Columns
Future Tense: The Magic of Vinyl
Posted 08/25/10 at 05:53:24 PM by David Gerrold
There is genuine magic in a vinyl record.
Imagine it. Here’s a diamond stylus racing through a vinyl groove, somehow turning all those little bumps and ridges into beautiful, stunning music.
First, consider the vinyl. If the vinyl is virgin—never used before, not recycled—it’s a pure surface. If it is recycled, it will have impurities, little lumps of dirt and dust and maybe some bits of shredded label too, and that will show up as a granular surface in the groove which will slightly degrade the overall quality of the sound.
Now think about the stylus, a precisely shaped triangle of diamond mounted on a precision cantilever made of aluminum, boron, ruby, diamond, beryllium, or even carbon fiber for stiffness—each with its own physical characteristics that will influence the quality of the sound.
Hands-On: The Good, The Bad, and The Ugly of Fallout: New Vegas
Posted 08/23/10 at 04:02:39 PM by Nathan Grayson

Obsidian's taking Fallout to the wild, untamed (or “tamed but then subsequently re-untamed thanks to a nuclear holocaust,” if we're being technical about it) west, so we're doing the same with our preview. Well, kind of. In the spirit of classic Sergio Leone spaghetti western “The Good, The Bad, and The Ugly,” we're breaking down Fallout: New Vegas' opening hour – which we had the privilege of taking for a test run during QuakeCon – into thematically appropriate, self-explanatory categories.
Before we dive into the meat of things, though, let's set the scene. You're... a person. We can say that with a fair deal of certainty. You come to in a doctor's office, which – thanks to wasteland sanitation standards – is about as sterile as your average convenience store toilet, but you've got bigger things to worry about. Apparently, you nearly bit the big one at the hands of some pretty shady customers, but you don't know why. The doc, thankfully, patched up that pesky organ leak that tends to come as the result of bullet wounds, but unfortunately, he can't fill the gaping hole in your memory. He does know this, however: the bastards who did their darnedest to turn you into Swiss cheese were headed toward New Vegas. Well, there are certainly worse places to go for a vengeance-fueled vacation, eh?
Read the rest after the break!
Hands-On: Six Reasons Why Brink May Just Be Your Next Multiplayer Addiction
Posted 08/21/10 at 01:40:14 AM by Nathan Grayson

QuakeCon may be named after, you know, Quake, but this year, a different multiplayer shooter stole the show. Yeah, Brink’s always sounded great on paper, but so did the N-Gage -- and then it was a taco. So obviously, we walked into our hands-on session with some trepidation. Watching a game stand on the – oh, what’s the word – cusp of greatness, only to fall backward into the Mortal Kombat-style spike pit of mediocrity is generally enough to brew up a tiny storm cloud over our heads, and we wanted so dearly for Brink to be awesome.
Fortunately, we weren’t disappointed. Put simply, Brink works. It’s ambitious, yet practical – complex, yet incredibly accessible. We got to play a couple matches in an area called Container City, and here’s why – days after the fact – we’re still aching to play more.
Read the whole thing after the break!
Future Tense: The Magic of Plastic
Posted 08/20/10 at 03:31:07 PM by David Gerrold
I’ll say it again. There is genuine magic in a vinyl record.
The grooves pressed into the vinyl are direct analogs of the sound waves that struck the microphone. Because they’r analogs, the physical medium becomes part of the process of sonic reconstruction. Every single factor in the signal chain—the physical characteristics of the stylus, the cantilever, the coils, the magnets, the tonearm, the turntable motor, the connecting wires, the preamplifier components, the equalization curve—everything affects the signal quality. Every single component votes on the overall sound.
That decades of engineering brilliance have made it possible for such stunning sound to come out of such an obstinate signal path is the triumph of passionate will power over the inordinate obstinacy of the physical universe. During the seventies and eighties, I invested a small fortune into high-end stereo gear and a much larger fortune into an admirable collection of rock and classical and electronic music.
Playing a vinyl record is an act of devotion for an audiophile. You handle it lovingly, you use a special blower to bow excess dust off it, you give it a wipe with a clean micro-fiber cloth or maybe you run it through an expensive record-cleaning machine, you install a special brush on the end of the tonearm to remove errant dust from the grooves before the stylus gets there, you lower a dust cover over the whole affair so that dust doesn’t land on the record while it’s playing. And you make sure you have the whole thing sonically isolated on so that even an errant foostep won’t be felt by the stylus and produce an audible thump in the music.
Preview: Five Reasons RAGE is Totally Fallout, and Five Reasons It's Totally Not
Posted 08/19/10 at 03:12:43 PM by Nathan Grayson

