MechWarrior Re-Launch Confirmed -- First Details!
The universe is a just place. MechWarrior is real. There will now be a short intermission in this news article, during which you are free to jump up and down, kiss random passersby, or thank/make a blood sacrifice to your deity of choice.
Done? Cool. So, as basically confirmed earlier, the game’s being developed by Piranha Games and former FASA boss Jordan Weisman’s new company, Smith and Tinker. Instead of joining the ranks of series like Final Fantasy, Call of Duty, and Mega Man with a five-quel, MechWarrior (notice the lack of a five on the end) will be a series revamp.
It’s set on planet Deshler in the year 3015 and sees you piloting a lackadaisical nobleman named Adrian Kohl, who will in turn (presumably) pilot mechs. When House Kurita decides to stake a claim on Deshler using the universal signal for “We’re going to kill you with robots,” however, Kohl’s family is murdered, replacing his party-packed lifestyle with one a tad more vengeance-centric.
Gameplay-wise, the developers are hoping to make every mech class useful, as opposed to simply allowing the biggest, heaviest mechs to rule the battlefield. You’re also encouraged to commit to a single mech, as doing so grants you experience points, which assist your accuracy and damage-dealing prowess. Apparently, the game will change based on whichever mech class you choose, though how it will change is anyone’s guess at this point.
So far, the Jenner (light class), Warhammer (heavy), Rifleman (heavy), and an Atlas Prime (assault) are confirmed to be lending their prodigious destructive talents to the game, with many, many more to come.
The only bad news here? No release date yet. We imagine the fog will clear a little once MechWarrior finds a publisher, but until then, we can only lick our chops and wait. To ease the immeasurable pain of longing a bit, IGN has a new trailer and some screenshots. Go look at them. We don’t mind. It’s for a good cause.