Wish It Was Ours: Minecraft Nets Creator $350,000 in One Day
Rome wasn't built in a day, but Minecraft creator Markus Persson's fortune was. And continues to be. The indie building sensation – which turns players loose in a world full of angry beasts that go bump in the night and challenges them to build if they want to survive – quickly found its way to roughly 4,000 copies sold per day. Impressive, huh? No, not really, as it turns out. At least, not when compared to September 22, when – if sales were already on fire – they finally up and exploded.
Prior to that, developer Mojang was forced to offer the game for free for couple days while it mended its busted servers, which finally snapped under the pressure of supporting such a rapidly growing game. The result of that unintentional appetizer? Everyone wanted to get their hands on the main course. And so, in one day, sales skyrocketed to 26,000 copies – a grand total of roughly $350,000. That – for those of you who still have one more “woah” hovering on the tip of your tongue and need somewhere to aim it – means roughly one copy sold every three seconds.
The best part? Persson's pretty much a one-man show. And even though 26,000 is still the record, sales have mostly hovered between 15,000 and 10,000 per day ever since. So, how's the surprise winner of the game development lottery taking his newfound mountain of money?
"It all feels unreal. I thought I could make a living from the game, but I did not expect to become rich,” Persson said in a recent interview.
Sort of like how this guy didn't expect for his house to catch on fire. Or no one expected these people to build the entirety of BioShock: Infinite's Colombia. But Minecraft enables all that and tons more – and it's not even in beta yet! Million dollar idea, you say? That might be selling the game a bit short.

Comments
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nmanguy
September 28, 2010 at 10:51pm
God bless Penny Arcade. I plan on getting MC later this week, because I tried the game out when I read the comic and then the game was free when the server died.
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ibfreeekout
September 28, 2010 at 8:13pm
I've been playing this game almost non-stop for about a week now. It is so addicting, even with a bunch of bugged features right now (i really want mine carts to work properly in multiplayer so badly). Some people are even starting to build computers that can actually store and handle memory and then display letters and numbers. One guy has built a 16-bit ALU by using the resources available in the game. He plans on building a fully functional (albeit slow) computer as he continues figuring out how to optimize the design.
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bikerbub
September 29, 2010 at 7:07am
i also bought the game after the server downtime. IMO, best $13 i've spent in a long while. I've got a few friends who play, one of which hosts the server, and we can make some of the craziest shizz. Some people spend way too much time on this game, for example, the host downloaded the RuneMod for our server. That is simply amazing. I think this game will end up somewhat like PowderToy did; an extremely realistic electrical engineering engine and physics engine.
EDIT: Me and a friend also calculated the total income for the game, and it came out to be something in the neighborhood of 3.2 million USD.
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ibfreeekout
September 29, 2010 at 9:41am
ME and my friends do the same thing. We have a giant pyramid on our server with multiple levels, an aqueduct that we are currently expanding, a Colosseum, as well as a maze of paths and tunnels to get you from one place to another. I also built a mine system that goes from sea level all the way down to the bottom of the map (leaving room for the possible glitches in the map creation system at the bottom) with floors that are going to be mined out completely to help get resources for other projects. As soon as mine carts and red stone are fully functional in multiplayer, this game will blow up.
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