When you're at the forefront of an emerging trend, you're bound to have imitators. Such is the case with Fallout, a series that's been wandering wastelands and mutilating mutants since long before videogaming came down with an incurable case of post-apocalypse fever. Imitation's a sticky subject, though. Sometimes, it's just a sh**-eating grin away from outright flattery, but other times, it's a lawsuit and a career-in-tatters away from bold-faced plagiarism.
So, the question arises: where, exactly, does RAGE stand? Well, we saw the game in action at QuakeCon, and we decided to run a little DNA test on the post-apocalyptic shooter in order to find out how it stacks up against its closest living – and also Bethesda-published – relative. So, without further ado, let's see what makes RAGE tick.
Read the whole thing after the break!
Murphy's Law: 98 Percent of Companies Use Open-Source, 29 Percent Contribute Back. What?
Posted 08/16/10 at 08:23:43 PM by David Murphy
A recent survey hit my radar this weekend and, I must say, I’m not that surprised by the results. Contrary to my usual columns, I won’t bury the lede: Accenture polled 300 large organizations in both the public and private sectors and—surprise!—found that half of them are “fully committed” to using open-source software in their businesses.
To be honest, I expected results more in line from the Zenoss survey I ran across this weekend, which notes that 98 percent of all enterprise companies use open-source software in some capacity. But I’ll leave that difference up to nomenclature / polling differences. The real juice of Accenture’s story is buried in a single, meager sentence somewhere toward the bottom of the press release: less that 29 percent of surveyed companies intend to shovel their open-source contributions/modifications/development back into the community.
Wait a second.
What?

The Game Boy: Why Immersion's Dying, and No One's Even Coming to The Funeral
Posted 08/10/10 at 02:08:43 PM by Nathan Grayson

