Alpha Protocol Review
The spy who almost loved me
Let’s say someone’s just given you a jack-in-the-box. He then motions for you to crank the handle, so you give it a whirl. Round and round it goes until—boom—out comes a platter with the world’s most delicious cake on it. Awesome! Before long, you want more cake, so you crank the handle again—only this time, a fist rockets out and punches you right in your cakehole. You try again. Another fist. Again. Fist. But then, finally, cake.
That’s Alpha Protocol in a nutshell. More often than not, the game rewards your efforts with a frustrating menagerie of awful design choices and glitch-ridden combat. But every once in a while, everything comes together, and you get a tiny, shimmering glimpse of what it might feel like to actually be James Bond or Jason Bourne.

Don’t pay attention to the screenshots with explosions and gunfire. This is the fun part.
Alpha Protocol casts you as wise-cracking superspy Michael Thorton. However, unlike other so-called “espionage” games where you’re not stepping into a secret agent’s shoes so much as you are taking the reins on their trigger finger, Alpha Protocol gives you complete control over Thorton’s actions. You sweet-talk potential informants, you cut deals with crafty terrorists, you seduce every pretty lady you come across. In this respect, Alpha Protocol truly succeeds. And as the game progresses, your choices shape everything from the plot to characters’ opinions of you to your stats and abilities. With this in mind, the game’s conversation system—which gives you only a few seconds to choose your responses—makes other choice-based RPGs seem stilted and awkward compared to Alpha’s tense verbal sparring matches.
Alpha Protocol’s take on the subtle art of infiltration ranges from serviceable to downright frustrating, and—wouldn’t you know it?—makes up the majority of the game. On paper, it’s a fascinating fusion of RPG and shooter tropes, but in action, the two mash together with all the grace of a high-speed car wreck. See, everything you do—from shooting to hiding behind walls—is based on behind-the-scenes dice rolls. So yeah, it may look like you squeezed off a skull-shattering headshot, but actually, you missed. Why? Math. It’s like elementary school all over again, only it makes even less sense.
Worse still, the enemies in the game are psychic savants. On the one hand, they regularly run face-first into each other and—upon seeing you—often turn and open fire in the opposite direction. But on the other, if one enemy catches even a glimpse of your pinky toe peeking out from around a corner, every guard in the entire building suddenly knows you’re there. This, when combined with the game’s tendency to suddenly spawn enemies out of nowhere, makes stealth an option reserved only for players willing to memorize enemy placement and spawn points. And even then, an enemy might see you through a wall and make your whole plan worthless.
It’s a shame, too, because some of the game’s unlockable abilities and specializations are really interesting, as is customizing guns and armor. At the end of the day, though, bells and whistles don’t mean squat if they’re attached to a broken bicycle. It breaks our hearts, because there really is a lot to love in Alpha Protocol. Sadly, for every one thing the game gets right, it gets many others wrong. The question, then, is this: How many punches to the face are you willing to take for a bite of that cake?
Alpha Protocol

Goldeneye
Fast-paced, fascinating conversations; tons of customization and cool abilities.
Spy Kids
Glitchy, inconsistent stealth and combat; uneven enemy AI; annoying minigames.
6
Comments
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Blues22475
July 20, 2010 at 12:55pm
At a friend's house watching him play it on a PS3. The only bad things I can say about this game is the fact that the textures (at least on ps3) take a bit to load, and the other complaint I have is the AI is inconsistent. i'd still play the game despite the inconsistency.
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Ignorance is man's greatest enemy.
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PawBear
July 20, 2010 at 12:24pm
Seriously glitchy or just occasionally glitchy - what difference? Gamers pay with real money and have a right to expect completed games. Surely some of this was observed by testers. Games like this are the very reason pirates give for illegal downloading. It appears in this case it may be justified.
"Either we conform the Truth to our desires or we conform our desires to the Truth."
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bergie berg
July 20, 2010 at 2:04pm
99% of the time game developers know about obvious bugs but do not have the time or money to fix them. Not a great bugeting job by them, but hardly a justifcation for piracy. Comments like that are the very reason pirates have no conception of money, monetary systems, or the work people put into things.
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E-Rich
July 20, 2010 at 12:15pm
My experience with this game was far from what this review described. Sure it was a bit glitchy, (one instance an enemy was randomly suck half inside a wall halfway up from the ground)but overall it wasn't that bad. Is it Game of the Year material? No I don't think so. But I do feel that it deserves more than a 6.
On a semi-related note, The Xbox screenshots were a nice addition to a review of the PC version of the game.
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