Deus Ex: Human Revolution Review
Not quite a revolution, but pretty damn close
Deus Ex: Human Revolution gave us a game-over screen seconds after the opening credits, and we loved it. We were about to tiptoe into our first mission—deftly defusing a hostage crisis—when we encountered a trio of friendly SWAT guards. “Good guys,” said our brain. “No can hurt,” it concluded in caveman. There is, however, a certain comedic appeal in watching large objects bounce harmlessly off people’s faces, so we assisted a nearby garbage can out of earth’s pesky gravitational pull. THWACK. Immediately, the three future musketeers whipped out their firearms and turned us into cybernetically enhanced Swiss cheese. That’s when we knew: It was love at first murder.
Human Revolution may sport a shiny, modern coat, but make no mistake: Underneath all the pretty lights and robo-sunglasses beats the heart of PC gaming’s most revered classic. See, unlike other shooters, Human Revolution actually assumes you have a brain. So let’s say the obvious paths to your goal—stealth, hacking, shooting, talking, punching holes in walls, and about a million other things—just aren’t panning out. Well, why not try making your own Tower of Babel out of boxes and awkwardly scrambling right over your troubles? Where other games reply, “Invisible wall, filthy ground peasant,” Human Revolution politely says, “Go right ahead.”

Augmented arms? Awesome. Augmented eyes? Excellent. Augmented salivary glands? Ewwwww.
Really, that’s Human Revolution in a nutshell. Sure, it’s a series of linear missions—separated, mind you, by a few absolutely gorgeous hub areas—but you’re granted an almost absurd degree of freedom within those bounds. Most games try to erect a giant baby pen around the experience—to say, “No, don’t do this crazy/stupid/everyone’s-on-fire thing because it’s not precisely how we want you to play the game.” Human Revolution, on the other hand, assumes that you will be crazy and stupid and set everything on fire. It gets you drunk on power, rolls out its finest red carpet, and says, “Here, vomit all your zaniest plans onto this.”
And then everything goes horribly wrong. Even with solid shooting, a generally excellent cover system, and a dazzling array of super-powered “augments” to suit just about any play style imaginable, you’ll still find yourself cornered and “augmented” with a few hundred extra subcutaneous bullets. In fact, truth be told, there’s quite a bit of trial-and-error in Deus Ex. Each area is basically an extremely open-ended puzzle, and—odds are—you won’t get it right on the first try. Occasionally, it’s genuinely frustrating. A large part of the game’s excellence, though, stems from that experimental spirit. Sure, you died, but what did you learn in the process? What did your brain sponge up—aside from bullets?
Hell, even Human Revolution’s conversations will have your mind firing on all cylinders and your heart thumping out of your chest. These aren’t simple “good or evil or snarky” affairs. You have to get inside people’s heads—understand where they’re coming from—or else, say, an innocent civilian might get their head blown off. In a way, these wars of words are almost boss fights, which makes the game’s inclusion of actual boss fights all the more perplexing. Really, those four infuriating, keyboard-flinging encounters are the ugliest blemishes on an otherwise incredible game—especially if you’re normally a stealth player. Other flaws like inconsistent AI and occasionally silly writing look positively minor by comparison.
That particularly painful belly flop aside, though, Human Revolution is one of our favorite games to come along in quite some time. It’s that rare franchise revival that manages to nod knowingly in its predecessor’s direction while boldly blazing new trails of its own. Gaming industry, take note: More of this, please.
$49, www.deusex.com, ESRB:M
Deus Ex: Human Revolution

NEUROMANCER
Tons of freedom to play however you please; augmentations for every occasion; incredibly interesting, well thought out world.
NEUROLOGICAL DISEASE
Terrible boss fights; all-over-the-place AI; some silly writing and voice acting.
9
Comments
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tekknyne
October 15, 2011 at 9:12am
This game was awesome. I remember early in the game when you first get a quest in Sarif Industries main office, if you accidentally go in the women's bathroom before talking to the quest giver, he gives you a hard time and says "oh and Adam, stay out of the women's bathroom ok?". I LOL'd
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fa1thful
December 12, 2011 at 9:47pm
That happened in the original Deus Ex in the beginning of the game as well. I did the same as you and it gave me flash backs of the original game.
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LatiosXT
October 15, 2011 at 8:12am
I found some of the boss fights are a joke (even on "Give me Deus Ex" difficulty) because they all have a glaring weakness. Of course, you'd have to find these out in order to take advantage of it.
But yeah, trying to do a pacifist run while carrying an assault rifle doesn't seem right.
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peteyj222
October 14, 2011 at 7:45pm
Adam whispers, they must have said, "Make him sound like Christian Bale in Batman." Or Ralph Garmin's impression of Harrison Ford. And flat delivery too.
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igoka
October 14, 2011 at 3:31pm
If you played Deus Ex original and you liked it you will love this game . It's a little bit short compare to Deus Ex . Boss fights are bull shit , yes but overall this is great game . How many games do you know that you would wanna replay the whole game ? I've done this game 100 % stealth . Now i wanna replay the whole game and be a bad guy.
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Blues22475
October 14, 2011 at 1:08pm
The first paragraph explained exactly how my experience with this game went. I thought the same thing (coming from the old Deus Ex mentality of the friendly NPC's going 'You're just kidding around right?')"
The only complaint I have about the game is the battery system: it feels restrictive and limits your actions while being a stealth player (i.e. you can't take down or do as many actions that require your augs as often without needing to eat an energy bar (or down an energy item).
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Maktaka
October 14, 2011 at 4:56pm
That's intentional actually. If you've ever played DX: IW, one of their goals there was to restrict your inventory such that a stealthy player wouldn't end up with butt-tons of inventory space to play around with like they did in the original DX. It wasn't very well handled (tiny little fugly icons and too restricting), but that was the idea anyway.
Same principle applies in HR, but now they've got those big-ass energy tubs and such to take up your inventory space. So you can go shooty, but you'll need inventory space for arsenal and ammo, or you can go stealthy, but you'll need inventory space for energy boosters. Either way, you need to dedicate inventory space to doing well at your chosen playstyle.
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Blues22475
October 17, 2011 at 9:36am
Which you are correct. Since this was the case, I only attempted any take-downs or incapacitated people with the stungun/tranq rifle when I had no other alternative (more often than not I tried finding different routes). I did carry equipment to be shooty with (but like an assult rifle modded out the face).
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US_Ranger
October 14, 2011 at 1:00pm
I'm not usually in such disagreement with the MaxPC writers/crowd but I thought this game was barely average. I'm glad the boss fights were called out for how terrible they were but the AI was so godawful that it made the game very disappointing to me.
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shommy2002
October 14, 2011 at 12:44pm
Deus Ex: HR is probably the best game i'v ever played...even though by far I have more time invested in L4D and L4D2... dragon Age: Origins is pretty damn good too...
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TommM
October 14, 2011 at 12:14pm
I'm having hella fun with this game. Probably about 50% of the way through. It's great to do a save, proceed through an action sequence and then think to yourself, "I could have done that better," or "there's got to be an alternative" and then re-doing it - sometimes several times. It's almost like the replay value is embedded inside the game.
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