ARMA 2
Posted 10/25/09 at 12:00:40 PM by Evan Lahti
Pilot any plane, shoot any rifle, get blown up by real tanks
To the shooter enthusiast who laments auto-aim, refuses regenerating health, tires of over-protective cover systems, balks at recoilless rocket launchers, and rolls his eyes at infinite respawns, Arma 2 is a love letter perfumed in cordite.
You’re a member of Razor Team, a Marine squad deployed by the United States to assist the Chernorussian government against a well-armed insurgency. Your fire team hits the ground with weapons and equipment modeled after real-life counterparts, tackling objectives with patient tactics as the conflict evolves into a full civil war.
But narrative (even if it’s more of an asset to Arma 2 than its predecessor) isn’t the draw. For gamers who grew up with titles like Comanche, the original Rainbow Six games, and Operation Flashpoint (which was also created by developer Bohemia Interactive), Arma 2 is a platform of comprehensive war realism that appeases those who value complexity, don’t mind obscure keyboard shortcuts (hit Enter on your Num Pad to change between first/third person), appreciate accurate audio modeling (if a tank explodes a mile away, you’ll hear it five seconds after it actually blows up), and know that an M-16 can’t kill someone from three miles away (hello, Call of Duty).
The “ultimate military simulator” tagline isn’t far off, but it does come with some well-attached strings. Namely, buggy code that can’t always keep up with Arma 2’s ambitious attempt at realism. For every moment of accurate weapon physics and war atmosphere, there’s a corresponding miscue of brainless AI or broken mission scripting. You can fly teammates over a war zone in a C-130 transport plane to execute a tactical air drop, but sit puzzled when parachuting 10 feet from the ground lets you land unharmed.
Realistic ballistics modeling will have you compensating for bullet-drop and recoil during firefights—but if you’re shot, your AI teammates usually leave you writhing on the ground because they forget to heal you. Fighting against unscripted AI in an unrestricted, 225-square-kilometer slice of fictional Russia means you apply the tactics you want to, but strategy won’t count when an enemy rifleman ignores the bulky shrubs you’re lying prone in and snipes you from a half-mile away. Call out targets with a fully voiced (in Russian, no less) command system, but cringe when your war buddies shout like a Speak & Spell running on dying batteries.
That openness-of-experience extends to a deep mission editor that will delight modders. And graphically, Arma 2 has system-busting credibility. Explosions feel organic and the motion blur and first-person head-bob when you sprint is incredibly immersive, but for all but owners of the beefiest systems, the unscripted AI means the frame rate dips as more objects and action enter play.
If looking down the barrel of dozens of nuanced firearms, unpredictable warfare, and plugging in a flight stick float your gamer boat, Arma 2 is a refreshing shift from mainstream gun games that suits the PC’s complexity, even with a few bugs.
Comprehensive realism; complex, open warplay; unique and intense co-op experience.
Schizophrenic allied and enemy AI; some unintuitive controls.
just started playing it...
Submitted by Primus2112 on Sun, 10/25/2009 - 7:15pm
just started playing it... how do I text on there? I tried T and Y but did not work. The controls sure are a bit different. lol.
bought it for $25 @ steam's
Submitted by smashingpumpin on Sun, 10/25/2009 - 7:09pm
bought it for $25 @ steam's weekend sale! hurry it ends tonight i think.
he's pwning with a trackpad? oh really? oh reheheheeally?
It is almost a perfect game
Submitted by AttilaTheHunk on Sun, 10/25/2009 - 6:32pm
It is almost a perfect game for me but it is unoptimized.
THE WAR WALRUS
Submitted by Vagabond on Sun, 10/25/2009 - 5:20pm
Evan has an ArmA 2 server. It's an awesome one. All the missions on Armaholic are available to play on there.
IP: 75.102.38.25
Or just put "walrus" in the filter.
ARMA2
Submitted by Bamboo on Sun, 10/25/2009 - 5:08pm
I have been playing for a while and the review is correct.
But where ARMA has always rocked is onile play, on the right server with the right people.
Check out the Tactical Gamer community, as they have 2 servers up that are pretty active in the evenings, and are a mature bunch instead of the noob fest most public servers are.
Also, most people are waiting on the edge of their seats for the ACE mod new version. Their ARMA1 mod was AWESOME, and the things they are doing with ARMA 2 will blow people away.
Well said, Mr. Lahti
Submitted by pl4t0 on Sun, 10/25/2009 - 1:21pm
Evan is right on with this review. I've had ARMA II since launch, and it's pretty much exactly as he puts it (well, the patches have basically fixed about a good 2/3 of the problems).
Great Article
Submitted by Techie714 on Sun, 10/25/2009 - 9:35am
I love Evan's articles you know it's an Evan article when it has great writting like this. "Arma 2 is a love letter perfumed in cordite." Keep on Rocking Evan!!!!
Hey look, it's PC Gamer's
Submitted by n0ctis on Sun, 10/25/2009 - 9:16am
Hey look, it's PC Gamer's Evan Latte! ^_^
(Has Gordon Latte-Sipper'ed you?)
Fun-poking aside, ARMA 2 looks fantastic. I know some military folk who would be interested in playing this.
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.: vires et honos :.
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