Wolfenstein
The secret uber-weapons of WWII
Id Software didn’t develop the latest Wolfenstein, but the sequel to its genre-founding 1991 classic Wolfenstein 3D absolutely captures the meaning of the studio’s name: an impulsive, stimulating shooter full of gory, colorful, mindless gunplay.
Wolfenstein embraces over-the-top action like a summer blockbuster movie. As U.S. super-operative B.J. Blazkowicz, you’re tasked with foiling the Nazis’ latest evil archaeology: They’ve dug up ancient medallions and energy crystals to build some scary sci-fi weaponry. The medallions let their holders access a shadow dimension called the Veil, and when B.J. gets his hands on one, it grants him a set of powers that augment his gunfightin’—slow-mo, a personal shield, enhanced damage, and turquoise-colored “Veil sight” that lets him see in the dark.
Though these Veil abilities operate similarly to BioShock’s plasmids, they aren’t the focus of Wolfenstein. Nor is B.J. himself. Instead, it’s the arsenal: Nazi-melters like the particle cannon, a Ghostbusters-like hose that sprays gallons of disintegrating blue-green energy. Or the Tesla gun, a spinning iron coil that feels like an exposed power transformer and sends deadly jolts through anyone you point it at. Basic firearms like the MP40 and KAR 98 are also available, ready to pop the limbs off endless identical Nazi privates.
It’s a credit to Raven’s effects artists that operating these overpowered guns is enough to make the game worth buying, especially since the game tours B.J. through very familiar WWII set pieces: industrial labs, box-filled warehouses, and stone-cobbled streets dotted with exploding gas drums and squads of Hitler’s henchmen on patrol. That’s by-the-numbers stuff for anyone that’s played a shooter set in the ‘40s, but developer Raven Software manages to make each encounter completely entertaining—partly due to its expressive enemies that leap, tumble, and scream “Mein lieben!” at the drop of a shell casing, and partly thanks to the cast of crazy mini bosses the game puts in your path: Nazi dominatrices with laser whips, radioactive skeletons, and teleporting Axis sorcerers.
Where you fight these fascist foes is also Wolfenstein’s biggest surprise: This is not a linear game. The fictional German city of Isenstadt serves as a hub for everything you do; within it, B.J. can take on missions from a resistance faction, buy weapon upgrades at a black market, comb the city for secret passages and gold, or just ambush Nazi patrols and checkpoints (that respawn when you return to Isenstadt after a mission) on a whim.

Expect random run-ins with the worst of Hitler's experiments in Isenstadt as you progress in the game.
It’s by no means an open-world game like Grand Theft Auto, but this tinge of freedom creates a pace that isn’t reliant on checkpoints to bookend the action. And that perfectly suits the nature of the gunplay: spontaneous, unfrustrating, and bloody. While Wolf’s boss battles don’t attempt the same surprising design that Isenstadt does, campy, conventional showdowns against the worst that Nazi science has to offer still suits the game’s arcade feel.
A warning to anyone looking for a meaningful multiplayer mode from Wolfenstein: The online content feels shoehorned compared to the quality of the campaign, bringing in up to 12 players for team-based modes that ape the feel of Call of Duty, but excluding the exotic power weapons that make the single-player so delightful, and noticeably ratcheting down visual effects to support multiplayer’s larger maps.
Wolfenstein

Hungry Like The
Elegant and destructive weaponry; well-animated enemies; bold use of color and visual effects.
Boy Who Cried
Token multiplayer; pop-corn plot; familiar level design and shooter set pieces.
8
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Eva Grainy
April 18, 2011 at 3:53am
I can name many games that used WWII as a source of historical and military inspiration, but very few made a breakthrough on this field. the psychological touch of Wolfenstein, the fact that you are in liberty to compete with yourself and constantly upgrade your character, these are aspects that add the due privileged status of the game in this entire industry. If you`re not the warrior type but still fond of history, Jewel Quest 2 can quite please your taste of discovery, know how and entertainment.
