W-A-S-D: DRM Or No Game At All? Pick Your Poison



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I find it sad that developers are getting hated for trying to solve a problem that has plauged them from the start. Pretty much it's either put it on the pc and console or just on the console. Personally i would put it just on the console because anyone that knows that the game WILL run better on the pc and that the pc is far superior also know that they can pirate the game for free it they want to. So pretty much they get a better experience for free. But consoles also don't have the issue of scale ability (trying to get an awesome game to be able to run on both top of the line hardware and 3 years old , middle of the roads budget pcs)

 Really, consoles are just easier to work with. and pc users are to smart for copy protection.



    Its a console port so it goes right into my "I could care less pile". Just like the first one.



Here here.



You can't resale a PC game, you can't get a refund on a PC game. If your disc is broken, key lost or stolen, you have to purchase it again. THIS is what DRM is all about!

As far as calling this a slap in the face, I think not. This company doesn't know how to make a game that runs on a PC, thats why they aren't porting it, piracy is just a lame excuse for a complete failure on the developers end (I have yet to get the old GoW, I paid for, to run at all). Be greatful you won't get suckered into buying yet another piece of unsupported crapware.



I've honestlly never pirated a pc game.  The worst i have on my computer is an N64 emulator.

Also note to CliffyB.  Whatever you want to do with your shitty game is your own business, but I know for a fact that not selling it for the PC is only going to hurt your companies revenue.  Regardless of whether or not a small percentage of people pirate it that doesn't affect your companies income.  A pirated game will not make you lose or gain money, not selling the game at all will definitely make you lose money.

And I do mean lose money.  It's called oppurtunity cost, look it up.



GoW is a standard-issue witless console shooter. Halo without a decent storyline. I couldn't care less that the sequel won't be showing up on PC. It's says all you need to know that the lead designer calls himself "CliffyB".




I did buy gears of war pc off of amazon used (god it was a shity port) Gears for pc would of sold a hella lot more copies if it was released at the same time as the xbox.  Their loss.  I was nice enough to buy the pc version, since that cliffy B clearly doesn't understand the pc and marketing Ill just pirate the Xbox 360 version.  HUH?  That's right, Piracy does exist on the xbox as well as the pc.  Cliff, if you're reading this, Grow a pair of balls, give the pc a fair chance with a simultaneous multi-platform release and do some more research about piracy.



It is in fact their own fault. If that guy knew ANYTHING about piracy, he'd know if someone has a good enough multiplayer, even pirates will buy it (Call of Duty is prime example). If the makers leave room for mods and add ons, people will buy for the modification. (most popular form of that is Half Life, it spawned Counter Strike) Multiplayer cannot be done on pirated software because of the CD Key. As for pirating single player...well it can be done for ANYTHING, including cartridge games. If someone's a smart enough programmer/technician, anything can be done. Go against the odds, release it at the same time as Xbox's version so we aren't left to "demo" it out on pirated software to see if it's better than the previous version. Give the pc crowd credit, if the game is good, people will buy. Provide a one map demo, preferably 20 minutes long, and release it a month before game release, people will know it's coming, and have a taste of it, they will come. All the games i bought for pc, i played demos (or in Valves case, free weekends) and i'm glad with my purchase.



I'll admit it right up front, I pirated GoW.  There was no pre-release demo, so I do what I always do when there is no demo, I pirate the game.  Before anyone like CliffB gets their panties in a bunch, I've probably spent around $300 on software and games this year.  Bought The Witcher EE, Grid, Multiwinia and a bunch of other games of Steam, bought SoaSE...probably spent way too much money on video games, all things considered.

After I pirated GoW, I proceeded to play the first chapter or two and became stupendously bored.  I haven't touched it since.  I probably deleted the image file out of apathy. No multiplayer worth speaking of, no interesting mods, just what amounts to another rehash of the original Doom.

I've been burned before, purchasing games without playing them first, I've learned my lesson.  Not to pick on the mentally challenged here, but "fool me once, shame on — shame on you. Fool me — you can't get fooled again."


