Maximum PC - Gaming http://www.maximumpc.com/articles/22/feed en Game Developer’s Average Salary Down From 2012, According to Gamasutra Survey http://www.maximumpc.com/game_developers_average_salary_down_2012_according_gamasutra_survey_2014 <!--paging_filter--><h3><img src="/files/u166440/gamasutra_logo.jpg" alt="Gamasutra Logo" title="Gamasutra Logo" width="200" height="200" style="float: right;" />Results cover indie and salaried game developers</h3> <p>If you have been wondering whether or not becoming a game developer is a career path worth pursuing, you might want to take a look at what the average pay is like. <strong>Gamasutra has posted the results of its annual Game Developer Salary Survey,</strong> with some interesting statistics based on the response from 4,000 developers worldwide. The survey was conducted in May 2014 and covers game developers over various disciplines that include audio and design for 2013.&nbsp;</p> <p>According to Gamasutra’s findings, the average yearly pay for a salaried game developer, across all disciplines in the U.S., was around $83,060 in 2013, which is down 2 percent from 2012. Meanwhile, Canadians were up 9 percent, with an average of $71,445 USD, whereas European developers remained flat at $46,232 USD. Breaking it down to the various jobs in the U.S. saw people in business and management earn an average salary of $101,572, audio professionals earned $95,682, programmers $93,251, producers $82,286, artists and animators $74,349, and quality assurance testers were paid an average of $54,833.</p> <p>The survey also covered the indie side of things, on a worldwide basis, which revealed that non-salaried, solo indie game developers earned an average of $11,812, which is down 49 percent from 2012. On the other hand, individual members that were part of an indie team averaged $50,833, which is up 161 percent.&nbsp;</p> <p>If you are interested in reading all the results from the survey, then you can view it over at <a title="Gamasutra Survey" href="http://www.gamasutra.com/salarysurvey2014.pdf" target="_blank"><span style="color: #ff0000;">Gamasutra (PDF)</span></a>.&nbsp;</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/game_developers_average_salary_down_2012_according_gamasutra_survey_2014#comments average game developer salary game developer game developer salary indie gamer salary Gaming News Tue, 22 Jul 2014 21:16:23 +0000 Sean D Knight 28217 at http://www.maximumpc.com Nvidia Supposedly Working on New PC-Streaming Device http://www.maximumpc.com/nvidia_supposedly_working_new_pc-streaming_device_2014 <!--paging_filter--><h3><img src="/files/u166440/nvidia_geforce_logo.jpg" alt="Nvidia GeForce logo" title="Nvidia GeForce logo" width="200" height="193" style="float: right;" />Another contender for the living room</h3> <p>Looks like Nvidia isn’t done trying to get into the living room. According to the <a title="BBC News" href="http://www.bbc.com/news/technology-28290861" target="_blank"><span style="color: #ff0000;">BBC</span></a>, <strong>Nvidia is developing a new device that will play PC games</strong> on televisions, making use of the developer’s GeForce Experience software. It will also run Android software and, BBC reports, will have a “budget-priced separate controller.”</p> <p>Purported to be powered by Nvidia’s Tegra K1 chip, the unnamed device boasts a 192-core GPU and was shown last month running a demo of the Unreal Engine 4 on the Android L mobile operating system. While it will run Android games natively, it is also rumored to have the ability to stream PC games via Nvidia’s GeForce Experience. However, if the device makes use of the software, then it would be restricted to the company’s more recent cards.&nbsp;</p> <p>Aside from the additional cost of purchasing a new GPU to take full advantage of the device, it would also be in contention with Valve’s own in-home streaming service. Not to mention that it would go up against Valve's Steam Machine which has been pushed <a title="Steam Machine delay" href="http://www.maximumpc.com/controller_tweaks_prompt_valve_delay_steam_machines_until_2015" target="_blank"><span style="color: #ff0000;">back to 2015</span></a>.&nbsp;</p> <p>For now, Nvidia has declined to confirm the existence of the new device.&nbsp;</p> <p>Could this device be a sequel to the Nvidia Shield, which hasn’t been very successful, or will this be a brand new product?