World of Warcraft: Cataclysm Review
Blizzard puts the ‘war’ back in Warcraft
Six years of hard work. Hundreds of thousands of man hours. Twelve million subscribers who have spent billions of hours hacking, slashing, grinding, looting, and every other vaguely dirty term you can think of. So, how do you follow that? “Blow it all up,” says Blizzard. “And use a dragon.” The end result? A total reinvention of World of Warcraft that’ll have you hooked from the first second and keep you there for—oh—a couple hundred more hours. At least.
Don’t get us wrong; at the end of the day, Cataclysm still follows the basic MMO formula of killing and collecting. However, the extent to which Blizzard has rebuilt the process is nearly mind-blowing. In Cataclysm, quests are focused and generally tied into an overarching narrative. Unless you’re piloting a bomber plane, you won’t see any more “kill 60 of x monster” quests. Instead, you might be tasked with killing 10 of something, looting them, and interacting with the environment nearby—all at once. Presto: That’s three quests finished in roughly 10 minutes. No muss, no fuss, and, unlike the majority of MMOs, it actually makes sense. Also, it’s completely epic.
Giant encounters like this are a regular occurrence during Worgen quests.
We don’t use that word lightly, but nowhere is it better exemplified than in the starting areas of the two new races: Goblins and Worgen. Both are brilliantly paced storylines with giant 100-man battles, appearances by legendary WoW lore characters, and a couple of cameos from the life of Cataclysm’s party, Deathwing himself. Beyond that, however, the two races couldn’t be more different. Worgen watch their society crumble as it’s slowly consumed by a mangy, howling curse while Goblins go on a hilarious, pop-culture-referencing romp that includes wild parties, fast cars, and being turned into a tornado that shoots lightning bolts. In both cases, it’s almost like playing a single-player RPG—and a damn good one at that. To play Cataclysm, you’ll need both previous expansion packs—Wrath of the Lich King and The Burning Crusade—but who plays WoW without those?
And giant, er, parties are a semi-regular occurrence during Goblin quests.
The new high-level questing content is similarly excellent, if not better. The five new zones are pretty much uniformly fantastic, with only Mount Hyjal descending to a level even resembling mediocrity—but that’s more a case of failed ambition than lack of effort. The seven new high-level instances, meanwhile, are some of the best WoW’s ever seen. Fast and focused yet inventive and tactical, these dungeons will eat you alive the second your brain goes on autopilot. Bickering pick-up groups need not apply.
PvP, unfortunately, is a mixed bag. On one hand, you have the two new arenas—Battle for Gilneas and Twin Peaks—which are great. The new PvP zone Tol Barad, however, favors the defending side to the point where attacking is often an exercise in futility and frustration. On paper, the zone’s got a lot going for it, but it needs some serious work. Speaking of “serious work,” we’re not even sure that’ll save the new profession, archaeology. Much as we wanted to love it, it’s mostly boring, time-consuming, and requires far too many steps. Sure, the rewards are occasionally amazing, but by and large you’re basically digging for gold in a landfill.
In the grand scheme of things, though, those flaws are extremely minor. Hell, there’s a good chance you’ll never even encounter them. What you will find, however, is—to butcher a classic Disney song—a whole new World of Warcraft. And whether you’re a vet haunted by flashbacks to your days in Molten Core or an outsider wondering what all the fuss is about, there’s no better time than now to dive in.
World of Warcraft: Cataclysm

WARGAMES
Streamlined, story-centric questing; excellent new races and starting zones.
INSPECTOR GADGET
Mount Hyjal; an unbalanced new PvP zone; a new profession that’s mostly a waste of time.
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Comments
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Ecommerce Developer
January 20, 2011 at 10:14pm
That is a good message,it contains the whole information thanks for the good post,..keep posting some useful information about warcraft,..i hope to see some good posts about warcraft in this blog,..
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JohnP
January 20, 2011 at 11:31am
Over a month and a half now, and I am still playing 8+ hours a day. I donno about instances as I am a strictly PVE player. The new zones and the upgrades to the rest of the world are terrific. The quests had me entertained for the first 2-3 times I did them... The professions adds some really nice stuff and I can actually make some money off of several of them now. I regret that Chaos orbs are not sellable, I hope that changes. Deepholm and the underwater realm are just stunning and worth the view. The pacing and leveling actually goes quite quickly in comparison to Crasades and Lich King. 6 years? Geez!
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bling581
January 20, 2011 at 11:11am
They did an amazing job with Vashj'ir (the underwater area) and it's a very new and unique experience. The new Azeroth is pretty nice and they did a good job tweaking some of the old graphics such as the water. I personally don't play it much, but after over 5 years of playing even new expansions tend to be the same old stuff with different color.
Archaeology sucks!
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NanoTech
January 19, 2011 at 9:15pm
I've been playing WoW since it was released. I've played through all the expansions and have characters both Horde and Alliance all level 80 and above including some 85's. I think the biggest change of them all that was left out completely in this review is the Dungeon difficulty. Blizzard has brought back the old school difficult dungeon style back from classic WoW. No matter what roll you play during a 5 man group you always have to think and be on your toes. No longer can you blaze through a 5man in less then 15min and have epics drop. You actually have to work for your drops and they aren't even epic. You need people that can crowd control mobs and people who can dodge, jump and move out of things to avoid getting killed. It's very interactive and very rewarding if you have a group that can pull their heads out of the sand and play their class like they should.
As far as Archaeology.. It is very time consuming. You are pretty much forced to fly all over the world and dig up artifacts. However, it can be very rewarding as well. You can get pets, mounts, and even epic items that are bound to your account, meaning you can transfer them to other characters on the same server. This in my opinion makes it very worth while. If you say make an epic item your current class can't use, just send it to a different character. Unlike Wrath of the Lich King, this expansion doesn't have epic items falling off trees. You have to WORK for them unlike the last expansion.
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someuid
January 19, 2011 at 1:18pm
Well, I'm not a hard core WoW player at all. I think the farthest I made it with a character was about level 25 until I stopped for about a good 9 months. I came back because I became friends with a group of folks at work who play WoW and get together as a guild once a week (we have families - balance balance balance).
I tried a worgren and thought it was ok. I probably should have picked something other than a fighter because my heart just isn't with the fighter. The opening felt very linear but it was ok- not rushed. I didn't go much further though because you are being told a story, but it just seemed so linear and boring for me. I prefer the traditional opening where you're getting different story lines from different quest givers all at the same time. It makes WoW feel bigger and more dynamic than just a single chain of quests and nothing else.
I also did a goblin. Ugh. The opening town is a-w-e-s-o-m-e, but as soon as you get used to getting around, you leave it, never to return (well not as far as I can tell.) You then end up on an island and all of your resources - trainers, merchants - keep moving around as the goblins search for a new home. It was very frustrating. I was glad to finish the quest line and get to Ogrimmar so there was some stability in my character's life.
There is a goblin town in Ogrimmar but it is out of the way and I don't go to it very often. I stay down in the lower section where the bank and AH are, and don't really venture up there.
I have noticed that leveling up is a lot faster. It is also nice that several quests for the same area are given to you at the same time. It has cut down on the running quite a bit. Now that I have a trike, zooming here and there is even easier.
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