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Microsoft Tries to Energize Silverlight Game Development with New Contest

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Microsoft received considerable buzz over its Silverlight web browser plugin during the Beijing Olympics, in which NBC opted to use Silverlight rather than Adobe's Flash to stream its Olympics coverage. But it didn't take long for NBC to run back to Flash once the Olympics were over, taking the spotlight off of the Silverlight platform.

Silverlight is back in the news, this time for a new contest Microsoft has launched at serverquestcontest.com. The contest is being aimed at Silverlight game developers age 16 or older and living in the U.S. To enter, eligible developers must create a user profile on the site, download the Software Development Kit, and then use it to create an online game.

Participants can submit up to three entries, each of which must follow a set of strict guidelines. These include a file download size not larger than 4MB and total file size of less than 10MB, resolution of 800x430 or less, the game cannot include any upload file aspects nor can it require or allow any external communication, it must be developed in Silverlight 2.0 and submitted in object/binary code format, and finally the game must clearly indicate to others that it is governed by the Creative Commons license. Phew!

The contest runs through April 30, 2009 (11:59 PM PST), with a voting period to take place between May 1 and May 14. Winners will be announced May 25, 2009.

Any budding developers planning to enter?

Image Credit: Microsoft

COMMENTS
avatarmicrosofts marketing

microsofts marketing department is so strange

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avatar"budding developers"?

"budding developers"? Somehow I don't see someone new to the development game (pun intended) whipping up a Silverlight game by the end of April. To be honest, a game requires a good understanding of many topics, not the least of which is C# (my preference), graphics, and animation (not a gif, but actual 'frame' manipulation). Possibly physics if they want to go that route. The logic is generally more technical as well, since very often objects will need to interact with each other.

Ironic story, though, considering I wanted to develop a Silverlight game with my 15 year old nephew, who actually is a budding developer. heh

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