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Will Wright Now EA Consultant, Still Helping with Spore Franchise

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An employee by any other name… is still pretty much an employee. As it turns out, Will Wright isn’t just giving EA first right to develop anything that emerges from his brand new think tank; he’s also continuing to watch over his most recent brainchild, Spore.

“I don’t think it was widely reported, but alongside this whole [Stupid Fun Club] thing, I also entered into a consulting agreement with EA,” he said. “I’m spending a certain amount of time every month actually working with the Spore team on future versions of Spore and expansions. So I will [still] be involved with EA on developing the Spore franchise as well.”

In addition, the god-game god elaborated on how he’d like to see Spore evolve next. His greatest hope? To give his fans everything they’re looking for in his game about everything ever.

“We're finding out cool areas the fans want to bring the game in, what direction they want the tools to go, what experiences they're enjoying in the game the most, which levels they enjoy the most. So I think now we're at a maximum learning where the fans are going to be steering the franchise as much as we will – they have their hands on the steering wheel too.”

We’re wishing for more varied activities outside the Space phase, the ability to actually interact with other players online, and more wishes. How about you?

COMMENTS
avatarWhat I want from Will Wright

What I want from Will Wright is a real Sim City 4 follow up, Societes is fun, but to be honest, it's just not the same.

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avatarWhat Spore needs (and the

What Spore needs (and the only thing that'd make Spore even worthwhile, IMO) is a model exporter that exports the models you create, along with their animations (in the case of creatures) and textures (of course) to 3D Studio.

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