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Tomorrow’s Team Fortress 2 Forecast: Expect RPG Elements and Hats

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(Disclaimer: Tomorrow, in this case, refers to any point after today. After all, Valve’s not so great with providing release dates, so – surprise, surprise – these items will be ready when they’re ready.)

After a recent patch saddled Team Fortress 2 with a mysterious 50-slot “backpack” – promising further instructions at a later date – players were left wondering what strange turns lied ahead for Valve’s cel-shaded shooter. Well, check your answers and make sure your name’s on the paper, because time’s up. In an interview with Shacknews, Valve’s Robin Walker divined Team Fortress 2’s future. The gist of it all: hats soon and RPG mechanics later.

Obviously, the backpack holds things, as are backpacks’ wont. (Though, in a game where sandwiches can be considered accomplices in murder, it’s always good to check.) Apparently, the deceptively deep storage device will play host to all sorts of items, beginning with your non-equipped head-slot items. For now, hats – scheduled for release before the Sniper update -- won’t do much more than give your opponents some stylish new targets, but Walker held out hope for more down the line.
 
“Right now they're all cosmetic only, but it's obviously more interesting if they become more than that, so we're still thinking about that. Shipping them without gameplay changes seems like a good way to tackle the first problem, which is to ensure we don't break our silhouette based class identification. It also starts us on another path that we're interested in, which is allowing players to have some control over their appearance.”
 
As for items with actual stat bonuses – as well as some fly threads for the remainder of your character’s bland, sensually unappealing form – Valve plans on taking things one step at a time depending on player feedback. If the wheel needs a +12 damage modifier, it’ll get one. Otherwise, why reinvent it?
 
Other important tidbits: Unlockables won’t be coupled with achievements anymore, more “Meet the” videos are still on the way, and deleted backpack items won’t be gone forever following the next patch.

Information overload, right? Well, process it and then come back. In the meantime, we’ll be redrawing this comic with TF2 characters and drinking in the sweet taste of possibility. Valve, please. We need this.

COMMENTS
avatarHuh?

"Obviously, the backpack holds things, as are backpacks’ wont."

 Does this not make sense only to me?

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avatarThis reminds me of funstuff

This reminds me of funstuff from Urban Terror.

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avatarWhat i'm wondering, is what

What i'm wondering, is what the heck are they doing with releasing the upgrades without having achievments. I think they should have to earn them like they have in the past

 

mitpatterson

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avatarso, shat awre they doing?

so, shat awre they doing? trying to make it like battlefield heroes?

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avatarTypo.

"We'll redrawing this comic"

 Which means "We will redrawing this comic..." 

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avatarFixed.

Taken care of. Thanks!

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avatarI'm only really worried that

I'm only really worried that casual players like me will be further set back from the achievment hunting players if these items give any kind of stat bonuses. However, they're Valve and I'm sure they've thought about that. I'm looking forward to at least modding my appearance a bit.

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