Left 4 Dead 2
Does the world really need a Left 4 Dead sequel already?
We love killing zombies. When Left 4 Dead came out, we feared that eventually we’d tire of returning the walking dead back to the hell from which they spawned, but it turns out we didn’t. However, we did quickly tire of the lame “optimal” ways that hardcore gamers developed to beat Left 4 Dead campaigns in the most efficient—yet boring—manner possible.
Enter Left 4 Dead 2. The biggest change to the established formula is the redesigned finales and crescendos—those mid-level events that attract unending hordes of zombies. Instead of simply finding a good closet and holing up for 15 minutes, popping out only to kill the occasional tank, the crescendos now require you to keep moving—either to reach a goal or collect and deliver items. The zombie closet is no more, and we don’t miss it at all.
Additionally, the five campaigns are more connected—one picks up where the last left off—and more dynamic, with multiple paths through key bottlenecks in the levels. The available paths—as well as rain, fog, and other dynamic weather effects—are controlled by the improved AI Director. As before, the Director monitors the overall status of your party—health, weapons, ammo, and progress through the level—and automatically adjusts the challenge to maintain tension while not overwhelming your party. The Director does this by sending zombie hordes, limiting ammo and weapons, and spawning the special infected.
This lovable uncommon is ready to entertain the young ’uns by juggling, riding unicycles, and eating your brains!
And the special infected are back—with friends. In addition to the classic hunter, smoker, boomer, witch, and tank, Left 4 Dead 2 adds three new specials: the charger, the spitter, and the jockey—all designed to force players to keep moving and make it easier for infected to split up even good human players, which is important for both single-player and versus. Additionally, each campaign has a unique type of uncommon common zombie. These undead are not much stronger than garden-variety zombies, but each has a unique power, making the uncommon common more difficult to kill.
In Left 4 Dead 2, the zombie models are much more dynamic—taking damage, losing limbs, and acting much more ragdoll-y.
Naturally, there’s a host of new assault rifles, shotguns, submachine guns, and pistols; but L4D 2 also adds special ammo types, grenade launchers, and melee weapons. Whether you’re talking about the katana, machete, cricket bat, or chainsaw, we love the melee weapons. While you give up your pistol slot to carry a melee weapon, it’s dead useful for one or two members of your party to go melee to serve as the frontline against big hordes.
With a stomach full of deadly, deadly acid, the Spitter’s job is to put a stop to your forward progress.
Last but not least, there are a couple of new game modes. For aficionados of versus mode, which pits a team of human-controlled humans against a team of human-controlled zombies, there’s Scavenge mode. Scavenge puts the combatants on small maps with tight time limits. Human players must collect fuel and return it to a generator, while the zombies try to prevent that. Because the action is condensed in a relatively small area, it’s much more intense than more traditional versus battles we’re accustomed to. We also really dig the new Realism mode. Realism requires players to headshot zombies, while removing the auras that make it easy to identify friendly players, weapons, ammo caches, and other items from afar. Because you can enable Realism at any difficulty level, it helps bridge the jump from Advanced mode to Expert, although we don’t recommend turning on Realism if you’re not playing with your regular group.
Each campaign has a unique uncommon common zombie, which you’ll find mixed in with the rest of the horde.
Our only real complaint with Left 4 Dead 2 is that the Source engine is beginning to show its age, especially in areas where there’s any kind of ground cover, uneven ground, or foliage. While the new character animation system and ragdolls are amazing, it can’t hide the fact that this engine is approaching its 10th birthday. Despite some graphical shortcomings, the game is a blast to play, and delivers an experience whose only real rival is its predecessor.
The bad news is that finales in Left 4 Dead 2 force you into the open. The good news? Pyrotechnics!
Left 4 Dead 2

George Romero
Lots of deformable zombies + scavenge mode + melee weapons = more badass zombie killing.
John Romero
Needs more weapons. Gameplay essentials essentially unchanged. Source engine looks dated.
9
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SEALBoy
November 19, 2009 at 12:10am
Source engine is nowhere close to 10 years old. It's not even 6 yet.
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Trooper_One
November 17, 2009 at 12:14pm
Ahh, I had my hesitation at first, but I've played till 2am last night and loving it.
I really miss Bill, Francis, Zoey, and Louis though.... They seem to be a better bunch than the L4D2 (still likable though).
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mario66
November 17, 2009 at 11:22am
i pre-ordered but for some reason wouldnt unlock for me last night at the announced time? anyhow got it unlocked this AM and cant wait to play it this eve. Crossing my fingers that I get a good PUG
ALSO - Show some respect to John Romero :). IMO he could release 5 Daikatana's in a row and still deserve his God Like status for creating Doom. Sure Camack's engine was the big deal but it wasn't Doom without JR's design to go with it. having said that I know you guys are joking and it fits well with George on the plus side.
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Caboose
November 17, 2009 at 1:44pm
Apparently, there was a last minute bug that they found which was causing the game to crash on startup. That's unconfirmed though. As for unable to unlock it. The game was (finally) unlocked at approx. 11:40pm MST. Although a number of people reported issues after the game files were decrypted. Mostly where the game would report a failed install. Restarting Steam seemed to fix the issue. Also decrypting was taking a LLOONNGG time too. But, when you have thousands of people trying to unlock the game at the same time, what do you expect...
