Hands-On with Nvidia's New GeForce GTX 280!
Posted 06/16/08 at 08:00:00 AM by Michael Brown
The PhysX Connection
When Nvidia acquired the struggling Ageia, we were disappointed—but not surprised—to learn that Nvidia was interested only in the PhysX software. While it wouldn’t be accurate to say that Nvidia has orphaned the hardware, the company has no plans to continue developing the PhysX silicon. What’s more, there is absolutely no Ageia intellectual property to be found in the GTX 200-series silicon—the new GPU had already been taped out when the acquisition was finalized in February.
But Nvidia didn’t acquire Ageia just to put the company out of its misery. The company’s engineers quickly set about porting the PhysX software to Nvidia’s GeForce 8-, 9-, and 200-series GPUs. When Ageia first introduced the PhysX silicon, the company maintained that it was a superior solution to the CPU and GPU architectures, which weren’t specifically optimized for accelerating complex physics calculations. In reality, the PhysX architecture wasn’t as radically different from modern GPU architectures as we’d been told.
The first PhysX part, for example, had 30 parallel cores; the mobile version that ships in Dell’s XPS 1730 notebook PC has 40 cores. Nvidia tells us it took only three months to get PhysX software running on GeForce, and the software will soon be running on every CUDA platform. See the sidebar on this page for more information on the GeForce 200-series’s physics capabilities.
Physics on the GPU
The screenshot above shows something of what’s possible with PhysX technology. The Unreal Tournament Tornado mod features a whirling vortex that tears the battlefield apart as the game progresses. The tornado can also suck in projectile weapons, such as rockets, adding an exciting new dynamic to the game.
Unfortunately for Ageia, mods such as this were too few and far between, and this chicken-or-the-egg conundrum ultimately killed the PhysX physics processing unit. By the time Nvidia acquired the company, Ageia had convinced just two manufacturers—Asus and BFG—to build add-in boards based on the PPU, and Dell was the only major notebook manufacturer to offer machines featuring the mobile version. Absent a large installed base of customers, few major game developers (aside from Epic and Ubisoft’s GRAW team) saw any reason to support the hardware.
Nvidia will have a much more persuasive argument: When it releases PhysX drivers for the GeForce 8-, 9-, and 200-series GPUs, the installed base will amount to 90 million units—a number expected to swell to 100 million by the end of 2008.
Even then, we predict PhysX will need a killer app if it’s to really take off. Nvidia will need to help foster the development of more PhysX-exclusive games, such as the Tornado and Lighthouse mods for Unreal Tournament 3, and the Ageia Island level in Ghost Recon: Advanced Warfighter.
Nvidia will also remedy one of Ageia’s key marketing mistakes: Consumers couldn’t run a PhysX application unless they had a PhysX processor, which meant they had no idea what they might be missing out on. Under Nvidia’s wing, PhysX applications will fall back to the host CPU in the absence of a CUDA-compatible processor. The app might run like a fly dipped in molasses, but the experience could fuel demand for Nvidia-based videocards.
Nvidia tells us it expects to have PhysX drivers for the GTX-200 series shortly after launch; drivers for GeForce 8- and 9-series parts will follow shortly thereafter.
SLI and Display Considerations
Both the GeForce GTX 280 and 260 have two SLI edge connectors, so they will support three-way SLI configurations. Nvidia wouldn’t comment on the possibility of a future single-board, dual-GPU product that would allow quad SLI, but reps did tell us they expect the current dual-GPU GeForce 9800 GX2 to fade away.
Nvidia’s reference-design board features two DVI ports and one analog video output on the mounting bracket, with HDMI support available via dongle. The somewhat kludgy solution of bringing digital audio to the board via SPDIF cable remains (we much prefer AMD’s over-the-bus solution). Add-in board partners can choose to offer DisplayPort SKUs for customers who want support for displays with 10-bit color and 120Hz refresh rates.
