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The first product from the line that we tested, the Spectre, almost immediately raised some red flags. From a design standpoint, the Spectre is a big departure for Razer. It forgoes the company’s trademark ergonomic, curved construction for a flatter and smaller-than-usual design. With hard, angled edges and a low profile, it’s surprisingly uncomfortable for a product from a company with a lot of experience making mice that feel good to hold.
The Spectre: The least ergonomic mouse Razer has ever produced.
The Spectre (along with the rest of the set) is built of a silvery plastic that’s meant to look like metal, but instead just comes across as sort of cheap. Razer is billing this mouse as “lightweight” but we’d rather just call it “flimsy.” In short, the Spectre does not feel like an $80 gaming mouse.
Feature-wise, the Spectre is a mixed bag. It’s got two side buttons, but only on one side—meaning that although this mouse is very nearly symmetrical, it’s not functionally ambidextrous. It’s equipped with a 5,600dpi laser sensor, and has a 1ms response time, which should be more than enough for any of your gaming needs, RTS or otherwise.
Two features unique to the Spectre are a hardware switch on the bottom that controls the force required to push the main mouse buttons, and a set of multicolor LEDs, which change shade based on your in-game actions per minute (or APM), a vital statistic for StarCraft players. The LEDs can be configured in the well-executed software suite, which can control all three StarCraft II peripherals from a single control panel.
Controllable resistance on main buttons, good software support
Too small, feels cheap, uncomfortable straight edges