Rumor: Lag Proving a Buzz-Kill for Natal?
Microsoft's Project Natal looks to make air guitar a bona fide gaming skill, as well as all kinds of gestures applicable to a "controller-free gaming and entertainment experience." But before Natal can get to that point, developers have to resolve a potentially crippling issue with latency, says news and rumor site Fudzilla.
Citing sources who "wish to remain nameless," Fudzilla says Natal's sensor-based control scheme could suffer from lag as much as .08 seconds to .12 seconds, most often hovering around .10 seconds. That might not sound like much, but it's enough to create tracking problems for fast paced titles.
Keep in mind that Natal hasn't shipped yet so there's still plenty of time to iron this and any other bugs out. Playing the part of Pessimistic Patty, Fudzilla says even while development continues, "it is doubtful that [the lag issue] will be able to totally be eliminated." Our take? We'll reserve judgment until the thing actually ships.

Image Credit: videogames.co.nz
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IFLATLINEI
February 25, 2010 at 9:07am
What do you mean you knew Microsoft was going to screw this up? All this motion sensing BS is a fad and a failure. This tech isnt going to win over any hardcore gamers and like this latest attempt at 3d its a waste of time, energy, and resources. Typical of these big companies though. Lets try to develop somthing else and forgot the fact we already have products that need improvement and perfection.
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jmilest
February 24, 2010 at 8:24pm
I'm surprised they even developed the product as far as they did without making sure the technology could keep up with its user's movements first. What a blunder!
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winmaster
February 24, 2010 at 1:14pm
I knew Microsoft would screw up Project Natal.
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