Regarding DRM, anyone who thinks it is anything EXCEPT punishment for paying customers doesn't know their head from their ass: this directly and entirely means you, CliffyB.  Pirates don't have to screw around with activation, CD keys OR wondering where their Play disk is.  They just apply a crack and PLAY THE GAME.  The actual paying customers (you know, the "good guys"), however, have to deal with intrusive software (starforce is the bestest idea evar!), needing to swap CDs anytime they want to switch games (where the HELL is my BF2 CD!?!?), and worrying that once some DRM server goes down, will they ever be able to play this game again (WalMart Music Store, anyone?).  


If publishers want to feed drivel to the masses, they should be in the business of feeding drivel to the masses.  

They shouldn't feed drivel to the refined, and then suffer consternation about our gag reflexes.



Nothing prevents the pirates from cracking software...but it's your own choice if you want to support their actions by downloading their cracked games.

If you own pirated software, you are a thief, just as much as the idiot who cracks the program. Period.

DRM would not exist if pirates didn't give it a reason to exist. So all of you who download cracks, warez and bittorents. ...thanks for the DRM!  ..everyone loses because of you! 



spoken like a true retard.

DRM encourages piracy. 

Also everyone loses?  Yeah everyone does.  The companies are losing money by not selling their games, and by implementing bad DRM.  They need to learn to swallow their pride.

 MORE MONEY is more important than THWARTING PIRACY


 EA has lost a lot of money by putting DRM in SPORE

 EPIC GAMES has lost a shitload of money by not selling the game, especially after they made it.

Pirates havent affected income.  Me downloading a game would neither give EA money or make EA lose money.

Me not buying a game makes EA lose money (from an economic standpoint).

The companies are hurting themselves and the buyers, pirates are the only ones unnaffected.

Keep selling the games the same way they've been sold for years, get over it.  The pirate would not have bought your game even if there was no pirated copy available.



How about they start allowing returns for games that don't work as advertised, and start printing on the box exactly what limitations the DRM puts on your use of the game, kinda like the warning label for cigarettes?  Then we might have a starting point for negotiations.  They've stolen from me several times before.  It gets to the point that you realize that it's rigged in their favor and that buying a game before you've actually tried it on your own system is just dumb.



As if we needed another reason to think that CliffyB was a monumental D-bag.



You mean we're going to miss out on yet another rehashed, overhyped sequel with only shinier graphics to recommend it?  Oh noes!

Frankly, IMHO, they can keep the damn game, if piracy scares them that much.   Let the folks who know how to make money on the platform without alienating their fans, like Blizzard, Valve, and Stardock, eat their damn lunch.



do you see anybody pirating GuildWars or WoW? i dont think so.l i think that if you have to register for it, that makes up for drm, especially if they can detect if you have a legit copy or not.



How about if instead of pirating, of which the cost outways the value, you buy the DRM-filled game and then find the DRM crack and apply that. You paid for the game. It's yours. Why don't you just keep your physical copy (and even a receipt) to show proper legal ownsership if big brother ever tries to knock down your door and call you a pirate. I work hard for my money so I want to get the most out of every game purchase. I can't do anything if a PC game I purchased just straight up sucks (no decent return policies on PC games), but I can apply what I believe to be a legal workaround so that I can install my favorite games over and over again without worries of my "rental expiring".

I didn't rent the game! I purchased it! I bought it with my own money! IT'S MINE EA, NOT YOURS! Not anymore. Not after I walked out of the store with it clasped legally between my digits. Same to you music and movie companies! Same to you!


Fanboys are annoying. Price/Performance is top priority. Patience=Awesome.



