id CEO: Doom Creator No Longer “PC First” Developer
Posted 04/14/09 at 01:31:05 AM by Nathan Grayson

Oh no! The sky is falling; PC gaming is doomed; they cancelled Firefly again, etc. After essentially tasting, feeling, and smelling like a multiplatform developer for a couple years, id Software – this time through the mouthpiece of CEO Todd Hollenshead – has finally come out and stated the obvious.
"There's no question that our roots are in PC gaming. And when I play a first-person shooter, keyboard and mouse is the configuration that I want to play on," Hollenshead noted. "But we feel like, in terms of your triple-A, big-budget, big-market title, that you really have to be cross-platform to be successful, unless you're a first party."
"As an independent developer, we feel like we have to be on all the relevant platforms. So we don't really view ourselves as PC first."
Is PC gaming The Future? Who knows – but multiplatform development is now, so excuse us while we don’t spit our cola onto the face of the nearest onlooker.
In other news, Hollenshead said that id will announce “some new stuff” at E3, and that Doom 4 will be like other Doom titles, but not – meaning that guns and demons are probably in, but that those of you who wanted conversation trees and complex interpersonal communication will probably be disappointed.
Read the full interview here, if you want. A word of warning, though: It’s long – and there aren’t many pictures.
Doom 4
Submitted by Velcrow on Tue, 04/14/2009 - 10:53am
"GS: So Doom 4 is still way down the pike, right?
TH: Yeah, I mean, we're in--it's not preproduction, but we're
still early on in that. The team is relatively new. We're still
actually hiring people for the team as well, so it's not completely
built out. But we really just started on that last year. It's very much
deep in development. But everything I've seen on it is classic Doom, so
I don't really have worries that people aren't going to like it and
start talking about it."First off, he's all over the place on the development stage. lol
I almost jumped for joy at this line though - "But everything I've seen on it is classic Doom". I swear Todd, I better be mowing down thousands of demons with my chaingun or I'll be pissed... And I live down the street from you clowns, I'll be kicking some id ass! Assuming I don't do that at QuakeCon '09. :)
Look, I don't really care if
Submitted by Netram on Tue, 04/14/2009 - 10:01am
Look, I don't really care if id shift from being a PC focused developer to a console one. But when you're bringing your games to PC and you want it to do well you better have the following:
Dedicated server files
Ability to record demos
True widescreen support
Allow the use of mods and custom cfgs
Decent anti-cheat
NO DRM ON RETAIL COPIES OF GAMES; Not only does it make no sense, but it fucks over customers so bad. For instance, I bought STALKER: Clear Sky which uses the Tages copy-protection shit on it. It doesn't work on both of my DVD drives, the drives don't even recognise the disc 90% of the time. And when I click play, the game says I need to insert the original clear sky disc. I FUCKING HAVE YOU STUPID FUCK. I got in contacts with Tages and they basically said "oh, install our drivers thats all you can do" so I did and it still doesn't work
FUCK DRM, it's the cancer of PC Gaming, and I 'aint buying a game again if it's got DRM.
What id (technically Raven,
Submitted by elahti on Mon, 04/13/2009 - 11:15pm
What id (technically Raven, since they're developing it) is letting happen with Wolfenstein is silly, silly, silly. Hopefully Doom will be a different story. I'm not sure what Todd's getting at, calling id "independent," after they've been published by Activision for so long, and now EA.
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