Tripwire President on Steam: “If That’s Exploitation, I’ll Take A Little More”
Posted 10/10/09 at 01:44:14 AM by Nathan Grayson

A couple days ago, we published a chat with Gearbox Software’s main mouthpiece, Randy Pitchford. And boy can he talk. And when he talks the talk, other people get to talking too. Especially when Pitchford launches a few verbal volleys in Steam’s direction – calling it a “money grab” -- as he did in our interview. As a result, Tripwire Interactive (Red Orchestra, Killing Floor) president John Gibson has decided to fire back.
“Is Valve exploiting independent developers? In short: absolutely not. Without pulling any punches, I can say with certainty that if it weren't for Steam, there would be no Tripwire Interactive right now,” Gibson said, explaining that he believes Valve has “kicked off an indie revolution.”
“Randy's statements suggest that small developers are getting ripped off through their royalty rates. Without breaking any non-disclosure agreements, let me just say that our royalty deal was great, and is in line with what I understand that other digital distribution services are offering.”
“We have never had a situation where Valve downplayed our competing titles. On the contrary, they have done a great job of promoting our games on the front page of the Steam store and through the pop-up advertisements on Steam.”
Gibson also emphasized that all publishers find themselves awash in the murk of “conflicts of interest” at some point or another. “With console digital distribution, Microsoft and Sony have a complete monopoly on their platforms, and both companies make first party games. At least Valve has competition on the PC,” he added.
Gibson’s full response is available for your perusal over at Gamasutra. It’s definitely worth a read.
I can remember Pitchford
Submitted by tehR0XX0Rz on Sat, 10/10/2009 - 5:47am
I can remember Pitchford making false claims about the performance of the original Halo, when he headed that development team. He claimed to run the game smoothly at 1600x1200 with everything maxed out, when in fact there was no PC on the planet capable of pulling that feat off, not even for two years after the release of the game (the games's shader technology wasn't even hardware supported by video cards for about a year and a half). When one online review called Gearbox out on these claims, someone (probably Microsoft) got to them and had the article censored.
So, Pitchford is a lying drama queen. You have to take anything he says with a grain of salt as oversized as Pitchford's ego.
Lmao 1600x1200?? Sounds a
Submitted by DBsantos77 on Sat, 10/10/2009 - 10:24am
Lmao 1600x1200?? Sounds a little bit too much for what is it...2001? Lol
E MACHINES UNITE!
-Santos
Halo 1 for PC came out in
Submitted by Nuxes on Mon, 10/12/2009 - 7:25am
Halo 1 for PC came out in 2003. I remember playing it at 640 just to get a decent framerate, because it was so badly coded.
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