I totally agree with you on that one. I've got plenty of hacked copies of games that are sitting right on my shelf because it's just plain easier. Let's face it, I can either install UT2004 from the 6 CDs it came with when I bought it, or I could just use the downloaded DVD ISO of it. The same serial key that I got with the CDs works for the DVD rip, and I've never had my ISO get scratched and not work for me. Sure someone gets to say that I pirated the software when they run their statistics, but if you can prove you got the game legally, who is to say you can't use your iso rip of it.


digital demon

I can almost gurantee that I wouldn't have bought Gears of War 2 even if it came to the PC. But I am so sick of Cliffy the Douchbag B. talking shit about and straight-up turning his back on the people that got him where he is that I will NEVER even CONSIDER buying another Epic game again. Maybe if you released more than another Unreal Graphics Upgrade every couple of years, III wouldn't have been such an EPIC fail. Hell, Gears of War is nothing but third-person Unreal...same art design, same character models, same war-torn setting, same mechanics.

Here's a tip for you Cliffy...maybe, just maybe, it's time for you to stop and think that maybe the gaming world has moved past lamely over-the-top twitch shooters that scream "OVERKILL!!!! at them. It was great in '99...not so much now. Make games that people want to play, and not just a rehash with better graphics, and people will buy them. Then you can quit using piracy as an excuse to pander to the easy money console crowd.



I am not going to make this a bash fest, but I am glad Gears of War 2 is not coming to the PC. I bought the first one and it was a good game. I truely enjoyed it. However, it was probably the second worst port I have ever played. Resident Evil 4 for the PC was the first. GOW was riddled with crashes, connection problems, a terrible pay to play bull shit, and a broken update system. I honestly spent more time trying to fix the game and reboot from its crashes than play it. I liked the game, but for GOW2 GOOD RIDDANCE! When GOW2 comes out I will have better games to play like Left 4 Dead instead of your shit port!



I just posted this in the review section on another site in regards to the game "Sacred 2" that just came out with DRM. I think this DRM protest thing has grew into a mob mentality that has lost sight of what it really is. I do agree that the attitude about not releasing Gears of War on the pc (no matter how crappy the game was) is a slap in the face of all the pc gamers that bought that crappy game on the pc when it first came out. But here, I stepped away from the drama and looked at the big picture. Something we ALL need to do as consumers as well as the game manufacturers....again, this is in regard to the game SACRED 2 that just came out today (9/30/08) 


When I first read this game would have DRM (Digital rights management) protection, I will admit that my initial reaction was to avoid the game in protest. But then I though about how much I looked forward to this game (like so many looked forward to Spore) and I decided to do a little unbiased research into what DRM really is about.

DRM = copy protection. It is designed to protect the legitimacy of the product and by virtue the integrity of the product we purchase as consumers. It also is a protection device against those who would try to steal the product by defeating the mechanisms that protect the products legitimacy. (ie: cracks, hacks, warez, bittorent etc..)

People that complain about the DRM protection forget that people make a living by WORKING on creating software. That is, they earn a paycheck and maintain a life by working on games such as these. To "steal" the product is to take their livelyhood away. It's the same as walking into a store and stealing off the shelves. It's NO DIFFERENT.

When you purchase movies or games or any digital content, you purchase the media and the rights to use the media. You OWN the right to use the product. IF you buy a movie, you OWN the right to watch the movie as many times as you like, whenever you like. You don't OWN the movie itself. Case in point, George Lucas OWNS star wars. If you buy the DVD, you OWN the right to watch Star Wars. That's what we pay for and DRM is all about protecting your right to USE the product under the terms of the license agreement.

So don't let DRM keep you from some great games. Instead, think of it as supporting the people that brought that great game to you! I will be happily purchasing this title and many others in the future. DRM or no DRM. Don't buy into the mob mentality against protecting a products integrity!

Now, go enjoy your GAME!



This is incorrect.

Every federal circuit except the 7th and 8th (which favor big business) has ruled that software is sold and not licensed.

If you buy a book, you own it even though it's contents are copyrighted.  Software is, de jure, no different.  And no amount of EULA legalese changes that.



You are drinking the Koolaide.  DRM is not about "copy protection", it is about control.  Beeecause, the VAST majority of the copying is going to go on without a hitch no matter what "copy protection" you implement.  Let me restate, you can not stop, or even signifigantly slow down, the vast majority of copying on the PC.  No matter what hairbrained worthless copy protection scheme you come up with.  So as a developer you have to decide is it worth harrassing the hell out of your paying customers to make an absolutely ineffectual stab at the pirates?  If so, business as usual.  I can tell you the main reason my game purchasing these days is down to almost zero is because of the DRM shit.  If they want to lose business for stupid reasons, fine. 



