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PC Mirror's Edge Bounds Over Consoles, Gains Robust PhysX Support

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Mirror's Edge may not be wall-running onto PCs until January, but at least it's sticking the landing. Today, DICE announced that -- if your machine has the cojones to run it -- Mirror's Edge will support PhysX's Newtonian prowess, giving Faith's PC adventure console-eclipXing effects.

"With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles," read the press release.

But how's it look? Well, GameTrailers has a new trailer if you'd like a tantalizing taste of the eye-candy.

So then, MPC readers, now that DICE is sliding a few pieces of realistically billowing cloth under the table, are you cool with the seemingly arbitrary delay? Or is your rage simply too fiery -- fueled by your 143rd run through Mirror's Edge 2D and the completion of our your stark white Mirror's Edge skyscraper case mod, complete with custom Faith action figure?

COMMENTS
avatar**Last Comment**  Amen

**Last Comment** 

Amen brotha. Amen.

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avatarIts fine that it comes out

Its fine that it comes out in January, there're too many games out right now to enjoy them all when exams are so close.

I'll gladly pick it up in January when I have more spare time.

PhysX is nice too since I have SLi 8800GTX's to put to good use.

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avatarPhysx's strength is

Physx's strength is simulating cloth, but particle physics simulation of fog and smoke are still a sorry sight, as they have always. "Interaction" with smoke and fog still looks like your just kicking around translucent balls of cotton, its such shame, and that won't change until hardware acceleration of physics progresses further.

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avatarIt looks good, but I wonder:

It looks good, but I wonder:  how linear is it?  Is the game like a big map or does it somewhat force you to take certain paths?

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avatarI think this game will put a

I think this game will put a new face on the world of gaming, the best looking game Ive seen, even though its partially fantasy, it still is a mind boggling game, and the PhysX makes it even more of a thrill to bite your teeth in. Im building a computer and its going to be to play this game, a 3 PCI-E slot Mobo, newest GPU out, a Soundblaster Fatality extreme, and a (PhysX card?)

  •  Do any new Mobos come with PhysX like on-board or anything or do the GPU's provide it or do you need a specific card?

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avataryou can get the ageia physx

you can get the ageia physx card. for the most part the gpu handles physx on normal machines, but there IS a physx card out there.

 

edit: youd be better off going with a badass video card.

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avatarMore specifically, an nVidia

More specifically, an nVidia graphics card. ATI uses HAVOK technology, but it isn't the same, so their cards do NOT have PhysX. nVidia purchased ageia and thus will be the sole providers of it. Any card from the 8000 series and up support it.

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avatarif this game isnt total crap

if this game isnt total crap i say we start a petition to have this replace crysis on mpc's benchmark tests. lets see dm 2009 with this game.

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avatarThe problem with replacing a

The problem with replacing a well-known benchmark is that we already have a wide range of products tested against it. The numbers across numerous hardware products and rig variations can be easily compared right now. So when new hardware comes out (such as the Core i7) we can immediately see the benefits of upgrading. Starting with a new benchmark will provide very little at first. Besides, Crysis still bitch slaps most rigs, so it's probably a more relevent benchmark. As long as they don't change the engine to the Warhead version.

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