Posted 11/19/09 at 12:30:18 PM by Will Smith
If I asked you in 1993, “What’s a PC?”, you’d probably have pointed to the beige box sitting under your desk at work. In 1999, if I asked you the same question, the odds are good that you’d have shown me a grey box in your den. In 2005, you would probably have shown me a shiny new notebook. But, as I sit here in 2009, I’m finding it difficult to answer this seemingly simple question.
Sitting on my desk, I have four extremely powerful computing devices, each with its own strengths and weaknesses. Let’s decide which of these are personal computers together.
Machine A features four CPU cores, and a host of GPUs and coprocessors. Machine B is more modest, with three CPU cores and a decent GPU. Machine C is even more modest, with a dual-core CPU, but a woefully inadequate GPU. Machine D pushes a lot of its workload onto dedicated processors, but still sports a dedicated GPU.
So, what’s all this powerful hardware? A home-built gaming PC, an Xbox 360, a Lenovo X200s notebook, and an iPhone 3GS.
Continue reading after the jump.
Posted 11/18/09 at 12:00:00 PM by David Murphy
Half the internet says The Pirate Bay is dead; The other half says the first half has no idea what it's talking about. Popular BitTorrent index The Pirate Bay is never without controversy, it seems. But is the site's latest move to kill its BitTorrent tracker for good really that much of a white flag? I don't think so, because decentralized BitTorrent tracking has already been here for quite some time now. If anything, The Pirate Bay is just trying to cover its poop deck from additional legal threats.
Here's the deal. For the last many years, anyone could head on over to The Pirate Bay site, do a quick search for a piece of content, download the associated .torrent file, and connect up to The Pirate Bay's tracker. The tracker would, in turn, find you a number of peers to connect to and your BitTorrent client of choice would commence the download of bits and pieces of your file from these multiple sources. Easy.
When a tracker fails to work--or gets forcibly removed from the Internet--you can keep on transferring bits and pieces of a file to those you're already connected to. If you want to start a new download, however, you'll be unable to find any peers seeding the file for you. The same holds true in reverse: Without a tracker, others on the Internet won't be able to connect to you either.

To solve these problems, BitTorrent has embraced two technologies that, together, transform the art of downloading files into a truly peer-to-peer solution: DHT and Mirror Links.
Posted 11/17/09 at 01:47:35 PM by Loyd Case
In the past year, AMD seems to have been taking a sort of “strategy du jour” approach. We ship low cost processors! We do low power CPUs! Our parts are great for overclockers! We love home theater PCs!
Those messages weren’t really different from anything Intel, the 900 pound velociraptor in the CPU business, would offer up, but there was always a tinge of desperation. This became more noticeable as Intel slowly and methodically stripped away whatever technology edge AMD had. Intel’s Nehalem was really the last straw: AMD couldn’t even claim “true quad core” any longer.
The exception to this has been the company’s graphics division.Posted 11/12/09 at 02:30:00 PM by David Gerrold

Alan Turing should have been knighted. He should have been Sir Alan Turing. Instead he was prosecuted for being homosexual and committed suicide in despair. The British government conveniently forgot that Turing was the genius behind the Allies’ code-breaking efforts during WWII. The “Ultra Secret” is generally credited as the single most important advantage the Allied Forces had against the Axis powers, to the point that Eisenhower was sometimes reading Hitler’s mail even before Hitler.
Fifty-five years after Turing’s death, in response to an Internet campaign, the British government finally got around to acknowledging Alan Turing’s contributions and apologizing for its failure to honor him appropriately.
Sorry, guys, but an apology does not erase an egregious wrong.
Posted 11/11/09 at 12:00:00 PM by David Murphy
Everyone wants a piece of the direct-download pie. With apologies to our gaming columnist for inching onto his beat just a tad, I think that some intrepid gamer - or, better, an intrepid gamer-businessman - needs to put his finger in the swelling dike of direct download services before it bursts all over the Web and ruins us all.
Dramatic? Perhaps. The description is no less dramatic than my growing frustration at the inability to manage my downloads, multiplayer experience, and cash across the many platforms that exist on the modern-day "Gamer's Internet." In a perfect world, the various game publishers would band together and come up with a common solution-a universal iTunes, if you will-by which all could contribute core content, extras, add-ons, and share the costs of bandwidth, UI development, and communal matchmaking.

As you might expect, that's hardly the case.
Posted 11/10/09 at 01:00:00 PM by Veronica Belmont
Since most of the projects and jobs I work on are online, that’s where I tend to pick up the most feedback. About a week ago, I came across a blog post where the author was musing on whether or not I was abandoning one of my shows, and I chimed in on the comments to clear the air. To my surprise, some of the other people who commented started pontificating on if I had “Googled” myself to find the blog post. Wait, haven’t we moved past that stigma? I mean, who doesn’t Google themselves these days?
That last question is a little unfair; clearly there are people in the world who haven’t bothered to set up a Google alert in their RSS reader for their own name, nor have they spent any time on the Technorati blog search page. Sometimes it’s virtually impossible for that to be a feasible way of finding information about oneself online (I’m looking at you, Will Smith). As our lives move increasingly online, the benefits of knowing what information about you is being put on the public internet are huge. When “Googling” has become a verb, we’re past the point of concerning ourselves over a vanity search here and there.
Posted 11/05/09 at 02:30:00 PM by Nathan Grayson
You’ve probably seen the headlines. They’re pretty hard to miss. After all, when two of mainstream media’s favorite buzzwords – “violent videogames” and “terrorism” – cross streams, things get messy. If you’ve somehow managed to position yourself smack in the eye of the media storm, however, here’s the story: Last week, someone leaked a scene from Modern Warfare 2 in which you, the player, take up arms and gun down some people. As a terrorist. And those people? Innocent civilians who just happen to be in the wrong place at the wrong time.
And I’m perfectly ok with that. Why? We’ll get to that in a bit.

What I do take issue with, though, is Infinity Ward’s treatment of the whole fiasco. Moments after every videogame blog on the planet’s normal programming was interrupted to bring you this special report, Infinity Ward issued a statement. “Players have the option of skipping over the scene,” it read. “At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.”
Which is PR-speak for: “We’re afraid that the mainstream media’s going to tear us to shreds for this one, but we’ve handily built in this failsafe. You’ll never take us alive! Mwahahahaha! *Rockets into the sky using a concealed jetpack*.”
See, while stirring terrorists, innocent slaughter, and videogames into the same stew may initially leave a bad taste in people’s mouths, I think Infinity Ward’s taking a big step in the right direction. It’s a shame, then, that they’re so quickly scrambling to cover their tracks.
The rest is after the break!
Posted 11/04/09 at 12:00:00 PM by David Murphy
The recent announcement of Skype turning quote-unquote open source has me twirling a finger with delicious glee. It's not that I dislike Skype. And it's not that I'm about to get into one of my 1,500-word debates on the differences between the definition of "free" and "open-source," I promise. This is nevertheless an important premise of Skype's entire move, as some Internet commenters are crying foul that Skype is only half-opening its popular application to the crowd. The GUI code will be yours to play with as you please. The underlying Skype protocol... nope!
To them I say: Duh.
I don't want to put words where they don't exist, but I'm willing to bet that Skype's sudden shift toward open-source waters has more to do with applying a giant, universal band-aid to staggered Linux development. It's not quite an altruistic gift to the community so much as it is a package and a bow with the phrase, "you fix it" written on the label. And that's fine. Let the community create the functional GUIs for Skype. It would be suicide for the company to release its heavily encrypted voice protocols for common use.
So what, then, is Skype up to?

Feature
Review
Feature
Feature
Feature