DRM isn't about protecting your rights.  DRM takes away your rights -- specifically, the right of first sale.  As far as I can tell, this is its only purpose.

You can sit here and claim that it's about copy protection and preventing piracy all you want, but that is a lie that people like EA shove down our throats.  DRM does nothing to keep games from showing up on Pirate Bay and Usenet before they're even released to stores.  If that was its purpose, then it would be a spectacular failure and nobody would use it anymore.

Besides which, the implementation is so spectacularly bad that it fucks up your system worse than any virus or spyware.  I personally have had to format and reinstall because of StarForce, because it made my DVD-RW drive unusable.  Most of the time these days, when a game title has DRM, I feel safer installing a pirated version than I do the official version -- maybe there's a No-CD crack for the official version or the like, but will that get rid of all the DRM garbage, or will it still lurk to create security holes and driver issues?



HAHA... go buy a 360. I already own one and I love it. Don't get me wronge, I love my PC just as much but I believe Cliffy made the right choice here...



I choose no game at all.  DRM sucks!  Consoles suck just as much!  Not as much effort or creativity is needed to launch a game for console hardware that is already showing it's age...  Devs have gotten fat and lazy.  Three patches later, your lucky if you have a game that even works as advertised on the pc. 
So it's no wonder that all the devs want to write games for consoles.  I would prefer lazy devs not even write games for the pc.  Leave the pc for the dev that is still hungry and has not lost his or her hardcore game edge.  Good games will come along, but we have to stop supporting devs that continually put out shit games.  Hardware companies are not going to let pc gaming die.  As far as I'm concerned, good games are the only thing driving the hardware market.  Hardware companies should be the ones that decide which games are good enough to market for the pc.  They have a vested interest in said game performing as advertised.  EA and the likes just want your money...



The only "vested interest" hardware companies have in software is getting out software that makes users want or need better, faster, newer hardware. If it sucks, but is hyped enough and system-devouring enough to force an upgrade just to play it, AMD/ATI, nVidia, Intel, and any others that come along will be more than happy to push it.


Incidentally, all companies "just want your money." That's why they're in business. The only difference is that some believe the best way to get your money is by selling you high-quality products.


Also, what is this crap about console devs being lazy and not pushing the envelope. What, because the hardware doesn't make your hands bleed? Have you ever played any of the late Playstation games? They pushed that hardware far past where anyone thought it could go. The fact is, we probably will never see the full capabilities of the nVidia GTX 280 (I may have that designation slightly wrong) because "lazy computer devs" don't have the time or energy to really push "old" technology when newer, easily made quicker, more expensive hardware is available to design for. You seem to be of a different mind-set, but I would prefer to be able to play a second game before I have to spend another $300 to make a new one work.


"I would prefer lazy devs not even write games for the pc." What? The percentage of crapware versus good games is much higher on pcs than it is for consoles. On a pc there are no agreements to sign, no royalties to pay, you just have an idea and you make it happen. But then that's part of the greatness of the platform. Yes, any idiot can make and publish any piece of crap. But on the other hand, people can create greatness like Counter Strike, Day of Defeat, and a host of other games which have captured huge audiences and created sub-genres.



 I've got a bias in this discussion but, first, my background. I've been a computer gamer since the days of Pong - my Apple //e had the first "Wizardry" on it. I was a beta tester for 360 Pacific's "Harpoon" and Atomic Games "V For Victory" and an advisor to their "Close Combat." Yeah, I'm old. Right now I'm playing a mod for HL2 and "The Witcher: Enhanced Edition," made 70 on WoW before terminal boredom, and play MechWarrior4 with an online team I've been with since 1998. Yeah, I'm real old.

I'm not a fan of DRM measures since losing a CD drive to StarForce. Beyond that bias, a couple of points come to my mind. First, what is the financial cost for EA or anyone else to develop and install DRM programs (SecurRom, StarForce, etc) onto a game? Second, has any copy protection scheme ever kept a PC game from being copied (or, as a collary question, has any copy protection scheme remained unhacked)?

