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There ain’t no such thing as a free lunch. And there ain’t no such thing as a free MMO, either. But there is such a thing as an MMO that doesn’t slowly-but-surely siphon a small fortune from your bank account, and it seems to be all the rage these days. Dungeons & Dragons Online rolled a last-minute, tide-turning 20 by giving the boot to its subscription fee, and Lord of the Rings Online seems poised for a similar resurgence. But what about the perennial king of the subscription-based MMO hill?
“At some point, it may not make sense for us to have a subscription fee,” World of Warcraft lead designer Tom Chilton told PC Gamer.
Of course, at this particular moment, 11.5 million subscribers say it still makes plenty of sense. In fact, many have speculated that subscriptions are going the way of the Dodo precisely because Blizzard’s hogging all the potential subscribers. Chilton, however, doesn’t buy it.
“I feel like they’re doing that to compete with other games that are on a similar subscriber level to what they were at. I imagine that when one of them went free to play it cannibalized some of the other subscribers. I can definitely imagine that being the case with World of Warcraft. If another game comes along and blows us away it may not make sense for us to have a subscription fee. Or even further down the line, when we have another MMO out.”
For now, though, keep on pinching those pennies. If it ain’t broke, don’t fix it, after all, and WoW’s the most well-oiled machine on the block. And besides, we all know where that money’s really going. Yep: Warcraft IV. Please, Blizzard? Pretty please with a reactivated WoW account on top?