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Valve Explains TF2’s New Item Drop System, Promises Upgrades and Fixes

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Things recently dropped by Valve’s new TF2 item system, according to players: duplicates, duplicates, and the ball. And while jumping through achievement-based hoops in order to earn new gear may not have been optimal, at least it made sense. The same couldn’t be said for random drops – at least initially. Thankfully, Valve has decided to pull back the curtain and give us the nitty-gritty on the little orange men who run its drop system. Here’s what the developer said:

"[The] new system watches the amount of time that players are playing TF2, and gives them a chance to find items at regular intervals," wrote Valve's Erik Johnson. "They aren't guaranteed to get the item at those points, but they have a pretty good chance."  
 
How are these “regular intervals” decided upon, though? Johnson explained:

“When we were tuning this system we first looked at the average amount of time that players spend playing TF2 daily. From there, we set the goal of most players having around 20 items in their inventory after a couple of weeks of play. If you're someone who plays a lot of TF2, you're going to get items a lot faster than that.”

Also, if you thought Valve’s hot streak had finally ended with the drop system’s shaky start, fear not. As usual, Valve plans on tinkering with the thing’s inner workings until every rusty bit is replaced with solid gold. Planned improvements include item trading (bye bye duplicate items), more rare items, and some kind of way for players to “influence the system so they can work directly toward getting specific items” that’s not called achievement-grinding. Currently, Valve’s goal is to bring all of those upgrades into the mix before the next class pack.

Well, sounds like there’s no longer anything to complain about here. Back to pacing a hole in the floor and muttering about Half-Life 2: Episode 3, then.

COMMENTS:8
COMMENTS
avatarI bet this is totally not

I bet this is totally not what they had in mind. As it is, I just enter a server, spectate, go to work, come home, and hope I've gotten something I actually wanted. Sure there were those acheivment whores out there, but at least there was a reward for going out of your way to do some (sometimes) abstract things. Now the acheivments just seem pointless to me.

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avatarSpectating?

Gaining item through spectating is bullshit. I'm not a proponent of achievement whoring, but at least that involved actually playing.

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avatarI actually liked the old

I actually liked the old system better. This new randomness sucks in my opinion and I'm not the only one who thinks so. I found a Huntsman (awesome) and a Razorback (mildly cool, but still AWE..good) Hopefully we'll be able to go back to the old system.

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avatarCrap, I already deleted my

Crap, I already deleted my duplicates.

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avatarI was playing for about an

I was playing for about an hour with the spy and received the sniper shield. Random I guess....

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avatarYeah... I've heard you can

Yeah... I've heard you can just spectate and it still gives you items. Anyways I got the new Spy watch this morning, but I'd really like some sniping gear since I don't play Spy...

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avatarSigh...

Been playing for 3 days and haven't found squat. Just my luck...

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avatarteam fortress 2 videos

anyone seen Meet the sniper or any of the other ones, they are funny, you should check them out.

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