In response to my first question presumption is that DRM costs, whatever they are, eat into the profit margin.This would be a justifiable expense if the answer to the second question was "Yes." Unfortunately, the answer is "No." So why do game makers bother?

I think the reason they bother has nothing to do with protecting games and everything to do with supporting Microsoft's efforts to end gaming on PCs. For game makers, developing games on PC platforms means dealing with a myriad of configurations and, therefore, hundreds of programmer hours spent developing patches. Console gaming, otoh, is fixed, a known quantity, and, in terms of the programming costs, cheaper. For Microsoft, ending major PC gaming means drawing the gamers to consoles, most hopefully to their Xbox which they sell at a major loss. (There is more evidence of M$'s anti-gaming position, such as the deliberate flop of "Games for Windows," the purchasing of "Computer Gaming World" and then closing it down, and so on, but that's a discussion for another time.) Some game makers, then, want to make playing their games on the PC as burdensome as possible - I think this is deliberate, but won't argue hard against the idea that the burden is inflicted because the makers simply refuse to expend the money to do sufficient play testing prior to release. To put it another way, their difficulty with programming for the PC variations is overcome by doing their beta testing AFTER selling their product.

 I also believe both the makers and Microsoft are doomed to failure. First, there are just too many PCs out there - that's a market that leads each console platform in sales (forget the nonsense that PC sales are declining - the counters never took into account online sales; PC sales have steadily increased and are higher than any individual console platform) and is too rich for it to be passed up. There will always be some makers who will want to take advantage of that opportunity (case in point: Mac games are still made and the Mac only represents 9% of the PC market). Second, companies that try to work with Microsoft, at least in gaming, find themselves eventually screwed (case in point: FASA Interactive went bankrupt supporting Vista/DX10 with its "Shadowrun", a Vista-only game).

So GOW2 isn't going to be on the PC? Well, I can't buy every PC game made as it is. All EA is doing is making my choices easier because there will always be FPSs to choose from (lots of them because they are the easiest games to write). And, I have to say, I wasn't that impressed with GOW in the first place. So if EA wants to go away, I won't cry for them - I'll stay with CDProjekt, Bethesda, and all the others who want my retirement check. And as the EAs leave, that makes that market even more inviting and rewarding for those game makers who remain.

Btw, I think the business model used by Stardock for its "Sins of a Solar Empire" may be the way to go - they claim they are doing well financially in spite of no DRM. If I liked that kind of game I'd buy a copy and I'm watching for what else they produce. And that's a neglected point - I support with cash game makers who do it right. I don't pirate, don't get a woody from showing a couple of hundred stolen games on my terabyte drive (I think a large proportion of pirates are actually collectors who never play the games they steal),and took BitTorrent off my computer years ago. From conversations with family and friends, I think the number of thieves stealing PC games is actually quite small and not the boogey man some would have us believe.



Sins of a Solar Empire was like that too.  Not a shred of copy protection on that game, and it was amazing. Sure software pirates make the legit ones among us look bad, but the fact of the matter is, stores are still selling PC games, so obviously they aren't ALL getting pirated. There have been several times I've went to walmart looking for some thing only to find its spot on the shelf empty. I'm sure online distribution methods like Steam have some pretty strong numbers to show for themselves too. No matter what people say, PC gaming isn't going anywhere as long as there are people out there that are willing to pay a company to push their system to the limits just to see individually rendered blades of grass swaying in the wind.



First off I'm sick and tired of "Cliffy B." attacking pc gaming. You pc gaming/hardware editors who get to meet him need to kick his ass for the rest of us pc gamers. (j\k, but it sure sound fantastic)

Now, Cliffy B. failed plain and simple. He created another U.T. with basically just a graphics overhall. Not only that but it had a crappy console gui/interface setup due to the multiplatform development. The game tanked so he decides to blame pirates and continues to blame pirates and continues to blame pirates. Hes been making these public announcements for almost a year now. STFU already duoche!

