Microsoft: We Need to ”Step Up” and “Lead the Way” in PC Game Development
Games for Windows Lives! No, wait. We’ve used that one, haven’t we? Ok, let’s go with a demand of some sort. “Deliver on your promises!” Something like that. Oops, that one’s also an oldie. How about a nice, protracted metaphor about getting with your sister, then? Huh? We’ve done that too? Darn! Well, you get our point: Microsoft’s come to us on its knees begging for forgiveness time and time again, only to take baby steps toward improvement while everyone else makes strides. So forgive us for being a bit skeptical here.
“Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC. And in some ways we are doing that and in other ways we are not. So we need to step up,” Microsoft Games Studios’ general manager Dave Luehmann told MCV.
“We are putting some real investment and big IPs behind the Windows platform. We’ve spoken of the first three, Fable III, Age of Empires Online and Microsoft Flight. However we are not going to stop there.”
Microsoft, Luehmann explained, now hopes to test the waters in all sorts of new business models – Age of Empires Online being the biggest example – clearing the way for third-party developers to dive in as well.
Granted, between what seems to be an admission of “Yeah, we screwed up just a bit,” and some tangible, soon-to-be-playable evidence, this seems to be Microsoft’s biggest PC gaming push in quite some time. And whether the software behemoth’s sentiments are sincere or not, new business models like free-to-play mean fertile soils in which to plant its money trees.
The bottom line? We’ll get a few games out of it, at the very least. And who knows? Maybe -- just maybe -- Microsoft will actually stick around this time. We, however, aren’t getting our hopes up.
