Nvidia Reveals 3D Vision for Glasses-Enabled 3D

Today Nvidia announced their wireless 3D solution aimed at games, photos and movies, GeForce 3D Vision.
GeForce 3D Vision will work with “the new pure Samsung and ViewSonic 120 HZ LCD monitors, Mitsubishi DLP HDTVs, and the DepthQ HD 3D Projector by Lightspeed Design, Inc.” And instead of working on the principles of polarized light, it will work with a sequence of high-speed LCD shutters in a pair of special glasses that will alternate on a timed sequence along with the images as they’re displayed on the monitor.
Nvidia’s newest step into the 3D realm will be available starting today from online retailers such as CompUSA, Tiger Direct and straight from Nvidia.com. It’ll be priced at $199.
Image Credit: Nvidia
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Abstrakt
January 09, 2009 at 1:49am
can it run like a normal LCD, but at 120 hz.. or is that only with the 3D enabled?
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Shalbatana
January 08, 2009 at 8:21pm
My pr0n collection will never be the same.
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"There's no time like the future."
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KaylaKaze
January 08, 2009 at 4:37pm
LCD shutter glasses have been around like forever. I have a pair I bought many years ago for like $30. The only reason they'd need to be replaced is because A) Nvidia did a crap job supporting the 3D stereo drivers and B) they don't work with LCD or DVI technology (if the LCD screen is not polarized in the proper direction with relation to the polarized lenses, the screen is dark unles you tilt the screen or your head 90 degrees)
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jcollins
January 08, 2009 at 2:42pm
Well, since waterboarding has gotten the bad press, they had to find something else to take its place with... :P
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hogkill
January 08, 2009 at 1:13pm
I dont entirely understand. Can the graphics card easily change the camera angle for every 3D game, or only compatible ones.
I do get the effective halfing of fps, just don't see how the card can pick the angle.
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jcollins
January 08, 2009 at 1:50pm
Not sure how much you know about the 3d technologies out there. Essentially the way that most of them work is that they show offset images on the screen. You wear special glasses that filter each image separately to each eye (so if you only have one eye, it won't work). Your brain combines the two images you see into a 3d image that has depth. Doesn't always work great, and can cause headaches/tiredness (it's a bit gimmicky).
The source app usually has to have the capability of providing that depth information. I'm assuming the drivers may be able to do some faking of it as long as the depth info is there (ie. 3d games), but not sure how well that works.














