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Achievements or random drops – pick your poison. For many Team Fortress 2 players, both methods of unlocking unfortunately miss the sweet spot, and for some, they miss the sweet spot, swerve off a cliff, and end up in a hospital where Hannah Montana’s the only thing on TV ever. Valve, of course, knows this, and is working to placate its players – even if that means just handing them weapons with no strings attached.
"It's good for delivering items to newer players over time, so they're not swamped with choices when they're starting out, and they're not required to grind achievements to get them once they reach the point where they want to start making strategic choices," Valve’s Robin Walker said. "For competitive players, it's obviously a bad way to deliver items."
"At the very least, future packs will allow you to use achievements to get the new items, but we might move to a mode where we just give them to you," he added. "As part of our goal of supporting tournaments more, I think we'll probably add better tools for them to control exactly what players can and can't use within matches."
So, would you rather receive free items than deal with TF2’s increasingly convoluted unlock system?