More Architectural Details
Nvidia tells us there’s more to the GeForce 200 series than just substantial increases in the numbers of stream processors and ROPs. The new GPUs, for example, are capable of managing three times as many threads in flight at a given time as the previous architecture. Improved dual-issue performance enables each stream processor to execute multiple instructions simultaneously, and the new processors have twice as many registers as the previous generation.
These performance-oriented improvements should allow for faster shader performance and increasingly complex shader effects, according to Nvidia. In a new demo called Medusa, a geometry shader enables the mythical creature to turn a warrior to stone with a single touch. This isn’t a simple texture change or skinning operation—the stone slowly creeps up the warrior’s leg, torso, and face until he is completely transformed. Medusa then knocks off his head with a flick of her tail for good measure.
Nvidia still perceives gaming as a critically important market for its GPUs, but the company is also looking well beyond that large, but still niche, market. Through its CUDA (Compute Unified Device Architecture) initiative, the company is taking on an increasing number of apps that have traditionally been the responsibility of the host CPU. Nvidia isn’t looking to replace the CPU with a GPU, it’s just trying to convince consumers that GPU purchasing decisions and upgrades are more important than CPU purchasing decisions.
CUDA applications will run on any GeForce 8- or 9-series GPU, but the GeForce 200 series delivers an important advantage over those architectures: support for the IEEE-754R double-precision floating-point standard. This should make the new GPUs—and CUDA in general—even more attractive to users who develop or run applications that rely heavily on floating-point math. Such applications are common not only in the scientific, engineering, and financial markets, but also in the mainstream consumer marketplace (for everything from video transcoding to digital photo and video editing).
Power Considerations
Nvidia has made great strides in reducing its GPUs’ power consumption, and the GeForce 200 series promises to be no exception. In addition to supporting Hybrid Power (a feature that can shut down a relatively power-thirsty add-in GPU when a more economical integrated GPU can handle the workload instead), these new chips will have performance modes optimized for times when Vista is idle or the host PC is running a 2D application, when the user is watching a movie on Blu-ray or DVD, and when full 3D performance is called for. Nvidia promises the GeForce device driver will switch between these modes based on GPU utilization in a fashion that’s entirely transparent to the user.
Next: The GeForce GTX 280 in Action!
280 vs 260
Submitted by Mathewpb on Sat, 07/12/2008 - 3:25pm
When comparing clock speeds and mhz's it seems that a 260 would be the better choice. Bonus is that 260 is at least $100 to $200 cheaper.
i have one question about
Submitted by Devo85x on Wed, 07/09/2008 - 8:36am
i have one question about these... why would you buy a GTX 280... you can get 2 260s for the same price... btw JUST ORDERED A GXT 260 FROM EVGA W00t!!!@@@ CANT WAIT!!!@#@#@
to the apple fanboi.....
Submitted by gatorXXX on Sun, 06/29/2008 - 6:10am
Change your name to Johnny Appleseed and pick the seeds out your a$$....yup nvidia still beats ati/amd in benchmarks, but at least you don't have to sell your house, dog, and pimp out the wife to great gameplay...so...NAH!!!!!
What are you talking about?
Submitted by Sparx10 on Wed, 06/18/2008 - 7:54pm
This card isn't coming out a month later. It's been released today in Canada, and Alienware is now using it in thier PCs, so it must be out in the states too.
its out on newegg right now.
Submitted by -it- on Wed, 06/18/2008 - 6:12pm
its out on newegg right now. i would know. i bought one
The Big Question
Submitted by Devo85x on Tue, 06/17/2008 - 2:42pm
Does anyone know about how much this card will cost? I am going to buy a new graphics card and I dont know if i should get a 9800 GTX or a GTX 260... i will only have about $300 to spend
maybe a 8800 gtx or 9800gtx.
Submitted by -it- on Wed, 06/18/2008 - 6:13pm
maybe a 8800 gtx or 9800gtx. some people are saying the 8800 gtx is faster than the 9800, but im not really sure.
you have to remember that it
Submitted by dovid on Tue, 06/17/2008 - 8:26am
you have to remember that it is just a prototype.