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curlybrian
December 08, 2009 at 9:00am
Really wish the first 5 points would go to pure playability. Sounds like another triggered-monster game with decent graphics. Yawn... Would automatically subtract a point if an action game can't be modded. Neat weaponry, some new graphic capability, bold color, outstanding music and the like should add up to a total of a single point. Would sutract a point if a CD/DVD is required to play everytime (hardware destruction is a definite minus, single internet activation is not a negative). Crashes in a released game should subtract a point or two, at least. Wish the verdict would be split as single-player/multi-player since those are such separate gaming tastes (sounds like you would rate this 8/3). There, said it! BTW: BioShock would be a 5, FarCry2 a 5, original FarCry a 9, Oblivion would be a 10 but minus 1 for needed CD, Plants vs. Zombies would be a 9. Another good test: if you don't see yourself replaying it 2 years from now it definiately ain't no 8 or more.
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Why A Duck
December 04, 2009 at 9:45am
I played this game months ago, and while the new weapons are fairly cool I rarely used them. They either took too long to fire/reload or the ammo was scarce. Like most FPS's, I found myself mainly using the shotgun and machine gun for most battles.
The "veil" wasn't that big a thrill though, it was too much like the spirit world in Prey.
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POMF2K
December 04, 2009 at 9:18am
This "new" Wolfenstein brings to mind a feature in an issue of Maximum PC (probably summer of 08) which had a top ten things "we" want to see in games. One of which was "More zombies, less Nazis."
While I am excited to see another Wolfenstain game and cannot comment on this one as yet, I must say that this statement doesn't exactly sum up my wish list for game developers. In fact I would like to see MORE NAZIS, LESS ZOMBIES! What I'd really like to see is more attention to detail and accuracy in games. To me the fantasy element has gotten way out of control. Things like shell casings ejecting out the proper side of the weapon, realistic rates of fire, proper ammunition and weapon capacity, more "realistic" weapon damage, the necessity to use weapon sights, etc etc are things that I'd really love to see. I'm tired of super-bosses, Final Fantasy man-sized machete swords, lugers/p38s that do more damage than mp-40s (when loaded with the same ammo, or funny enough sometimes other ammo!), sawed off shotguns that spread shot so much that they are completely innefective at moderate ranges but load a slug and it's a bloody sniper rifle, that kind of thing.
I'm not saying we should go to one shot, you're dead kind of gaming (that wouldn't be very fun), but I'm tired of playing games where I have all the time in world to make careful head-shots of all my enemies, while dozens of bullets bounce off of my character and he continues to push forward at full speed. Go ahead and include scifi elements like crysis armour suits if it suits the story, but give it a good story and make the modern day weapons you pick up as true to life as possible.
I could go on with this stuff for hours. I'm just wondering if any other readers feel the same.
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LVmonkey
December 06, 2009 at 4:35am
what you are refering to is the "suspension of disbelief". There has to be enough truth in the lie for the lie to be acceptable because otherwise you just tune it out. Most scifi movies and such already know this, at least for the good ones. For the story to truely suck you in it needs to be mostly believable for you to accept the parts that are not.
More over, I was disappointed to see that this game was only coming out for a console and not a pc. It's been almost heresy, imho, that there is a real swing towards this trend of "PC last if at all" when I think the real meat of games are found on the PC. All the games that come out are better on the pc (because you can mod them, or get the goods to play them faster/better) and that is traditionally where you'd find the hardcore gamers. Now, it seems that all the consoles wanna peddle there wears, and are not above sticking it to the game houses to only put out said game onto console to do so. I know this has been the case for some time but it's disappointing to think that for me to have the ideal game library that i need to shell out for each and nearly every console AND have my pc because certain games are ported only to certain platforms...and gawd help you if you rather play the game in its ideal enviroment... the pc...
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Neufeldt2002
December 04, 2009 at 9:39am
I agree completely.
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