</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/nvidia_supposedly_working_new_pc-streaming_device_2014#comments geforce experience Hardware nvidia Nvidia gaming device shield Gaming News Tue, 15 Jul 2014 23:59:58 +0000 Sean D Knight 28172 at http://www.maximumpc.com Watch Dogs Graphical Analysis: Stock vs Mod http://www.maximumpc.com/watch_dogs_graphical_analysis_stock_vs_mod_02014 <!--paging_filter--><h3><img src="/files/u154280/featured_image_0.png" width="250" style="float: right;" /></h3> <h3>We mod Watch Dogs and compare its visuals against the vanilla stock version!</h3> <p>While our <a title="graphics analysis" href="http://www.maximumpc.com/tags/graphical_analysis" target="_blank">Graphics Analysis</a> feature normally compares a game's various graphical settings, with the recent <a href="https://www.youtube.com/watch?v=b43ZlqPvBDs">controversy</a> surrounding the hidden "E3 2012" files that supposedly make the PC version of Watch Dogs look better without much of a performance hit, we thought we would dedicate this particular graphics analysis around comparing the "modded" version of Watch Dogs vs. it's vanilla stock incarnation.&nbsp;</p> <p>To do this, we’ve enabled The Worse Mod 0.7 and SweetFX to showcase what the game looks like with mods enabled. Below you'll find a smattering of comparison pictures and video. Which version do you prefer? Let us know in the comments.</p> <p><iframe src="//www.youtube.com/embed/edkFehsKwFU" width="620" height="349" frameborder="0"></iframe></p> <p><span style="text-align: center;"><strong>W</strong></span><span style="font-weight: bold; text-align: center;">atchdogs running in 1080p comparing the stock game against the modded version with SweetFX and The Worse Mod 0.7.&nbsp;</span></p> <p><strong>Testing Methodology:</strong></p> <p>We used The Worse Mod 0.7 and SweetFX to mod Watchdogs. We then captured our video in 1080p using Nvidia’s Shadow Play software suite.</p> <p>Click <a href="https://www.youtube.com/watch?v=ZHGd1wwyILI">here</a> to find out how to enable SweetFX and <a href="http://forums.guru3d.com/showthread.php?t=390114">The Worse Mod 0.7</a>. We used a SweetFX mod made by Piterrrxd, but there are many other fan-made SweetFX mods, which are also good.&nbsp;</p> <p>We captured our screenshots and video with a modest gaming rig, sporting an Intel Core i7-4770K CPU, 8GB of 1600MHz G.Skill RAM, and a GTX 780 video card.</p> <p><strong>The settings we used for each test are shown in the screenshots below:&nbsp;</strong></p> <p style="text-align: center;"><img src="/files/u154280/vlcsnap-2014-06-22-18h09m51s150.png" width="600" height="338" style="text-align: center;" /></p> <p><strong>Note: We set Anti-Aliasing to FXAA, as many modders on forums say that this type of AA works best with a modded Watch Dogs game.</strong></p> <p style="text-align: center;"><img src="/files/u154280/vlcsnap-2014-06-22-18h10m10s91.png" alt="Settings Photo #2" title="Settings Photo #2" width="600" style="text-align: center;" /></p> <p><strong>Video Scene Analysis:</strong></p> <p>Note: You can click on the images below to see an animated GIF comparing the scene running stock vs modded.</p> <p style="text-align: center;"><a title="Indoor apartment scene" href="http://gifmaker.me/PlayGIFAnimation.php?folder=20140708113QQLSGOSyKgQ89yNoqqFpa&amp;file=output_ppyicm.gif" target="_blank"><img src="/files/u154280/vlcsnap-2014-06-22-17h46m56s161_0.png" alt="Indoor apartment scene" title="Indoor apartment scene" width="600" /></a></p> <p style="text-align: center;"><strong>Click on the image above to get an animated GIF comparison.</strong></p> <p><strong>Indoor apartment scene</strong></p> <p>Our first scene features Aiden Pearce, the main character in Watchdogs, inside his rundown inner-city apartment. Here on the left side of the screen we have the stock version of the game. As you can see, it looks quite yellow and bright compared to the modded version on the right. The modded version, on the other hand, looks much more brown. In this scene, we also noticed the stock game has tons of light flooding the room, while the modded game features less lighting and more shadows to give the game a more realistic, brooding aesthetic.