Rumor: Microsoft Killed PC/Xbox Cross-Platform Play Because “Console Players Got Destroyed Every Time”

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festre

Back in the day, I personally remember getting pwned when playing quake3 on the Dreamcast system. I asked my opponent why i couldnt kill him. He replied, "Cuzz I use the keyboard and mouse." I then immediately went out and bought the keyboard and mouse for the dreamcast system!! Players would then ask me to leave the server because they knew mouses dominated. Dreamcast was the last console I bought. Until I find the next console that fully supports a keyboard and mouse, I will continue to be a PC gamer.

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AKap64

Require PC gamers to use a USB xbox controller, i do it all the time for racing games

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mesiah

It's a no brainer that Keyboard / Mouse is a much more quick and precise form of control. The keyboard part doesn't have alot to do with it, but the mouse does. What I don't understand is, people always talk about the manufacturer needing to implement keyboard and mouse support. But the xbox is technically a computer. I know for a fact that it can and will support input from a keyboard. I have never attempted hooking a mouse up to it, but I bet it can support the mouse just fine also. The problem is, the companies who write the games do not write in support for keyboard and mouse. Anyone who has played Final Fantasy 11 on the xbox 360 or even the ps2 knows that if you plug a usb keyboard into your console, it works just like it does on a pc. All of the buttons work exactly the same. You can type just like normal. WASD can be used for movement. Alt / Control combination can be used for macros. The difference between ffxi and other games is that SE decided to write in support for the keyboard. I'm sure the same would go for a mouse. So, instead of looking at MS and asking for KB+M maybe we should start asking the game developers why we can't have it. I'm sure they will tell you its because it wouldn't be fair to those that don't have it.

 

Now, I have a better solution for this entire mess. Game pads have their advantage. They are small, portable, and put all the right buttons just where you need them. KB+M has 2 advantages. Lots of buttons  for more commands, and the lightning fast precision of mouse movement. The later is the real defining advantage. Most games these days don't need a million buttons. So, what I propose, and I wouldn't be surprised to see this in the next gen console, is a controller that replaces the right analog stick with a large track ball. A track ball would give you all the precision of a mouse and still keep it hand held.

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Mark Hanchey

The mouse has the advantage for several reasons.

Controlling anything with just a thumb is not going to be accurate. The thumb has only a few muscles that control it and they are very small which limits the total length. When you limit length you limit accuracy. Imagine a rope 10mm long that you need to divide into parts of exactly 1mm so you have 10 pieces total and apply that as being the muscle length and the increments that the brain can control the muscle, your accuracy 1/10th for each movement.  The hand has over 10 muscles controlling it. Some that are as long as your forearm. In the rope example that means the rope is now 100mm, divided up you get 100 pieces or applied to the muscles you can control the movement in steps of 1/100th. 

Range of motion is also much larger. Gamers focus on their hands when playing but if you move your mouse and watch your upper arm you will notice that it takes muscles all the way from your shoulder down to move your hand. That is a lot of individual muscles that the brain can tweak to put the hand in just the right place.  

You cannot get the same accuracy in fingers on a trackball or other devices because the total length of the muscles that controls them effects the accuracy. While the hand is more accurate than the thumb it can work against you if you have the sensitivity on the mouse too high. If you attempt to limit the movement of the mouse to an area too small then will not make full use of the muscles that control the hand , cutting back on the number of muscles the brain can use to influence movement.

 

 

I am waiting for eye tracking to improve , that will be the holy grail of pointing devices. Your eyes already follow the pointer on screen as you move the mouse. Tracking where the eye is looking electronically will allow the pointer to move to wherever your eyes focus on  the screen with almost perfect accuracy and next to no repsonse time from the brain.  You play a FPS and see a guy out of the corner of your eye. As soon as you focus on him , less than a few ms, you are aiming at him  VS focus on him , move muscles that move mouse or thumb . 

It might be so good that they would have to add delays to simulate using a real world weapon.

 

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JohnP

As a matter of fact, I do well with a mouse but have yet to master even the rudiments of trying to use the MS game controller on anything except MS Flight simulator. Just too frustrating trying to get the cursor where I want it.

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americaeh

Well if microsoft really wanted keyboard/mouse support it would let you assign profiles for each games that map buttons on the controller to a particular key. ex. A=space joystick=wasd etc. Think Xpadder but backwards

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TrackBallGT

Bring It Punk!