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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Digital-Storm
November 17, 2009 at 8:26am
And how does it still hold a 9 with those dislikes? Maximum PC is selling out.
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willsmith
November 17, 2009 at 1:20pm
It's always OK to want more (more guns, more missions, or anything). The graphics are OK, but especially in outside, organic-y areas it's showing it's age. However, neither of these things make the game less fun. The core gameplay mechanic and the different modes (versus, scavenger, realism, etc) are really, really fun. Ultimately, for game reviews, fun is what matters.
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Bustout
November 17, 2009 at 9:20am
It truly deserves the 9. The dislikes are all true, but I don't think they detract from how fun the game is.
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mattman059
November 17, 2009 at 8:17am
Anyone else find it absolutely amazing that they actually reviewed a game the day it came out? :P
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Bustout
November 17, 2009 at 9:22am
It's not uncommon for game developers to provide an advanced copy for review sites and publications.
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mattman059
November 17, 2009 at 12:44pm
by that comment i was referring to the fact that maxPC usually waits upwards of 6-8 months after a game is already in the hands of the mass public before reviewing...which doesnt help anyone decide early on if they want the game.
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Havok
November 17, 2009 at 2:28pm
They usually print game reviews in the magazine. THEN 6-8 months later the PRINTED version goes on-line, unless it's really hot, like L4D2. Also, they're not Maximum PC Gamer, game reviews don't usually take their front page, hardware usually does. I'm guessing this will go in the mag at some point, maybe next issue?
CLICK.
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Neufeldt2002
November 17, 2009 at 7:26am
I'm sorry, but this game is boring. I tried the demo, and tried hard to like it, but mindless killing is boring period. The only one who thought it was fun was my 13 yr old. He finds watching paint dry fun. Valve sure has sunk low for this game. Of course, this is just my opinion, and since I make the game purchasing decisions in my house, this will not be a game I ever buy. They would have to GIVE it to me, and even then I would seriously question whether to accept.
I wanted a signature, but all I got was this ________
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Citrus9
November 17, 2009 at 4:51am
I just don't see the graphics of L4D2 being a valid complaint at this point. It's no Crysis, but other than that how many games really look significantly better? I can only think of a few other FPSes, and I can think of a lot of RPGs, MMOs, RTSes, etc. that had reviewers drooling over the graphics, which looked and ran much worse than L4D. The graphics are sharp and smooth without a lot of glitches or clipping problems, and the art is great.
Plenty of games use a newer, fancier engine than L4D, but that doesn't mean they look better.
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ArrecBarrwin
November 17, 2009 at 1:26pm
I agree 100%. I did not find the graphics in L4D2 to be "aged" in any way, I think it looks great. I also agree completely that the source engine, while not necesarily being the prettiest engine, is by far the smoothest and glitch-less engine I have ever played.
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Havok
November 17, 2009 at 2:25pm
The reason why people are complaining about the Source engine being 'old' is because it works. You're right. It's one of the smoothest, if not THE smoothest, most playable engines out there. If the Source engine is around in another 10 years, I won't complain unless they frak it up somehow.
CLICK.
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nmanguy
November 16, 2009 at 11:04pm
You said the engine's 10 years old, but the first Source game was CSS. Sure, it was based on Quake (or maybe Unreal, but I'm pretty sure it was an iD engine), so in THAT case it's 10 years, but you can't really knock it down. The real problem is that it was originally intended to run on pretty much any (discrete) videocard you had, while being able to scale to the big-boy computers. But that was 5 years ago, and there's only so much HDR and anti-aliasing you can throw into a game.
But to be honest, I'm using a relatively small screen, so TF2, L4D, HL2E2, etc all look just as good as other newer games.
Here's hoping to Source 2 or whatever it is.
Oh, and regarding the gameplay, is it still just the standard tier one and tier two, or did they add in-between guns?
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Muerte
November 18, 2009 at 7:25am
You have alot more options. The tier one weapons are the melee weapons and pistols. We had to go out and find sub machine guns and rifles. Then there are diferent types of auromatics, m16, ak's and a few others on the same level but with different feels. I still prefer the hunting riffle for the scoped weapon over the newer scoped weapon. Just seems more powerful.
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Caboose
November 18, 2009 at 12:17pm
I prefer the scoped assault rifle thingy. Huge clip, and an awesome scope. And when you pick it up it has a very heavy feel to it, indicating lots of power!
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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Caboose
November 16, 2009 at 10:14pm
IT'S RELEASED!!
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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Caboose
November 16, 2009 at 10:12pm
Valve found a crashing bug (according to the chat) and that's why the game is delayed
http://i36.tinypic.com/1178x3c.jpg
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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Caboose
November 16, 2009 at 9:09pm
10min past, and it's late. Raise your hand if you're surprised!
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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LordPyro
November 16, 2009 at 9:40pm
they just added it to the released column of the store page, I hope I can play it before I go to bed....
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Caboose
November 16, 2009 at 10:08pm
My brother sent me a screenshot where L4D2 was displayed 7 times in the new releases.
As it's currently looking, we won't be playing it until tomorrow...
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-




