&nbsp;</p> <p style="text-align: center;"><a title="Parking lot scene" href="http://gifmaker.me/PlayGIFAnimation.php?folder=2014070811KeF7ATQKxtpIhR94FfXvnL&amp;file=output_mCU9jV.gif" target="_blank"><img src="/files/u154280/vlcsnap-2014-06-22-17h48m13s182_0.png" alt="Parking lot scene" title="Parking lot scene" width="600" /></a></p> <p style="text-align: center;"><strong>Click on the image above to get an animated GIF comparison.</strong></p> <p><strong>Parking lot scene</strong></p> <p>In this parking lot outside Aiden’s apartment, we see the mod features more pronounced textures and shadows on the asphalt. The colors again look much more realistic when you compare the stock game to the modded version. The planter box in the modded version features bricks which are more noticeable and pronounced than its stock counterpart.&nbsp;</p> <p style="text-align: center;"><a title="Downtown street scene" href="http://gifmaker.me/PlayGIFAnimation.php?folder=2014070811OaWclGOV1laRePcLoLw0KS&amp;file=output_IVRMkX.gif" target="_blank"><img src="/files/u154280/vlcsnap-2014-06-22-17h49m24s79_0.png" alt="Downtown street scene" title="Downtown street scene" width="600" height="338" /></a></p> <p style="text-align: center;"><strong>Click on the image above to get an animated GIF comparison.</strong></p> <p><strong>Downtown street scene</strong></p> <p>The stock game’s road in this scene looks a lot less gritty and realistic. We prefer the modded version of the game when roaming around the city, as the concrete and asphalt look more realistic compared to the comparitively bright and washed-out stock version of the game.&nbsp;</p> <p style="text-align: center;"><a title="Baseball stadium scene" href="http://gifmaker.me/PlayGIFAnimation.php?folder=2014070811yDzkb02CqZm7Kw1hcsavG3&amp;file=output_f6xQOo.gif" target="_blank"><img src="/files/u154280/vlcsnap-2014-06-22-17h50m31s225_0.png" alt="Baseball stadium scene" title="Baseball stadium scene" width="600" /></a></p> <p style="text-align: center;"><strong>Click on the image above to get an animated GIF comparison.</strong></p> <p><strong>Baseball stadium scene</strong></p> <p>This was the only scene where we thought the modded version performed poorly. The stock version is brighter and that's a good thing in this case. The modded version dims the lamp lighting a little too much. In the modded version we only see Aiden’s silhouette, and it hides the textures on his nice, brown leather coat.</p> <p style="text-align: center;"><a title="Night time scene" href="http://gifmaker.me/PlayGIFAnimation.php?folder=2014070811WlimSZGylK5UTTmtkoLPU5&amp;file=output_wuGiAq.gif" target="_blank"><img src="/files/u154280/night_scene_watchdogs.png" alt="Night time scene" title="Night time scene" width="600" /></a></p> <p style="text-align: center;"><strong>Click on the image above to get an animated GIF comparison.</strong></p> <p><strong>Night time scene</strong></p> <p>In this scene we see Aiden Pearce outside of the baseball stadium. The light reflections of the billboard advertisement are more intense in the modded version of the game. The colors and textures look darker making it look later in the evening. We see again that the color accuracy is improved in the version of the game over its stock counterpart.&nbsp;</p> <p><strong>Conclusion:</strong></p> <p>After doing our graphical analysis, we have to say we prefer the modded version of Watch Dogs over stock. It's not perfect by any means, and tends to make dark areas too dark, but it makes the textures pop out more and gives the game a more realistic, gritty feel. Still, it is a matter of preference and we're not sure we'd declare one is definitively better than the other.&nbsp;</p> <p>Now perhaps the bigger question is, does the game run any worse with the tweaks? In our experience, performance with the mod ran on par with the stock version on our gaming rig. We'll tell you this much, the game runs like crap on Ultra settings, regardless of whether you've got the mod running or not.&nbsp;</p> <p>Regardless, which graphical setting do you prefer? Let us know in the comments below.&nbsp;</p> http://www.maximumpc.com/watch_dogs_graphical_analysis_stock_vs_mod_02014#comments graphics analysis mod pc version stock watch dogs Gaming Fri, 11 Jul 2014 18:38:26 +0000 Chris Zele 28132 at http://www.maximumpc.com Sign-Ups for Evolve PC Alpha Being Accepted Now http://www.maximumpc.com/sign-ups_evolve_pc_alpha_being_accepted_now_2014 <!