Indie Developer tinyBuild Can’t Beat Piracy, Tries Humiliation Instead
Piracy is a problem for game developers of all sizes, and is an issue that continues to plague the industry. How each studio chooses to handle the inevitable horde of people willing to rip them off however varies pretty dramatically. Companies such as Ubisoft have chosen to tackle the problem by layering on gobs of restrictive DRM, while other more creative Indie developers have chosen a new approach, humiliation.
Startup development studio tinyBuildGames knew their highly anticipated new platformer No Time To Explain would eventually hit the Pirate Bay whether they liked it or not, so they made it available themselves on day one, with one catch. Those willing to steal food directly out of the mouths of this starving indie developer would be forced to play the entire game wearing, and interacting with NPC’s sporting pirate hats.
“We thought it’d be funny to leak a pirate version ourselves which is literally all about pirates and pirate hats,” Lead Developer Alex Nichiporchik told TorrentFreak. “I mean, some people are going to torrent it either way, we might as well make something funny out of it.”
“With indie game development, the whole motto is to constantly update the game for free to the userbase. For pirated versions this makes things really confusing with version tracking, so we were more comfortable with making a joke out of it and so that people who appreciate it could buy the game and thus help us do more dumb stuff,” Alex said.
If Ubisoft switched out the always online requirement for pirate hats, would that solve the piracy issue on the PC?
Comments
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livebriand
September 11, 2011 at 3:45pm
Nice way! I may pirate the game just to check this out! But on TPB one guy said "The pirated version of the game a buggy as hell,". Dang...
oh btw, Ubisoft, if you really want to screw over people, how about this: If the game is pirated, the user's system32 folder is deleted and the battery parimeters are changed to make it overcharge and explode. After all, it's in your nature.
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Holly Golightly
September 11, 2011 at 12:40pm
Well, now that is an interesting move. I like their sense of humor. I feel like checking out the legit version of this game.
If someone were to pirate my company's software, I would have some sort of DRM that destorys the game and the hardware... Something like Starforce.
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illusionslayer
December 10, 2011 at 2:28pm
Right because pirates could never possibly remove the self-destruct part of the code. That would take years of highly trained software engineers working 60 houir weeks.
Or, you know, some dude and a weekend's worth of Mt Dew.
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SirFrag
September 12, 2011 at 10:34am
And hardware? FYI- That'd be illegal. Also, good way to promote legit copies of your software. Any software with a self-destruct built in gets none of my monies! Too high a chance that the company could trigger it for any reason.
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Mighty BOB!
September 11, 2011 at 11:20am
Now I wonder how many people will pirate it just so they can play with pirate hats? :P
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Brad Nimbus
September 11, 2011 at 8:53am
Thats a pretty adult way to handle piracy. Remember the leaked beta of Human Revolution? I loved how all the big time scene crackers left the full release alone. Yet when Ubisoft alienates gamers with horrible DRM it seems like their games are cracked before they are released. Props to tinyBuildGames for being innovative.
Great article.
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