Nvidia Launching New Hardware to Coincide with Crysis Release
Posted 10/05/07 at 09:56:45 AM | by Michael Brown
EA recently invited the gaming press to a hands-on preview of the most anticipated—and most hyped—game of the year: Crysis. The company pulled out all the stops, hosting the event onboard the USS Hornet, the retired aircraft carrier depicted in one of the game’s early levels.
Crytek CEO Cevat Yerli was there to thank each of the companies that have had a hand in funding and/or helping to develop Crysis. EA’s Global Manager, EA Partners David DeMartini; Intel’s Senior Director Software & Solutions Bill Kirby; and Microsoft’s Global Product Manager for Games for Windows Heidi Rademacher stood up in succession to make brief speeches praising Crytek and sharing their excitement about how close the game was to shipping.
NVIDIA'S NEXT SHOT IN THE GPU WAR
During his speech, Nvidia’s senior vice president Dan Vivoli let slip that Nvidia intended to “launch new hardware to coincide with Crysis’ launch.” Vivoli didn’t elaborate, but the rumor mill has been predicting that Nvidia would ship a new top-end GPU right before the holiday shopping season, just as they did with the GeForce 8800 last year.
Nvidia has been working closely with Crytek throughout the life of this project, according to Vivoli, who told the press that Crysis is “the most advanced game ever developed.” Comparing Crysis to Dinosaur Island, the tech demo that Crytek eventually turned into Far Cry, Vivoli claimed that the new game performs “3,000 operations per pixel, compared to 30 operations per pixel in Dinosaur Island.” He said Crytek had created “85,000 shaders for the game, about the same shader complexity as today’s animated films.”
Each weapon can be customized with scopes and other accessories.
But after having the opportunity to play one level of the single-player game for an hour, “power struggle” (a variation on capture-the-flag) for about 90 minutes, and “instant action” (a variation on deathmatch) for another hour, I came away from the event wondering if the Crytek team can deliver on its lofty promises when it finally ships the game on November 16. (Note: we were allowed to play the DirectX 9 version of the level titled “Assault” on Windows XP machines; both multiplayer sessions were played on Vista machines using DirectX 10.)
ALL'S FAIR IN WAR AND PREVIEWS
Now it wouldn’t be fair of me to judge the game before it’s shipped, but I can tell you what I saw and heard during the event. In an all-too-brief one-on-one discussion with Cevat before the hands-on sessions, Crytek’s CEO told me he thought they’d “shown too much of the game too early,” and that they had “built up people’s expectations.” But Yerli quickly returned to form and began boasting of the game’s visual flair. The game will exhibit a high degree of visual fidelity, he said, with extensive use of high dynamic-range lighting and HDR applied to depth of field. There will be 3D color correction and parallel occlusion mapping.
When I asked Yerli what differences gamers with DX10 hardware would see compared to and those with DX9 hardware, he reiterated that the two experiences wouldn’t be much different, but that there would be a “clear visual difference” in the multiplayer game. “The DX10 multiplayer experience will be completely different from the DX9 multiplayer experience,” Yerli said. “DirectX 10 servers will have day/night cycles, for instance” he continued, “so players will have to change their tactics as the sun sets because their characters will cast longer shadows.”
Yerli told me that players with DirectX 10 videocards will be able to join either DX9 or DX10 servers, but those with DX9 hardware will only be able to play on DX9 servers. “DX9 servers will not have day/night cycles,” he said, “but those DX10 players who do play on DX9 servers will still have better visual quality than players with DX9 cards.”
In Crysis' "power struggle" multiplayer game, teams represent U.S. and North Korean forces.
The single-player level we were allowed to play pitted the player against the North Koreans in an effort to secure the site where an alien craft has crashed. The aliens are not encountered in this level, and I didn’t see anything of the crash site. The first thing I attempted to do, of course, was shoot down a few palm trees because there’s been so much discussion of the game’s fully destructible environment. I managed to blow up a few trees, but many more refused to succumb to my efforts.
[More analysis--and more screenshots--after the jump.]
better play with game pad than with the keyboard
Submitted by evdng on Sun, 2007-12-02 19:46
edwin@skyvie
I play the demo, and I think crysis is outstanding graphic but I founded mediocre plyin with the keyboard.
murphy, you are wrong.
Submitted by norman on Sat, 2007-10-06 02:16
murphy, you are wrong.
re: norm
Submitted by TheMurph on Mon, 2007-10-08 09:35
Well perhaps the fancy computers at MPC can run this game full-throttle, but is that going to be the case with Ye Olde Normal User? ha. hahaha.
Have fun shooting the trees at 640x480. :D
E.A., That will be the problem.
Submitted by Humpfester on Fri, 2007-10-05 23:39
I understand that these folk's at Crytek are proud of their work and have done everything to ensure a game that is promised to be something new and differant, but from past experiance with the Battlefield series and EA's lack of community/customer support and rushing the developer to "get it out the door", I'm afraid there will be more bug's to kill than just the one's that landed at the "crash" site, did I say crash, sorry, lol.o.
To TheMurph
Submitted by vaemor on Fri, 2007-10-05 11:43
"What's special? taking you around the back to suck you d**k?" - Reservoir Dogs
I played the beta; all I can
Submitted by vaemor on Fri, 2007-10-05 09:51
I played the beta; all I can say is I think it will live up to peoples expectations IF you have a rig capable of handling all the bells and whistles easily (i.e. very high end machine)
but if you don't, don't expect miracles people.
Good, I got the system, so
Submitted by Phosphorous on Fri, 2007-10-05 11:07
Good, I got the system, so let's get it on.
Graphics vs. Gameplay
Submitted by Phosphorous on Fri, 2007-10-05 09:41
Yeah I hope your right as well about the graphics "issues". I just hope the game has some originality to it as well as far as fun factor. I can't wait for one day when some company hypes up a game and then actually delivers. Let's all hope that Crysis does that.
My prediction? This will go
Submitted by TheMurph on Fri, 2007-10-05 09:39
My prediction? This will go down as the most over-hyped game of 2007. Not quite a Daikatana, but probably a Shadowrun -- fun for a week or so before it turns into a bedroom dust collector.
Yeah after Bioshock's let
Submitted by Phosphorous on Fri, 2007-10-05 09:43
Yeah after Bioshock's let down for most people let's see if they take a hint.