--paging_filter--><h3><img src="/files/u166440/evolve_alpha_001.jpg" alt="Evolve Alpha" title="Evolve Alpha" width="200" height="132" style="float: right;" />Steam account required</h3> <p>If you have been curious about Evolve, a co-op shooter that pits four players against a player-controlled monster, then you might get your chance. Developer <strong>Turtle Rock Studios has announced that sign-ups are being accepted for the Evolve alpha test</strong>.&nbsp;</p> <p>The alpha will be limited to players living in the continental United States and Canada with a Windows PC and working Steam account and will last from July 11-13. The developer, who was responsible for creating Left 4 Dead, also requires that participants refrain from disclosing details of the alpha.</p> <p>In order to take <a title="Evolve Alpha Sign-up" href="http://evolvegame.com/alpha/" target="_blank"><span style="color: #ff0000;">the survey</span></a>, users will need to provide a password (happyhunting) and referral code (JoinTheHunt) which was provided on the game’s <a title="Evolve Twitter Account" href="https://twitter.com/EvolveGame" target="_blank"><span style="color: #ff0000;">official Twitter account</span></a>. Once done, potential participants will need to take a brief survey about their PC hardware specs, their experience with shooters, and what game platforms they own.&nbsp;</p> <p>Turtle Rock Studios says that it expects to have the Evolve alpha participant list completed by July 5.&nbsp;</p> <p>Evolve, one of our <a title="MPC anticipated games for 2014" href="http://www.maximumpc.com/20_most_anticipated_pc_games_2014" target="_blank"><span style="color: #ff0000;">20 most anticipated games of 2014</span></a>, will be released on the Xbox One, PlayStation 4, and PC platforms on October 21.&nbsp;</p> <p>Are you looking forward to Evolve and will you sign up for the Alpha? Sound off in the comments below!</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/sign-ups_evolve_pc_alpha_being_accepted_now_2014#comments evolve Evolve Alpha Evolve Alpha Test Turtle Rock Studios Gaming News Thu, 03 Jul 2014 21:04:36 +0000 Sean D Knight 28116 at http://www.maximumpc.com PC Gamer is Giving Away One Million SpaceChem Steam Keys http://www.maximumpc.com/pc_gamer_giving_away_one_million_spacechem_steam_keys_2014 <!--paging_filter--><h3><img src="/files/u166440/pc_gamer_logo.jpg" alt="PC Gamer logo" title="PC Gamer logo" width="200" height="200" style="float: right;" />The first of five massive giveaways</h3> <p>No, you did not visit the wrong site. Yes, you did read that right. Sister site <strong>PC Gamer is giving away one million SpaceChem Steam keys</strong>. This is part of a&nbsp;<a title="PC Gamer Giveaway" href="http://www.pcgamer.com/2012/06/24/were-giving-away-five-million-steam-keys-in-five-weeks-with-bundle-stars/" target="_blank"><span style="color: #ff0000;">five million Steam key giveaway</span></a> happening over the next five weeks, with SpaceChem being the first title currently up for grabs.</p> <p>SpaceChem, developed by Zachtronics, is an indie puzzle game where players build factories in order to create progressively more complex molecules. As a Reactor Engineer, players are tasked with designing chemical reactors that can collect raw resources and use them to create new chemical products. The game has a Metacritic score of 84 (<a title="PCGamer SpceChem review" href="http://www.pcgamer.com/uk/review/spacechem-review/" target="_blank"><span style="color: #ff0000;">PC Gamer gave it an 89</span></a>) and has been praised for its challenging puzzles and engaging story.</p> <p>Those interested in receiving a free copy of SpaceChem should go over to <a title="SpaceChem giveaway" href="http://www.pcgamer.com/2014/06/25/we-have-one-million-spacechem-steam-keys-to-give-away-with-bundle-stars/" target="_blank"><span style="color: #ff0000;">PC Gamer</span></a>, who has teamed up with <a title="Bundle Stars website" href="http://www.bundlestars.com/" target="_blank"><span style="color: #ff0000;">Bundle Stars</span></a> to make this giveaway possible, and scroll down towards the bottom of the page. In order to redeem a copy you will need an eligible Steam account and “Like” PC Gamer’s Facebook page.&nbsp;</p> <p>SpaceChem Steam keys are being given away on a first come, first serve basis so be sure to get your copy as soon as possible. The SpaceChem giveaway will end at 17:00 GMT on July 2, 2014.