Nvidia PhysX Makes Its Way to the PS3, Wii
Nvidia has been quite the busy body in the console market as of late. Earlier this week the graphics chip maker announced it had signed a tools and middleware license agreement with Sony to offer its PhysX technology software development kit (SDK) for use on the PlayStation 3 console, and then two days later, made a similar announcement regarding Nintendo's Wii console.
"Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers."
Three months ago, AMD had painted a gloom-and-doom future for Nvidia's PhysX technology, saying "There is no plan for closed and proprietary standards like PhysX. As we have emphasized, with our support for OpenCL and DX11, close and proprietary standards will die."
AMD wasn't just being a wet blanket, as they weren't the only ones to question to closed standards when it comes to in-game physics. This makes Nvidia's latest partnership with two major console makers a particularly interesting one, which could very well end up seeing more widespread PhysX support trickling over to the PC as a result.
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Azruelli
March 22, 2009 at 6:43pm
Oh sweet jesus cactus of the gods I just threw up in my mouth five times.. ugh
And here comes the 6th.
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QUINTIX256
March 21, 2009 at 6:36pm
It won't (and can't) run on the gpu at all on either console.
You can have your recession. I'm not participating.
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AndyYankee17
March 20, 2009 at 7:12pm
doesn't the wii use amd computing and ati graphics? could provide some controversy with they're hardware guy
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HeartBurnKid
March 23, 2009 at 9:33am
The Wii uses an IBM processor, not an AMD one. It does use ATI graphics though, which is the important part here. So nVidia will be porting PhysX to ATI silicon? I'd be really interested in seeing that code make the leap to PC...
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winmaster
March 21, 2009 at 8:23am
The Wii does use an ATi GPU (and one that overheats easily). It's interesting that NVIDIA would partner with Nintendo when Nintendo is already partnered with ATi.
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The quick brown fox jumps over the lazy dog.
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Caboose
March 21, 2009 at 8:33pm
I've never had my Wii overheat...
-= I don't want to be dead, I want to be alive! Or... a cowboy! =-
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winmaster
April 10, 2009 at 3:34pm
Do you use WiiConnect24 standby connection? That causes the Wii to get warm in standby mode, damaging the GPU and causing artifacting.
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The quick brown fox jumps over the lazy dog.















