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PC gaming’s certainly not dying, but by the same token, we recently saw a big-name PC-exclusive game roaming about our local wildlife reserve. The poor creatures are all but extinct these days, and piracy’s not doing anything to help. Fortunately, according to Avalanche boss Cristofer Sundberg, things don’t have to stay this way.
“If we constantly keep on delivering console ports and not games design for the PC player, the PC market will suffer from bad sales, piracy and bad DRM solutions. I strongly believe that most PC players are online players and online games are so much easier to design that we both protect the developer against piracy - and the consumer against a limited game experience,” he told CVG.
"As PC sales constantly dropping, there is a small group of very dedicated PC players who deserve a game designed for them and I strongly believe that PC games and console games are two completely different games.”
Now that’s speaking our language. However, it’s one thing to talk big, and another thing entirely to bite the bullet and risk financial well-being by taking action. Avalanche’s most recent game – while excellent – lacked any discernible PC-only features and had no online component to speak of. If we had an actual, real-life PC-exclusive game in place of every “PC gaming should be” or “PC gaming shouldn’t be” quote from a major developer, we’d feel a lot better about all the cash we’ve used to stoke the flames of the money furnace that is our PC. As is, though… well, there's a reason why people think PC gaming is dying.