The final product will be better or more revised. This is also using early drivers as well so they too are a factor. and why would nVidia release a prodeuct that is worse than their previous models???**************************************************
macbook pro 2.6ghz 512 mb of vram 8600m gt 17" w/24" 1920x1200 hdcp monitor, mac pro 2.8ghz 8 core w/8800gt w/2 24"1920x1200 hdcp monitor, iPod touch 16gb. iPod classic 80gb. yes i am an apple fan! :)
have fun paying $650 for
Submitted by forcifer on Mon, 06/16/2008 - 11:25pm
have fun paying $650 for something that barely beats a $429 product...nvidia loses this round =/ 2x 4850s is going to be cheaper, and maybe even 2x 4870s
Really? because I've seen
Submitted by Strongbad536 on Mon, 06/16/2008 - 9:11pm
(about SLI comments above)
Really? because I've seen numerous reviews of hardware and systems alike where SLI systems will get way more frames per second in Crysis. Interesting... could it have been that when it came out, there were the bugs that you speak of, but with updates, it started utilizing SLI.
but that still doesn't explain how the benchmarks for the same card are different across the same issue, and between the web and mag. See my comment in the July issue feedback thread for more information.
Geforce goodness
Submitted by Keith E. Whisman on Mon, 06/16/2008 - 6:36pm
Move over Vaseline and make room for the GTX280. mmmmmmmmm mmmmmmmmmm mmmmmmmmm Sweet. Looks good, smells good and freaking turns me on. God where is my Economic Stimulus check?
so whats special
Submitted by astera on Mon, 06/16/2008 - 6:04pm
im very anxious to see this on a real bench mark program or to see what new technology it brings to the gaming industries. the 9000 series brought about direct X 10 and that was a huge revolution to nerds everywhere, with crysis showing it off. so what does the gtx 200 series bring with it besides power?
280 v previous releases
Submitted by greds04 on Mon, 06/16/2008 - 9:25am
Meh...no comparison against the GX2 wonder why, could it be that the 280 cannot beat it (apparently true on other review sites)?
And no mention of price either, I'll buy the GX2 for $150 less and get better performance thanks all the same nVidia...Oh and well done on bringing the cost down on the previous models now the GX2, GTX, and 8800 Ultras are more competitively (and realistically) priced against the alternatives (ATi 3870 and 3870x2).
Benchmark Problems?
Submitted by Strongbad536 on Mon, 06/16/2008 - 8:43am
I think there has to be a problem here Michael. First of all, how is it that two 9800GTXs in SLI can only get 12.8 fps in Crysis? (yet in the July issue of the mag you said a single 9800GTX got 31.9; you're benchmarks for the 8800GTS were also different, even when they were in the same issue: look at the deathmatch page, then the review for the 9800GTX)
Benchmarking irregularities aside, how is it that the GX2 gets about 40 fps in Crysis, yet two 9800GTX's in SLI can't beat out SLI on a single card? So I think you got some 'splainin' to do...
about your sli quote
Submitted by astera on Mon, 06/16/2008 - 6:02pm
i did my own series of tests when crysis first came out. for some reason the game does not like sli. it will keep running worse when you go to sli. it makes it very bad to bench mark based on that game. but it is true, a single card will out perform sli on crysis just because the game has to many bugs.
wow. i want. now.
Submitted by dovid on Mon, 06/16/2008 - 7:41am
amazing. *shock* and it is with iffy drivers too.... ha ha ha!!! ati/amd still trails behind nVidia! :)
macbook pro 2.6ghz 512 mb of vram 8600m gt 17" w/24" 1920x1200 hdcp monitor, mac pro 2.8ghz 8 core w/8800gt w/2 24"1920x1200 hdcp monitor, iPod touch 16gb. iPod classic 80gb. yes i am an apple fanboi.
In the words of the great Peter Griffin...
Submitted by Talcum X on Mon, 06/16/2008 - 7:25am
Freakin' Sweet!
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