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ShadowDragoonFTW

I think the only real problem with the trackball is how much sensitivity is on it. If you set it up like normal console controls, and just use the trackball to control up/down/left/right looking, then it should work great, with proper sensitivity setting. Maybe even swap the left stick with one as well. Make side-dashes and tight turns a lot easier, albeit the left trackball would have to be much less sensitive, or it would get too jerky.

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Slugbait

When looking at history, one might conclude that MS actually abandoned PC gaming altogether. We all remember that when Win95 launched, MS was ready with DirectX games to show it off (while we were all still playing Doom, Duke Nukem 3D and Quake in good ol' DOS). For Windows to truly succeed, MS knew that Windows needed to be able to play games, and get everybody off the 16-bit bus (pun intended). Windows gaming didn't really start to take off until DX5, but MS was always there with games.

Until DX10, that is. It's one thing to not have any third-party developers releasing DX10 games at Windows launch (or the first year of sales, for that matter), but MS was completely absent this time. Their gaming division was basically killed off, with only Flight Simulator still being developed (and we all know what recently happened to THAT team...).

E&D got all the money, and the goal was to bridge with the living room. Xbox Extender actually worked, for most things. The vast majority of consumers don't care about the console's muscle under the hood, they only care about the games (the Wii is an excellent example), so MS pushed Xbox ahead of all other priorities when it came to gaming. It's common for console manufacturers to sign exclusive contracts for games, although we sometimes get a "delayed" release for the PC version.

The bottom line is that Microsoft forgot that games drive hardware advancements and sales. And that hardware needs an operating system. If there are no games for the operating system, what happens to Windows?

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BAMT

I think that's why so many people still use Windows XP for games: Microsoft's new DirectX for a new Windows didn't quite work this time around, and developers kept making DirectX 9 games that were compatible with XP. If they had used DirectX 10, XP gamers would really feel the pressure to upgrade. For instance, the only time I was faced with pressure to upgrade was to try a space game of some sort that had a free weekend of Steam. (I didn't bother upgrading for one dumb game.) However, I don't think this failure will affect the future of Windows at all; no matter what version of DirectX one is using, it's still on Windows (mostly), thus there are no lost sales. Unless upgrades are being counted, even if there are lost sales in this case, users are still on Windows.

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AceTankkiller

Chandlered

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dracx619

i just cant do pc gaming anymore, the strain on my wrists gets to crazy for me and since i already work all day with a computer, i just cant do it at home so console games for me. plus i like to be lazy and lay on the bed while im getting destroyed, yeah, i stink about 45% off the time...

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tomastaz

Haha this is what you consle-tards get for trying to go against a mouse and keyboard

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Talcum X

KB + mouse beats gamepad any day.  DUH

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aCi11i3s

I couldv'e saved you guys the time and energy on this article and research.  This is common knowledge, but for those who live in "console tunnel vision."  However, I would love the opportunity to pwn my friends in BFBC 2, who believe their xbox controlers are epic.  lol. 

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savior

Thank you, just adds another winnable arguement on how PC owns Console...

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Shadai

You know, all my console gamer friends laugh at me when I tell them I could destroy them at any FPS they wanted to play if I could lose this damn wheelchair (the controller).

Look who's laughing now.

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kiaghi7

It's a proven fact...

 

Mouse/Keyboard Vs. Controller in FPS games universally results in significantly higher accuracy for the Mouse/keyboard users because it's a more direct analog of the indiviual's movements. No analog stick can replicate that regardless of sensitivity settings.

 

It's nothing to do with PC Vs. Console specifically, merely the method of interface. After all, an Xbox360 is nothing but a PC with training wheels anyway, it's quite literally built like a PC with all the identifiable parts, simply closed architecture.

 

If PC and consoles are going to be pitched against one another both control schemes are going to have to be made available to both platforms so nobody can gripe that they don't have an option, and so that the truly best method for a given game or individual's taste is offered. For FPS games, it's no question the KB/Mouse answer is the only viable option, but for some games like racing games I can easily see controllers doing quite well, and perhaps steering wheel controllers (for console or PC) faring among the best if not king of the hill. So it's not absolute across all genres, but for FPS KB/mouse is king.

