all the pieces together and get the full picture, though. It's this compulsive, almost overwhelming urge. If curiosity killed the cat, then Fallout – perhaps fittingly – is a WMD.
But there are “typical” (read: not typical at all) New Vegas adventures, and then there's the time the game truly, profoundly, “so much for sleeping tonight” disturbed me.
Read the rest after the break!