Leap Motion Controller Delayed Until Jule 22, Drats!

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JKirk

The email I got said JULY 22nd...not June...

"I wanted to reach out to update you on the status of our ship date. After a lot of consideration, we’ve decided to push back the date and will now be shipping units to pre-order customers on July 22nd."

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TheMissingPiece

I'm glad that they're taking time to perfect it, but I can't wait! I'm really excited to use this with Win8, because Win8 with a mouse and keyboard isn't too fun. :(

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Hey.That_Dude

I bet this is because HP wants to have first dibs at getting everything working perfectly. That way they have an advantage coming out of the release.

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zsargent

Landing a contract with a giant like HP probably means more testing, more questions, etc. It's only 5 weeks, anyway. If the product is the real deal, and it gets embedded into HP notebooks, they don't have to rush it out the door half-baked to grab market share ...

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Sparx10

Asus partnered up with Leap Motion back in January. They were the first ones to plan on putting this on their notebooks

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Obsidian

Ever since seeing the Oculus Rift (VR Headset) partnered with Virtuix Omni (omnidirectional treadmill) I've been thinking about what the best way to interface with such a setup would be; this type of tech could be useful if implemented properly. It's too bad it has been delayed. Maybe in the next 3 years consumers will finally be able to create their own VR setup in their homes without a defense contract and the budget to go with it.

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Hey.That_Dude

Those sensors aren't big enough to do with the Oculus Rift. They only cover around 8 cubic ft. So you'd need more than one and likely something that would stitch the multiple Leap Motions together. Otherwise you'd be flailing around wondering why your character's not swinging his sword cause you're missing the sensor.

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Obsidian

"This type of tech ... if implemented properly ..."

Since you clearly need a picture, you really are THAT dude ... envision if you will placing a sensor similar to this ON the VR headset, looking down at your arms and body, increase the range slightly. Although that will need to be tweaked it is a step in the right VR/Motion-controlled direction.

One of the larger issues with most VR tech is the wired delivery system and the weight/comfort on a users head. Clearly the Oculus Rift isn't meant for 360-degree movement due to the tether. It would need a sound system attached for that to make a lot of sense, or equal speakers around the room able to detect the orientation of the VR unit and sound drivers that were able to position sound to the headset instead of the user controls.

My point is that we are getting closer and closer to consumer-priced home VR setups as these technologies converge. This is great for gaming and to a smaller extent fitness; at least people are standing up while using the Virtuix Omni.

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Hey.That_Dude

So... in other words, you don't mean "if implemented correctly"; you mean "If the technology improves" we will see great VR systems at cheaper prices.
Me thinks 60/5 ghz, Tiamat 7.1, and "Better sensors" would definitely make for a great VR headset.

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