&nbsp;</p> <p><iframe src="//www.youtube.com/embed/Gk8JwvtVs38" width="600" height="315" frameborder="0"></iframe></p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/pc_gamer_giving_away_one_million_spacechem_steam_keys_2014#comments PC Gamer PC Gamer giveaway SpaceChem SpaceChem Giveaway Gaming News Wed, 25 Jun 2014 23:38:04 +0000 Sean D Knight 28072 at http://www.maximumpc.com Ubisoft Gives Reason for Disabled Settings in PC Version of Watch Dogs http://www.maximumpc.com/ubisoft_gives_reason_disabled_settings_pc_version_watch_dogs_2014 <!--paging_filter--><h3><img src="/files/u166440/watch_dogs_ss6_99860.jpg" alt="Watch Dogs" title="Watch Dogs" width="200" height="104" style="float: right;" />Disabled visual enhancements found in the game’s code</h3> <p>The PC version of Watch Dogs has caused quite a bit of frustration for PC gamers since its release back in May. The game’s launch was hampered by <a title="MPC Uplay Issues" href="http://www.maximumpc.com/watch_dogs_launch_dampened_uplay_server_issues_2014" target="_blank"><span style="color: #ff0000;">Uplay issues</span></a>, Ubisoft’s digital distribution platform, and overall <a title="MPC Watch Dogs" href="http://www.maximumpc.com/ubisoft_working_patch_tame_watch_dog_issues_pc_2014" target="_blank"><span style="color: #ff0000;">performance issues</span></a>. But the latest controversy has caused <strong>Ubisoft to respond to the discovery of deactivated settings for the PC version of Watch Dogs</strong>.</p> <p>Modders recently discovered that high-end graphical effects had been deactivated for the PC retail version with <a title="NeoGaf" href="http://www.neogaf.com/forum/showthread.php?t=838538" target="_blank"><span style="color: #ff0000;">NeoGaf user Jibbed</span></a> documenting the discovery. &nbsp;References were found in the code that suggested the settings and animations were meant for an ”E3” mode when the game had been shown at the conference. Meanwhile, the discovery of the deactivated effects in the game’s code prompted a modder with the handle TheWorse to <a title="Watch Dogs mod" href="http://forums.guru3d.com/showthread.php?t=390114" target="_blank"><span style="color: #ff0000;">release a mod</span></a> that activates the visual enhancements&nbsp;</p> <p>Speculation on Ubisoft’s reasons for disabling the graphical effects had prompted the developer to respond on its <a title="Ubisoft's response" href="http://watchdogs.ubi.com/watchdogs/en-us/news/index.aspx#" target="_blank"><span style="color: #ff0000;">official website</span></a> that reads, “The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality.”&nbsp;</p> <p>Admitting to the existence of the disabled settings in Watch Dogs, which broke into Raptr’s <a title="Raptr's most-played PC games" href="http://www.maximumpc.com/watch_dogs_hacks_raptr%E2%80%99s_most-played_games_may_2014" target="_blank"><span style="color: #ff0000;">“most-played games on PC”</span></a> list for the month of May, &nbsp;Ubisoft continued, “The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality. Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.”</p> <p>In light of its admittance, will Ubisoft release a patch, or multiple patches, to enable the visual enhancements or will it be up to the modding community to pick up where they left off?</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/ubisoft_gives_reason_disabled_settings_pc_version_watch_dogs_2014#comments deactivated PC settings disabled visual graphics ubisoft watch dogs Gaming News Sat, 21 Jun 2014 00:36:15 +0000 Sean D Knight 28047 at http://www.maximumpc.com No BS Podcast #226: In-depth Interview with AMD Graphics Guru Richard Huddy http://www.maximumpc.com/no_bs_podcast_226_-depth_interview_amd_graphics_guru_richard_huddy <!--paging_filter--><h3><img src="/files/u154082/richard_huddy.jpg" alt="richard huddy interview" title="richard huddy interview" width="200" height="200" style="float: right;" />AMD exec doubles down on assertion that Nvidia Gameworks presents a threat to PC gamers&nbsp;</h3> <p>This week on <a title="Maximum PC no bs podcast 226" href="http://dl.maximumpc.com/maxpc_226_20140620.mp3" target="_blank">episode 226 of the No BS Podcast</a>, AMD graphics guru <a title="richard huddy" href="http://www.maximumpc.com/graphics_guru_richard_huddy_leaves_intel_rejoin_amd_2014" target="_blank">Richard Huddy</a> joins the Maximum PC crew. For those unfamiliar with the AMD exec, Huddy has spent time working at ATI, AMD, Nvidia, Intel, and is now back at AMD. He’s also widely considered one of the pioneers of DirectX. Suffice it to say, he knows his stuff.