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Maximum IT
ColumnsThe Game Boy: One Step Forward, Modern Warfare Two Steps Back

You’ve probably seen the headlines. They’re pretty hard to miss. After all, when two of mainstream media’s favorite buzzwords – “violent videogames” and “terrorism” – cross streams, things get messy. If you’ve somehow managed to position yourself smack in the eye of the media storm, however, here’s the story: Last week, someone leaked a scene from Modern Warfare 2 in which you, the player, take up arms and gun down some people. As a terrorist. And those people? Innocent civilians who just happen to be in the wrong place at the wrong time.

And I’m perfectly ok with that. Why? We’ll get to that in a bit.

What I do take issue with, though, is Infinity Ward’s treatment of the whole fiasco. Moments after every videogame blog on the planet’s normal programming was interrupted to bring you this special report, Infinity Ward issued a statement. “Players have the option of skipping over the scene,” it read. “At the beginning of the game, there are two ‘checkpoints’ where the player is advised that some people may find an upcoming segment disturbing. These checkpoints can’t be disabled.”

Which is PR-speak for: “We’re afraid that the mainstream media’s going to tear us to shreds for this one, but we’ve handily built in this failsafe. You’ll never take us alive! Mwahahahaha! *Rockets into the sky using a concealed jetpack*.”

See, while stirring terrorists, innocent slaughter, and videogames into the same stew may initially leave a bad taste in people’s mouths, I think Infinity Ward’s taking a big step in the right direction. It’s a shame, then, that they’re so quickly scrambling to cover their tracks.

The rest is after the break!

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ColumnsMurphy's Law: What is Skype Up To?

The recent announcement of Skype turning quote-unquote open source has me twirling a finger with delicious glee. It's not that I dislike Skype. And it's not that I'm about to get into one of my 1,500-word debates on the differences between the definition of "free" and "open-source," I promise. This is nevertheless an important premise of Skype's entire move, as some Internet commenters are crying foul that Skype is only half-opening its popular application to the crowd. The GUI code will be yours to play with as you please. The underlying Skype protocol... nope!

To them I say: Duh.

I don't want to put words where they don't exist, but I'm willing to bet that Skype's sudden shift toward open-source waters has more to do with applying a giant, universal band-aid to staggered Linux development. It's not quite an altruistic gift to the community so much as it is a package and a bow with the phrase, "you fix it" written on the label. And that's fine. Let the community create the functional GUIs for Skype. It would be suicide for the company to release its heavily encrypted voice protocols for common use.

So what, then, is Skype up to?

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ColumnsHard Case: Games for Windows Live versus PC Gaming

Whenever I think about Games for Windows Live, I feel like Charlie Brown, trying to kick the football that Lucy is holding. Ever optimistic, Charlie runs at the ball, only to have it jerked away at the last second. Games for Windows Live is like that – heavy on of promises, light on delivery. Someone needs to wrestle Windows gaming from the gaming group at Microsoft and give it back to the Windows team.

In other words, give the Games for Windows task to someone at Microsoft who actually cares about the PC. Windows 7 has been an impressive success, and it would be great of the team that’s responsible for making a better Windows for the PC take on the chore of making a better gaming experience for Windows.

Right now PC gaming at Microsoft lives in the Entertainment and Devices division, those edgy folks who brought you the Xbox, Xbox 360, Zune, Windows Mobile and Windows Automotive. While the Xbox 360 is finally profitable, the system has certainly has had its issues – red ring of death, anyone?

The real issue is that Games for Windows Live feels clunky and just gets in the way.

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ColumnsByte Rights: Et Tu, Reporters?

Like the other media industries, newspapers are having a hard time finding people that still want to give them money. Unlike music and film, newspapers aren’t selling to the customer so much as selling the consumer to the advertiser. But with circulations dropping and basically infinite new ad space becoming available on the Internet, advertisers aren’t signing up in droves. This being the news biz, there’s no lack of people to talk about why or what to do.

Some media pundits think readers who might pay are defecting to blogs. Others think Google News is being evil. Still others blame Craigslist.org for the death of classifieds.

Whatever the cause, my colleagues are running to the government for a bailout. Unlike car makers and banks, they aren’t asking for huge piles of money. They want a legislative bailout.

