Fresh Studies Establish Value of Games, Link Violent Games and Violence
Posted 08/19/08 at 12:18:40 PM by Pulkit Chandna

Cognitive and Perceptual Skill Enhancement: A couple of psychologists at the Fordham University, namely Fran C. Blumberg and Sabrina S. Ismailer, studied problem-solving patterns among school children. The study involved 122 kids from 5th, 6th and 7th grades, who were made to play games they hadn’t confronted before. They came to the conclusion that younger kids don’t only take playing videogames as a leisurely activity like older kids and adults but also set short-term goals for problem-solving. And thus benefit greatly from video games.
Hyper-Dexterous Surgeons and Violent Gamers: It is a well known fact that gaming is used as a training exercise by top surgeons to increase precision. That enhanced precision coupled with improved dexterity has a positive impact on surgical error levels, according to a study. The research paper presented by an Iowa University psychologist duo, Douglas Gentile and William Stone, also studied high school and college kids apart from laparoscopic surgeons.
The kids that play violent games tend to be inured to the violence and prone to violent behavior, according to the research. On the other hand, the ones that play more benign games are less prone to violent.
Scientific Reasoning and Gamers: A study by two University of Wisconsin researchers, Constance Steinkuehler and Sean Duncan, took stock of scientific reasoning capabilities of World of Warcraft gamers using their discussion on WOW forums. They found that 86% of gamers shared their knowledge with each other and a 58% indeed used orderly and analytical methods in their discussions about the game. Hence proved, games also foster scientific reasoning.
Image Credit Seoul.Go.kr
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