</p> <p>In this special edition of the podcast, we pick his brain on a variety of topics relating to AMD. Easily the most exciting part of the discussion is the fact that Huddy doubles down on AMD’s assertion that <a href="http://www.maximumpc.com/amd_says_nvidia%E2%80%99s_gameworks_clear_and_present_threat_gamers_2014?page=1" target="_blank">Nvidia Gameworks presents a threat to PC gamers</a>, most notably by adding lines of code to games that would hinder performance on AMD graphics cards (It’s some pretty damning assertions). We also talk about the recent controversy surrounding the PC version of Watch Dogs, discuss Mantle vs DirectX, AMD’s answer to Nvidia Gsync, 4K, and the future of graphics/graphics cards.&nbsp;</p> <p><iframe src="//www.youtube.com/embed/fZGV5z8YFM8" width="560" height="315" frameborder="0"></iframe></p> <h5 style="margin: 0px 0px 5px; padding: 0px; border: 0px; outline: 0px; font-size: 17px; vertical-align: baseline; letter-spacing: -0.05em; font-family: Arial, sans-serif; font-weight: normal; color: #990000;"><a style="margin: 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; background-color: transparent; color: #cc0000; text-decoration: none;" title="maximum pc no bs 226" href="http://dl.maximumpc.com/maxpc_226_20140620.mp3" target="_blank"><img src="http://www.maximumpc.com/sites/future.p2technology.com/files/imce-images/rss-audiomp3.png" width="80" height="15" style="margin: 0px; padding: 0px; outline: 0px; vertical-align: baseline; background-color: transparent;" /></a>&nbsp;<a style="margin: 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; background-color: transparent; color: #cc0000; text-decoration: none;" href="http://feeds.feedburner.com/maximumpc/1337"><img src="http://www.maximumpc.com/sites/future.p2technology.com/files/imce-images/chicklet_rss-2_0.png" alt="chicklet_rss-2.0.png" title="chicklet_rss-2.0.png" width="80" height="15" style="margin: 0px; padding: 0px; outline: 0px; vertical-align: baseline; background-color: transparent;" /></a>&nbsp;<a style="margin: 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; background-color: transparent; color: #cc0000; text-decoration: none;" href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=213247824"><img src="http://www.maximumpc.com/sites/future.p2technology.com/files/imce-images/chicklet_itunes.gif" alt="chicklet_itunes.gif" title="chicklet_itunes.gif" width="80" height="15" style="margin: 0px; padding: 0px; outline: 0px; vertical-align: baseline; background-color: transparent;" /></a></h5> <h4 style="margin: 0px 0px 5px; 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padding: 0px; border: 0px; outline: 0px; font-size: 14px; vertical-align: baseline; font-family: Arial, sans-serif;">Thanks for listening!</p> http://www.maximumpc.com/no_bs_podcast_226_-depth_interview_amd_graphics_guru_richard_huddy#comments amd interview mantle maximum pc No BS Podcast nvidia richard huddy watch dogs Gaming News No BS Podcast Fri, 20 Jun 2014 23:06:45 +0000 The Maximum PC Staff 28046 at http://www.maximumpc.com Steam Summer Sale for 2014 Has Begun http://www.maximumpc.com/steam_summer_sale_2014_has_begun <!--paging_filter--><h3><img src="/files/u166440/steam_summer_sale_2014.jpg" alt="Steam Summer Sale" title="Steam Summer Sale" width="200" height="154" style="float: right;" />What team are you on?</h3> <p>Been wondering what to spend your hard-earned money on this summer? Well<strong> <a href="http://store.steampowered.com/">Valve’s Steam Summer Sale 2014</a> has begun</strong> and your wallet will never be the same way again thanks to the various sales, daily sales and flash sales that will entice you from June 19 to June 30. However, with this year’s summer sale, there is the <a title="Steam Summer Adventure" href="http://store.steampowered.com/promotion/summer2014faq/" target="_blank"><span style="color: #ff0000;">Summer Adventure</span></a> you can participate in that focuses on Valve’s Steam trading cards that were <a title="MPC Steam Trading Cards" href="http://www.maximumpc.com/article/news/steam_trading_cards_now_out_beta190" target="_blank"><span style="color: #ff0000;">implemented last year</span></a>.