So if pirates are so bad MR. CLIFFY B. Why has Spore broke a million sales in a week. Why did Crysis sell so well (even though that dev complained about pirates). Also Sins of a Solar Empire.

PC gaming is rocking. There are a ton of games getting released right now and the upcoming months. Don't listen to turds like Cliffy B., Jon Carmack, and the Crysis guy and keep purchasing pc games and pc gaming, The better gaming platform.

 Check out: Mount and Blade, PURE, Grid, Kings Bounty to name a few recent releases along with the popular titles I don't need to name. :)


Talcum X

 Why keep programming for a consol that hasnt changed in how long?  This doesnt make for innovation. There is no new hardware, better hardware to creat new code fore.  Will be GOW with a new map set.  Wont look better, got the same ol' GPU.  I have a friend here at work that bought a 360 cuz he got tired of the upgrade treadmill just for that reason.  new game, need new vid card or CPU to run it.  But that's how new things come about and the industry grows.  Besides, why keep puting out stuff for a red-ring-of-death box?

Not to say things have to take advantage of the latest hardware to be fun.  Peggle is great, and got a card in the mail from Pop Cap about Peggle Knights...


Every morning is the dawn of a new error.

"In Ireland, there are more drunks per capita than people."  -  Peter Griffin



the only, i repeat only, time i ever had a problem with the drm bull is with bioshock. i couldn't even load the game. i contacted customer support (and actually spoke to a live person) and they said i had to disable all antivirus/antispyware. i did, and the game loaded, and authenticated just fine. it was a wrinkle, but nothing that couldn't be ironed out.


on the whole, i look at the situation like this: it is up to the developers of games to make drm that is not brutally offensive to the end user. look at this: you go to a bank or credit union and there are armed guards. why? to protect the bank and its assets and, to a lesser extent, you (maybe). is anyone made to feel like a criminal just by visiting the bank/credit union? don't think about fees, interest rates, and the so-forth, i mean, just by visiting the place, are you made to feel like a criminal? protection--the game companies NEED to protect their investments, just not so medievally. maybe the analogy isn't spot-right-on, but that's how i see it--it is up to developers to make games that will thrive on the pc and to not place uneccessary activation restrictions to the end user. i don't think pc game is dead, but it seems most developers aren't doing anything to make thrive.


off the subject, i just bought PURE for my pc last week on my b-day (41). yeah, i had to activate it and all that, but the thing that kept running through my mind was WHERE AM I GOING TO GET THE TIME TO PLAY THE DAMN GAME!? full time job with tons of overtime; two beautiful little girls (5 & 2); a wife of 11 years; and every other thing that goes on in life! WHERE AM I GOING TO HAVE THE TIME TO EVEN PLAY??!! kinda sucks, but i will say that the 30 minutes i played PURE was GREAT!



Its just a poor business decision.  There is enough people who only play PC games that if even 50% of them pirated they would still make money.

 The fact is that PC gamers are much more vocal and ready to voice their opinion all over the internet.  This seems to me that they are less confident in the quality of their game so this is a good excuse not to subject it to the criticisms of the PC market.



My question is how much resources does it really take to port a game like GoW and GoW2 to the PC?  I can't imagine it takes that much to do.  After going through all the work to create the game, wouldn't they want to present the game to the largest audience as possible???? 




Stardock doesn't put DRM on either.  Support them and don't pirate their games.  As far as I am concerned they should just shut down Bittorrent.

 And I never liked Cliffy B (he doesn't like to be called that anymore so I am going to continue to call him that) and I wouldn't buy his game anyway.  I have the first on PC and I haven't finished yet.  His loss because I am a PAYING customer.  Alienating a fan base always backfires.  I'll wait for Halflife and such.  Much better game and story.