Continue reading after the jump.

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ColumnsFast Forward: Picoprojectors

In August, Nikon introduced the world’s first digicam with a built-in video projector. The Coolpix S1000pj has a tiny projector—called a picoprojector—that can display photos and videos at 640x480-pixel resolution. In a dark room, projected images are visible up to six feet away, up to 40 inches wide.

Although picoprojector technology has been appearing in small video projectors and a few other devices, the S1000pj moves this revolutionary technology into a mainstream consumer product. Soon, “embedded” picoprojectors will be everywhere.

An embedded picoprojector is one that’s built into a device other than a stand-alone video projector. Digital cameras, video camcorders, and camera-equipped cell phones are obvious candidates. Embedded picoprojectors will probably become as common as webcams in notebook computers. Hand-held videogames, media players, portable TVs, and ebook readers are additional possibilities. Picoprojectors will be used for advertising displays, vehicle entertainment systems, heads-up control panels, and other applications that can benefit from their space-saving properties.

Continue reading after the jump. 

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ColumnsFuture Tense: Letting Go of Yesterday's Tomorrows

Editor's Note: We're very pleased to welcome David Gerrold, an acclaimed and prolific science fiction writer, to Maximum PC as a regular columnist. David, best known for his numerous contributions to Star Trek and Star Trek: The Next Generation, will share his thoughts on topics including the influence of science fiction on technology, the develop of tech trends, and notable technologists. 

I try not to tell people I write science fiction. Too often, that turns into a conversation I don’t want to have: “Dude, it’s already ten past 2000. Where’s my flying car? Where’s my jetpack? Where’s my Lunar colony?”

This is "The Y2K Meme," the idea that the future was supposed to start in the year 2000 and we forgot to build it. And of course, because science fiction writers (allegedly) predicted all these glorious futures, it’s our responsibility to explain why it didn’t happen.

This meme began at least a century ago. The father of modern science fiction, Hugo Gernsback, made specific predictions about the future, everything from motorized roller skates to night baseball. Within a short time, many science fiction writers were functioning as futurists, telling tales of fabulous technologies to come.

But predictive science fiction misses the point. 

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ColumnsMurphy's Law: C-Y-A on the WWW

What a wonderful world that open and closed platforms have created on the World Wide Web. I can have an untold number of features and applications inserted into my Web browser without having to lift much more than a finger to access them. I can take my favorite Web platforms and expand their usefulness by linking them to other Web-based services. I can even download a variant of my Web browser of choice that bridges the best of two worlds under one new roof: new innovations mixed with standard familiarity.

So, what happens when these architectures fight back?

It's a stupid thing to say on its face, because I don't believe that it's up to a particular program or application to breach your defenses and fight its way into your cyber-life. Most, if not all instances of malware, spoofing, and hijacking (to name a few) can be directly traced to user stupidity in some fashion. Either a person leaves the ol' back door unlocked, fails to frisk the guests as they enter the home, or actively invites a heap of trouble to come on over for a party.

Simplified examples, perhaps, but the underlying fact remains a constant: You are the gatekeeper for your PC. Unfortunately, as we begin to adopt an "everyone's allowed" mindset for Web integration, we're only making it easier for the bad guys to do what they do best. Unfriendly, if not downright hostile bits of malware can be pushed back with but a few simple changes in behavior--are you as security-focused as you should be in today's cross-platform world?

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ColumnsGame Theory: Path to Pretention

One thing I learned while attending art school was that anyone who thinks he or she is an Artist-with-a-capital-A, isn’t. Anyone who tries to produce Art—complete with layers of meaning and a message and prepackaged interpretations that they are just dying for some sensitive soul to uncover, is inevitably going to produce self-conscious garbage. It will probably be boring, almost certainly ugly, and without question, philosophically tendentious.

In any art, pure technique (honed by hard work and diligent practice) and pure instinct (some mystical combination of observation, perception, and interpretation, most of it subconscious) mingle to create something that speaks as “art.” You can’t fake it.

Thus, when I boot a pretentious art-house game like The Path, I know I’m in for instant seating at the crap buffet, complete with a tepid chaser of trite, high-school-level philosophy about MEANINGFUL THINGS. The Path is… words fail me.

Continue reading after the jump.

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