</p> <p>While trying to decide whether or not to purchase games on the Daily or Flash sales, that can range from 10 percent to 85 percent off, Steam users will also earn points for crafting Team Badges. By crafting the Summer Sale 2014 badge users will earn points for the team they have been randomly sorted into. Each day the team that has earned the most points will have 30 random team members chosen who will get three games from their wishlist for free. The rest of the winning team’s members will receive two bonus Summer Sale trading cards. But even if you are not one of the lucky 30, crafting the summer badge will still provide you with some rewards. Users will get one in-game item, one emoticon, one profile background, and a chance for a Team Token.</p> <p>Team members will also earn points by crafting game badges but the points gained will be significantly lower. Regular game badges will earn one point and the foil badges 10 while each Summer Adventure Badge will earn 10 points and the foil badge 100 points for the crafter's team.</p> <p>In order to collect all 10 of the Steam Adventure trading cards needed to craft the Summer Adventure badge, users can earn one card for each game badge created, receive one card per $10 USD spent (or equivalent monetary value), and get one card for every three votes they cast for the Community’s Choice of which games should go on sale next.&nbsp;</p> <p>Some of the games on sale today include The Witcher 2: Assassins of Kings Enhanced Edition for $3.99, Democracy 3 for $8.49, Tomb Raider for $9.99, and Half-Life 2, one of our <a title="MPC 10 Best Source Games" href="http://www.maximumpc.com/10_best_source_engine_games_2014" target="_blank"><span style="color: #ff0000;">10 Best source Games</span></a>, for $4.99.&nbsp;</p> <p>What games are you hoping to buy during the summer sale and what team are you on? Sound off in the comments below!</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/steam_summer_sale_2014_has_begun#comments Steam Steam Adventure steam summer sale Steam Summer Sale 2014 Valve Gaming News Thu, 19 Jun 2014 20:00:13 +0000 Sean D Knight 28039 at http://www.maximumpc.com Watch Dogs Hacks Into Raptr’s Most-Played Games for May 2014 http://www.maximumpc.com/watch_dogs_hacks_raptr%E2%80%99s_most-played_games_may_2014 <!--paging_filter--><h3><img src="/files/u166440/raptr_logo.jpg" alt="Raptr Logo" title="Raptr Logo" width="200" height="201" style="float: right;" />Dark Souls II rises through the ranks</h3> <p>There were quite a few games released in May 2014 with Wolfenstein: The New Order, <a title="MPC Tropico 5 review" href="http://www.maximumpc.com/tropico_5_review_2014" target="_blank"><span style="color: #ff0000;">Tropico 5</span></a>, The Wolf Among Us: Episode 4, Final Fantasy III, and Watch Dogs debuting on the PC platform. However, Ubisoft’s Watch Dogs was the only new title to break into <strong>Raptr’s “most-played games on PC” list for May 2014</strong>.</p> <p>With over 22 million users, the gaming social network ranks the game by the total amount of time spent playing each title and comparing it to the entire time spent playing games by all users. As such, according to Raptr, League of Legends was number one with 17.05 percent share. LoL saw a 12 percent increase in week-on-week playtime due to the release of a new Champion, Braum, and the League of Legends Championship Series currently taking place. World of Warcraft was second with 7.74 percent share, Dota 2 was third (7.54 percent), Diablo III in fourth (5.56 percent), and Counter-Strike rounding out the top five games with 3.32 percent.&nbsp;</p> <p>Meanwhile, some interesting shifts occurred in <a title="Raptr website" href="http://caas.raptr.com/" target="_blank"><span style="color: #ff0000;">Raptr’s</span></a> ranks with The Elder Scrolls Online, ranked eighth with 1.80 percent, seeing a 39 percent drop in playtime hours and a 22 percent decrease in the number of players. Warframe, the multiplayer sci-fi shooter from Digital Extremes, saw a 15 percent decrease in playtime in a month-on-month basis and 11 percent drop in players to end up rank 14.&nbsp;</p> <p><a title="MPC Dark Souls II review" href="http://www.maximumpc.com/dark_souls_2_review_2014" target="_blank"><span style="color: #ff0000;">Dark Souls 2</span></a>&nbsp;made it into the top 20 for the first time by climbing up 12 spots to rank 11 with 1.60 percent share. While it has been available digitally since April 24, the retail versions were made available May 2. Watch Dogs, despite having been released at the end of the month on May 27, was able to break into the top 20 most-played PC games at rank 19 with 0.80 percent. However, it remains to be seen whether the recent launch issues will affect its momentum for the month of June.