I play games on my PC and Xbox360 and guess what?  I would never buy this game on 360! SUPPRISE!!! now he just lost a customer (along with many more)  Just because we know how to build/fix/work with computers doesnt make us criminals,  many people (like me) have morals and dont use illigal software/games.  Heck the people who he says are "smart enough to upgrade their own graphics card", i wonder if he has ever ordered one since they come with directions... (for me, first thing in the trash) not to mention there are the truly ignorant that get places like Geek Squad to "tune up" their computer.  Even if everybody that could play PC games could upgrade a computer, PC sales for one game already pass millions so isnt it better to just put the game out there?  If you read to this point thank you for hearing my opinion :)



F#$k them, their game was $hi#ty anyways, most people who played it online were 11 year old kids anyways "this is soooo cool there is blood and gore everywhere". Hope their next tittle sucks and the lead game designer gets fired.  WE shall see where the market ends up but I wouldn't count out PCs just yet.



I've been burned by DRM a few times, and each time it has left a fairly sour taste in my mouth. Back when I was a lad i purchased a shiny new copy of Half-Life 2 which im sure all of you remember had an online activation. I mearly wanted to play the single player side of the game and did not have internet access at the time. Later on down the road I could afford broadband and when Bioshock came out I rushed right out to buy it, and its online activation. A week later my friend downloaded the pirated copy with all of that garbage removed. Same thing happens with music and has been pointed out in a previous MPC article, buying music online simple nets you a big slice of DRM while piracy takes care of all that. Doesn't anyone remember Star Wars? Something along the lines of "The tighter you grip, the more with slip through your fingers" Oh wait this article wasn't about DRM? nevermind...



It really sucks when you see more and more companies opting out of the PC market due to piracy. I bought a PC due the the fact that piracy killed the software market on the Atari ST and now it looks as though the same thing may happen to the PC. Plus, I recently upgraded to a higher end PC for playing any new game coming down the pike. Perhaps I should have stuck with my old system now.



These industry comments always amaze me.

I've upgraded my vid card many times, so I guess I need to try the torrents again. 

Last I checked, my ISP was so flakey anywhere from 35-90% of my attempts at a download failed.   Had I been stupid enough to be attempting to dL copyrighted material, I'd totally bet that these jerks would be counting each failed attempt as "yet another instance of piracy."

I guess I have to assume I'm in the smallest of minorities.  These guys are already making so many assumptions based on statistics that no one cares to solidly nail down. 

My brothers and I have all bought multiple copies of music, movies, and video games ---because we loved the products, wanted collector editions, or just wanted multiple copies. 

It must be pure coincidence that Gears of War,  Spore, and Bioshock have not fallen into that category.

Want to sell more copies?  --Make a game that is that good.  Want to sell more PC copies?  ---Take advantage of the unique aspects of the PC. (don't just call them what makes PC piracy uncontrollable) 

Oh yes, BTW.  If your PC game has a major on-line play element, even pirated copies boost your statistics on the poplularity of the game.  You just can't stand to see the numbers not match the sales numbers.

I can't help thinking that all these Publishers' squawking almost makes MS's insipid product activation seem reasonable.



you guys have got to be kidding right?  I mean seriously, DRM is not the ass rash you babies are crying about.  Think slowly and logically about it.  Even with the DRM EA used in Warhead and Spore, with the 3 installs and then a phone home.  Become grown-ups and join me at the adult table please, I am embarrassed to call you in your infant attitudes brethren. 

I wipe my hdd's once a year.  Give or take once for the screwball virus, that install lasts me all year.  Then I got smart, bought a second drive for only my games, and now I don't have to worry.  So now I can keep that 1 install, to 1 install.  And really its not even THAT bad.  Because those three installs are covering three different pc's.  So EA is basically admitting defeat, and saying go ahead, give this game to two of your friends.  If you have to wipe a drive and reinstall it, on your same system, bingo, no issues.  If you change configurations, you use that second install.  Change again, you get that third install.

By the time, I would have normally gone through the three installs, its been over two years.  long gone are the days of BF2 and its 3 years in the market,  not even COD4 or TF2 have shown those kind of legs.  Now lets all calm down, I'll swaddle those that need it, the breast milks in the frig kiddies, now grow the hell up.


And if you MUST play the game in five years, call EA get a new key, its beyond simplified and you're done.  