It's pitch black, and your teeth are chattering so loudly that you barely even notice the three simultaneous heart attacks you're having as you creep through the tall grasses of an open field. Suddenly, the bushes behind you rustle. You jerk your head so quickly that your body nearly doesn't get the chance to follow, as the hulking, foreboding figure of a baby bunny hops out from the bush. Phew. Heart attack number four averted. For now. You wipe the sweat from your brow – which, at this particular moment, is the world's most accurate model of what would happen if the polar ice caps actually melted – and continue onwards.
For about two feet. That's when you see it. Yep, there it is – right in front of you. Oh sweet mother of mercy. No, no – not the sprinting, groaning gray guy who's licking his unhinged chops and eying your neck. I'm talking about the thing behind him. That's right: a thermos full of coffee! Finally! Awesome! Sorry Mr. terrifying zombie man; just a second. You see, I need that coffee for an achievement.
The game in question? Alan Wake, a game quite capable of keeping you on the edge of your seat right up until the moment it spills hot coffee all over your lap. And it's certainly not alone. For the longest time, triple-A games polished their graphics and tweaked their ambient bunny-in-a-bush sounds in pursuit of a holy grail known simply as “immersion.” Gamers wanted it; game developers wanted it – for everything around the player to just melt away. To be utterly, hopelessly, and completely lost in the game world, without even the thinnest bread crumb trail back to reality. These days, though, immersion is about as prized as an airplane seat surrounded by screaming babies with no nearby emergency exit to fling yourself from. Or at least, it certainly seems that way.
Read the rest after the break!
Future Tense: 2020 Vision
Posted 08/06/10 at 02:05:16 PM by David Gerrold
My father was a professional photographer. He worked hard to master his craft and he built his own cameras to his own precise specifications. I watched him build them in his workshop, fascinated by the process. In those days, a camera was a large and bulky box with a frosted glass plate in the back for focusing—you stuck your head under a black velvet hood to line up the shot. The image was upside down on the glass, so you had to mentally invert it. (Talk about your single-lens reflex system!)
Every exposure required an 8x10 sheet of film. You loaded each sheet into one side of a large two-sided plate — kind of like a cartridge-thing, only huge. You put a sheet of film on each side and you slid a covering slide over each piece of film to protect it from the light. Did I mention that you had to do this in the darkroom, so called because you were literally working in the dark? You loaded the film into the plates in total darkness, by feel alone. You couldn’t risk even the slightest smidge of light. You couldn’t even risk a spark of static electricity. (I loaded film for my dad a few times. It was time consuming and tedious. It was not my idea of fun. I’ve had fun, this wasn’t it.) You loaded up as many plates as you expected to use and lugged them around in a heavy case.
When you were ready to take a picture, you slid the cartridge-thing into the back of the camera, just in front of the glass panel, pulled out the slide that protected the film from light, squeezed the air-pressure bulb that clicked the shutter, slid the covering slide back over the film, pulled out the cartridge-thing, flipped it over, reinserted it into the camera so you could expose the film on the flip side.
Top of Mind: The Subscription is Optional My Ass!
Posted 08/05/10 at 04:15:54 PM by Michael Brown
Welcome to the first edition of my new column, Top of Mind, in which I’ll discuss a variety of issues percolating at the top of my brain. Some topics will be from the news, others will spring from my life as a tech geek, and many will be related to my day-to-day work as reviews editor here at Maximum PC.
One trend that’s been bugging me lately is the proliferation of products that come with subscription plans attached. I’ve recently encountered three examples where subscriptions are ostensibly optional, but where much of the product’s value and appeal vaporizes if you don’t pony up for the subscription.

Read more after the jump.
Win a Set of Bowers and Wilkins MM-1 Computer Speakers
Posted 08/02/10 at 06:58:21 PM by The Maximum PC Staff
Feelin' lucky? We've got a set of Bowers and Wilkins MM-1 Computer Speakers to give away, and this should make you extremely excited for three reasons:
1. These beastly speakers don't come cheap--they cost $500 for a set. 2. These are the speakers we chose for our 2010 Dream Machine, and owning anything from a DM build is owning a valuable piece of tech history. And 3? They're damn good speakers, receiving a 10 "Kick Ass" Rating from our reviews editor Michael Brown.
Excited yet? We'll be posting the contest on our Facebook page, and all you've got to do to enter the contest is hit the "like" button when we post the link. We'll make a completely random selection a week from today (August 9th, 2010) from the pool of all you "likers". Good luck!

MaximumPC Bowers and Wilkins MM-1 Giveaway rules: Winners will be chosen at random on 8/9/10. By entering this contest, you agree that Future US, Inc. may use your name, likeness, and website for promotional purposes without further payment. Employees of Sponsor, its respective parent, subsidiaries, affiliated companies, and agents, and foregoing employees¹ household or immediate family members (defined as parent, spouse, child, sibling, or grandparent) are NOT eligible to enter Contest. All prizes will be awarded, and no minimum number of entries is required. Prizes won by minors will be awarded to their parents or legal guardians. Future US, Inc. is not responsible for damages or expenses the winners might incur as a result of this contest or the receipt of a prize, and winners are responsible for income taxes based on the value of the prize received. A list of winners may also be obtained by sending a stamped, self-addressed envelope toFuture US, Inc. c/o MaximumPC Contest, 4000 Shoreline Court, Suite 400, South San Francisco, CA 94080. This contest is limited to residents of the United States. No purchase necessary; void in Arizona, Maryland, Vermont, Puerto Rico, and where prohibited by law.
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