&nbsp;</p> <div style="text-align: center;"><img src="/files/u166440/raptr_may_2014.jpg" alt="Raptr May 2014" title="Raptr May 2014" width="600" height="544" /></div> <div>Image Credit: Raptr</div> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/watch_dogs_hacks_raptr%E2%80%99s_most-played_games_may_2014#comments Dark Souls II pc games Raptr Raptr most-played games watch dogs Gaming News Thu, 19 Jun 2014 15:01:46 +0000 Sean D Knight 28031 at http://www.maximumpc.com E3 2014: Interview with Star Citizen Creator Chris Roberts [Video] http://www.maximumpc.com/e3_2014_interview_star_citizen_creator_chris_roberts_video <!--paging_filter--><h3><img src="/files/u166440/star_citizen_logo.jpg" alt="Star Citizen Logo" title="Star Citizen Logo" width="200" height="140" style="float: right;" />An ambitious sci-fi MMO</h3> <p>Star Citizen has been making waves with the unprecedented amount of money it has made from crowdfunding which is currently around $46 million. <strong>Maximum PC editor Jimmy Thang was able to interview famed video game designer and Star Citizen creator Chris Roberts</strong> about his new IP.</p> <p><iframe src="//www.youtube.com/embed/aRsXbUjonsU" width="620" height="315" frameborder="0"></iframe></p> <p>Chris Roberts, known for creating Wing Commander, returned to developing games after a long hiatus. In 2011 he started a Kickstarter project for Star Citizen, a new sci-fi trading and combat &nbsp;MMO game, that piqued the interest of gamers and garnered over $2.1 million in <a title="Star Citizen Kickstarter" href="https://www.kickstarter.com/projects/cig/star-citizen" target="_blank"><span style="color: #ff0000;">Kickstarter backing</span></a>. From there, interested gamers were able to keep funding the game through the <a title="Roberts Space Industries" href="https://robertsspaceindustries.com/about-the-game" target="_blank"><span style="color: #ff0000;">official website</span></a>.</p> <p>Describing Star Citizen Roberts said, “The game is about space and flying around and you can go anywhere. You can start on a planet, get a mission, buy or sell goods, and get in your ship. Then take off and fly around space.”</p> <p>The game will be a persistent MMO with an active AI population and dynamic economy. It will not be a subscription-based MMO, rather it will follow Guild War 2’s model of purchasing the game and no other fees. Since the game will feature a lot of ship-to-ship combat Roberts pointed out the Arena Commander Module, a dogfighter simulation within the game, being shown in the background and explained its purpose, “The idea is when you want to test out your skills and everything, you would actually go into your hangar, get into your ship, and start up the simulation. It allows you to fly and test your combat skills without risk of losing your ship.”</p> <p>The reason for this simulation, Roberts went on to explain, is because of the nature of Star Citizen, “In the real, full game there’s investment in your ship and the hull and the goods. If you lose it, you get tractored back to the nearest planet and then you have to start it again.”</p> <p>Star Citizen, which is being developed with high-end PC gaming in mind, is a big undertaking and Roberts is not expecting to fully release it anytime soon. When asked he replied, “It’s kind of hard to give a specific date because there is so much stuff happening.”&nbsp;</p> <p><em>Follow Sean on&nbsp;<a title="SeanDKnight Google+" href="https://plus.google.com/+SeanKnightD?rel=author" target="_blank"><span style="color: #ff0000;">Google+</span></a>, <a title="SeanDKnight's Twitter" href="https://twitter.com/SeanDKnight" target="_blank"><span style="color: #ff0000;">Twitter</span></a>, and <a title="SeanDKnight Facebook" href="https://www.facebook.com/seandknight" target="_blank"><span style="color: #ff0000;">Facebook</span></a></em></p> http://www.maximumpc.com/e3_2014_interview_star_citizen_creator_chris_roberts_video#comments Chris Roberts Christ Roberts interview sci-fi mmo star citizen Gaming News Fri, 13 Jun 2014 01:12:29 +0000 Sean D Knight and Jimmy Thang 27998 at http://www.maximumpc.com