RIP, APB: All Points Bulletin Shutting Down... After Less Than Three Months



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I'll stick with Guild Wars, Lord of the Rings Online and D&D Online. They're all free! Well, Guild Wars you have to pay for the software, but after that, NO monthly fee and they don't charge you for extra content. You can pay for things like getting more character slots and extra storage space for your loot, but what they give you for free is more than enough.

Games like APB being released in an unfinished state is just a sad testimony as to how companies think they can make the quick buck and hope that the consumer is stupid enough to stick with it and wait until the product gets "fixed" in what we in the software development community call "the warranty period". It sucks, shines a bad light on developers and just flat out shows that companies do not care about the customer.

Let this be a lesson to any other company that is thinking of doing the same. 




What's happening to the source code? The models/textures/sounds? This would be a great project.



Its this crap that is dooming the mmo genre. Since every company who has even thought about making a software title saw how much money blizzard rakes in every month from their WoW subscription they have all been trying to get in on the action. They aren't interested in game sales, they are interested in subscription fees. A regular game gives a big blast of profit at release and then fizzles out. Successful MMOs are the gift that keeps on giving. These companies are going into things with just enough capitol to get the ball rolling and expecting customers to fund their game development and testing through subscription fees.

Companies are quickly figuring out that the consumer isn't going to continue to pay for non-functional products. They can't just close their eyes and pray they hit one out of the park in the bottom of the ninth. Final Fantasy XIV is set to release next week and that game barely has functional controls. When big companies like Squeenix, which is known for delaying titles until they are perfect,  are rushing titles out the door we are in trouble.

The one beacon of hope shining in the distance is Bioware. A lot of people are frustrated with the extremely slow time-line that bioware has been following on The Old Republic. But to me it shows that they are dedicated to putting out a masterpiece, not something that slowly morphs into a playable game over the course of a couple years, and certainly not something that goes belly up after 3 months.



At least Hellgate: London lasted for more than a year before the servers were dumped.



HellGate is coming back in a new incarnation.


Peanut Fox

You referring to The Secret World?



"Together we were building an absolutely amazing game..."

And this is the friggin' problem summarized in half a sentence.  The game was released UNFINISHED.  This is a disturbing trend in MMO's of the last few years and it's the reason I won't touch one now that hasn't been out for at least 6 months.  I get that these are living worlds that require constant updates and tweaks, but if you can't release a stable client and you end up cutting out half the content you promised before beta (I'm looking at you, Funcom!), then expect to fail.  I'm not going to pay you for the privilege of beta-testing your game for you.  Pull your heads from your collective game-developing asses and get your shit together.



Zachary K.

"The game was released UNFINISHED."

thats what turned me off of STO



If they only had enough cash to operate for three months after they released, that means they were basically out of money and were hoping for enough success that someone would either buy them or invest in them. If they didn't ship anything they were doomed. If they shipped it as-is, they at least had a chance. It didn't work out they way they wanted but it doesn't look like they had a choice.


Peanut Fox

Sure would have been nice to let the folks that spent $60 or more for added play time that this thing had a high probability of failing.  It's hard to feel sad for them when they knew the game had serious issues before launch and that the chance for failure was high.  Didn't stop them from collecting gamers dollars under the guise that everything was A-OK. 

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