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Spartacus

I was looking forward to destroying console kiddies.

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BAMT

Considering Microsoft owns both sides of the battle, they probably want the war to be long and lucrative.

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I Jedi

You forget the PS3 and Wii, in terms of the console market. Not to mention the new competition from OnLive, if that ever picks up. I think Microsoft would be better off not weakening the PC market too much, as they could lose the battle in the console arena.

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BuLLg0d

Whats the maximum dpi for the controller on a 360?  My mouse can do up to 1800 dpi.  I grew up a console gamer (Think Atari, Nintendo, Sega Genesis), but moved to the PC with FPS games.  I admittingly know nothing about movement speed (mouse look) on a console but would imagine it is somewhat lagged compared to a mouse. I really don't know enough to comment. It just seems obvious PC gamers would eat consolers for breakfast in an FPS game.

 

What I do know is that consoles have stagnated the PC  gaming market creatively. Ports are killing me! So, in saying that, who is really eating who?

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I Jedi

This truly is nothing new in terms of tech. history. Both sides have been struggling for power against one another since the early 90s. Truth is, sometimes the PC makes larges leaps forward and vice versa. Neither side is going to anhiliate the other one out completely.

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I Jedi

To begin, I use to be a big-time player on the console systems, and I am now a full-time gamer on the PC. I know first hand how much better the PC setup (mouse & keyboard) is compared to its counterpart: controllers. A lot of us can say that we know how much better a PC is in many respects when compared to console systems. The only "true" thing console systems ever had going for them is that their system's are proprietary to their games, in that you always know your console is going to be able to play that disk made for it.

I own an Xbox, and I can definitely tell you that I rarely play it because of lack of enthusiasm for the control setup and online play.

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Vano

The only type of games where console could possible dominate is street fighter type or racing.

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bingojubes

is that why there was no HALO 3 for PC?

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kiaghi7

Well, possibly, but more likely it was that the entire Halo series is a sub-par derivative rip-off of Unreal which came out well before and was/is a better work. The two Halo games on the PC are shallow, clumsy, and mediocre at best compared to the actual great FPS games that the PC already had.

 

Everything Halo supposedly did right was already old-hat on the PC, so by the time it came to the PC, it was passe. Taken on its own merits, it's a decent shooter, but on the PC it is just another drop in the ocean.

 

If Halo 3 is ported to the PC, it will fare about as well as the first two, modest sales and luke warm interest particularly in the light that now everything it's doing is being done better in other games. If you've gotta have graphics appeal Halo 3 need not apply on the PC, "high resolution" on TV's is commonly considered average of not LOW resolution on PC's, and the Xbox360 would sputter and die under 16x FSAA and Antistropic filtering, but even with all of that in effect it won't polish H3 up to the visuals of the PC's stunners.

If you've got to have vehicular combat, it's old-hat for all too many FPS games at this point, and many of them far more elegantly than Halo's answer.

If you're looking for a good story, then why did you start playing Halo in the first place? (ZING!)

 

 

 

At the end of the day, Halo was a good idea when it was being developed as an MMO-FPS game. When Bungie lobotomized it and pretty much ripped off Unreal verbatim just so Xbox could have one killer-ap, that solidified what the game was going to be forever, and its evolution pretty much ceased when Microsoft decided it was going to start a Halo assembly line...

 

Coming this fall "Halo Kitchen: Cooking with Master Chief"

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BuLLg0d

I watched , with anticipation as Halo was being developed by Bungie for the PC. I was amazed at the graphical feats they were pulling off, amazed by the story line, and just basically pumped for it to release and then your right, MS bought it up, butchered it,  and marketed the Halo Franchise onto items that probably made Gene Simmons of KISS jealous for not thinking of first. 

I did enjoy the original Halo when it came to the PC and consider it worth the money spent even though it wasn't the same game anymore. But I didn't chase that "upgrade to Vista and DX10" carrot they dangled in front of me when Halo 2 finally made its dated ass onto the PC.  I quit caring at that point. 

 

 

"saw ducts"

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mkarias1

I don't own an Xbox but know people that do.  It would be great if PC & Xbox gamers can play each other.  I would be more interested in a first person shooter game so if this reason is true, I can see why console players maybe shying away.  But like Nathan stated, have different servers for those who wish to play against keyboard & mouse and those who do not.

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