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No offense, publishers, but you can kind of be a pain to work with sometimes. So says Valve’s Gabe Newell, and we agree with him. Fortunately, good ol’ Gabe also has a solution to the developer-solution problem, and is very handsome.
“One of the areas that I am super interested in right now is how we can do financing from the community. So right now, what typically happens is you have this budget - it needs to be huge, it has to be $10m - $30m, and it has to be all available at the beginning of the project. There’s a huge amount of risk associated with those dollars and decisions have to be incredibly conservative,” he said.
“What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.’”
Thus, he concluded, gamers would sacrifice their piggy banks only to game ideas they really like. Ideas lacking in the money magnetism department, then, would weed themselves out and never make it to market.
So, would you drop a few of your hard-earned dollars into an unproven concept? Honestly, we’re not sure how we feel about it. For instance, we doubt we’d have thrown cash at “A plumber who eats mushrooms, grows taller, and turns turtles into shoe-shaped putty,” and look how that turned out. With great power comes great responsibility, and we’re not sure if gamers are ready for that.