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QuakeCon 08: id Developing Two iPhone Games: One RPG, One a "Graphical Tour De Force"

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In his QuakeCon 2008 keynote today, John Carmack stated that he thinks the iPhone developer's kit is much better than the ones for Java or Brew-based phones. In terms of pure graphics, the iPhone is roughly the equivalent of a Dreamcast, said Carmack. It's feature set and horsepower can deliver what gamers saw on the PS2 or original Xbox, especially since it has a lot of RAM.

Originally, Carmack contemplated porting Orcs and Elves for the iPhone, but he didn't want to devote 3 man-months to make it happen, when he wasn't sure the company could make the money back (Carmack estimated that only about 15% of the QuakeCon audience had iPhones). Instead, id has plans for two new iPhone games. One will be an RPG syle game, and the other a "graphical tour de force." This second game will be beyond anything you've seen on the PSP or Nintendo DS. No release date was announced for these tiles, only that they were in early development. 

Carmack's enthusiasm for for mobile gaming was readily apparent in his keynote. He's excited by the success of iPhone game sales, and hopes that the iPhone will drive other providers into making better hardware. 

For more QuakeCon coverage, check our keynote liveblog!

COMMENTS
avatarHi-End for IPhone !

http://www.mobaline.com/iphone-ringtones.html

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avatarWindows losing the mobile gaming market?

Windows Mobile has been around quite a bit longer than the iPhone. I have WM6 on my Palm Treo 750, and it handles at least one impressive 2D game I've downloaded. But now that I think about it, I've never seen 3D on this phone, so are most WM6 users pretty much shafted unless ID decides to recode their entire game for the next generation of Windows Mobile?

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