Sapphire Radeon HD 5870
Sapphire’s take on the Radeon HD 5870 is pretty much middle-of-the-road
As with all Radeon HD 5870s, Sapphire’s version offers superlative performance, making it one of the fastest single-GPU cards available today. At its core is AMD’s 2.15 billion transistor Cypress chip, coupled with 1GB of 1,200MHz GDDR5 memory. Two DVI, one HDMI, and one DisplayPort connection allow for flexible monitor attachment.
Sapphire is bundling two games with this card: Dirt 2 and Battlestations: Pacific. Dirt 2 is one of the first titles to support Microsoft’s DirectX 11 graphics API, so it should show off the visual chops of the new GPU. As with all HD 5870 cards, the Sapphire HD 5870 is just over 10.5 inches long, so be sure the card will fit in your case before buying.
Sapphire’s two-year warranty is a little different than most others’; rather than returning the card to Sapphire, the company prefers you return it to the original retailer.
In the end, Sapphire’s take on AMD’s hot new GPU is pretty much like all the others—the fastest card you can get for the money, modest power use when it’s not running a game, and a cost below $400. Overall, it’s a combination that’s hard to beat.
Review Roundup:
XFX Radeon HD 5870 HID Radeon HD 5870
Sapphire Radeon HD 5870 Asus EAHH5850
Diamond Radeon HD 5850 Sapphire Radeon HD 5850
Gigabyte 260 GTX Super OC HIS Radeon HD 5770
Sapphire Radeon HD 5870

Edgy
Fast 3D gaming performance; two bundled games
Lame
Warranty support requires return to retailer; price
9
| Sapphire 5870 | EVGA 285 GTX SSC | |
|---|---|---|
| 3DMark Vantage Performance | 17,097 | 13,941 |
| 3DMark Vantage Extreme | 8,212 | 6,276 |
| HAWX (fps) | 69 | 62 |
| Far Cry / Action (fps) | 62 | 47 |
| Far Cry 2 / Ranch Long (fps) | 74 | 56 |
| Battle Forge / DX10 (fps) | 48 | 46 |
| Crysis / DX10 (fps) | 31 | 22 |
| Resident Evil 5 (fps) | 100 | 87 |
| X3: Terran Conflict (fps) | 101 | 93 |
| STALKER: Clear Skies (fps) | 36 | 27 |
Best scores are bolded. All games were run at 1920x1200 with all detail levels maxed out and 4x AA enabled. Anisotropic filtering was also enabled in game, where available.