You assume EA will prefer to give you a new key, rather than sell the the new [or the improved] version.  

You also assume EA won't have been bought out by some other company that reconizes the value of their copyrights, but sees no need to sell or support them.

Your "grown-up" attutude sounds suspiciously like the guys who play games as much as they want, then re-sell them.  If that is the case, just realize the Publishers pretty much want to come after you for that, too.  

Maybe you just haven't thought "slowly and logically," enough, just yet.  There's a full spectrum of software use out there. 

You seem to assume anyone who complains, hasn't thought as much as you. 

Well done.





 I assume no more or less than you do of me.  I have never sold a pc game, given away, yes, but gifts aren't illegal if you, as I did, unistalled it from your system first.  I normally keep my pc games shelved, proudly, displaying with ownership. 

I also don't assume EA with be purchased or merged with a company of equal measure, within a time frame that would disrupt a game that is still supported by the operating system I choose to use.  I also don't assume, others think or put much effort into the threads they post on this or any subject, by their ill-represented logic.  (e.g. "EA sucks, I hate EA")  yup you got me there.  

Whether I am tethered to the same ill-fated, ignorant comments as fellow posters, is to be decided, but I do know that in the world where I install, reinstall and play video games, I assure you, I am well thought out and logical.  

Besides, you'd be in denial if you honestly thought this isn't bunk.  Even if as the above poster points out, its not about the DRM in the article, the first comments focus solely on that with no informed information.  



while you were thinking so slowly you forgot about the number one reason why DRM sucks, which is that your game will only last as long as the activation servers.  If there was some garauntee that EA would post a crack online if they ever deactivated their servers then the DRM would be slightly more palatable.  It's true that you might not want to play your old games, but there are certainly some old games worth playing still, and if this DRM continues then someday they might only be enjoyed by pirates.



Nothing, I repeat nothing, will make DRM in any way palatable for me. The first guy in this thread sounds like a dipshit.  If he is happy supporting DRM fine.  The idea that a game publisher can tell me how I can and can't use a game I bought just pisses me off.  I accept that they can tell me I can't copy it for a friend as a necessity for business to continue operating.  If I were a software publisher I would feel the same way.  However, the ridiculous extents they have gone to control my use of it is way beyond what I consider acceptible.  I have all but stopped playing games on my PC for that reason.  I don't have tons of cash to spend on gaming these days anyway, most of my gaming dollar has to be very well and carefully considered.  I usually end up buying games for my 360 at the used game store after they have been out for a long time and I can get them for half price.  However, I did recently discover that STEAM isn't as evil as I thought it was, and bought The Orange Box.  I never got to play Ep1 or Ep2 for HalfLife so all in all that was a great deal for me, got a LOT of fun out of it.  I just need to make sure they don't include any other DRM malware in any of the titles on their store and I might finally get to play Crysis.



Something to note: This article isn't more "whining about DRM." Instead, it focuses on Epic's decision to not port something to the PC because of piracy's influence, and how there are things that are much worse than DRM.


Keith E. Whisman

Well with games for Xbox 360 emulators will eventually be made to allow play on a pc. Same thing with PS3. So go ahead and quit making PC games. They'll still get played on PC anyway. I can play Sega Genesis games, Nintendo games and Atari Games on my PC now through the use of Emulators and Roms or ISO's in the form of Zip files. These emulators play the roms in the zip files on the fly. Same thing can be done. Just give a few hundred hackers some time and it's done.



I cannot stand how game companies are screwing over PC Gamers! I hate consoles and will never buy one again. I gaming is forced out of PC I will just lift weights more or play at a friends house lol.




EA sucks. I hate them....Not just for their DRM, but the fact that you can't skip over the EA logo in games without deleting files from your game installation folder. Wimper...Wimper....I wonder what would happen if a dev released a game with no DRM. It would be cool if people would buy it to support antiDRM.  



i understand the DRM part but are you really to lazy to sit through a 4-7 second logo screen



Stardock makes some great games that are completely DRM free.  The DRM infection isn't exactly complete, but it is at crisis levels for sure.

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