Having Performance Issues in Batman: Arkham City? Stop Using DirectX 11, Publisher Says

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bling581

It's kind of ridiculous to release a game and expect everyone to know you're only supposed to run DX9. I don't care if they only wrote it for DX9, but it should be playable for anyone using 10 or 11 without issues.

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h e x e n

Stop using DX11 eh?

Nope.avi

No sale.zip

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warptek2010

I don't have this game nor intend to get it right now so my question is just my curiousity... why DX9? What happened to DX10 or 10.1?

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Eoraptor

DirectX10 shipped with vista... nuff said

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ScytheNoire

This is the problem with developers who develop for the console instead of the PC. You always, ALWAYS develop for the top-end platform and then port to the lesser platforms. The top-end is the PC. Yet another console-to-PC failure.

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Wingzero_x

You develop where the money is! And unfortunately thanks to several factors, including no standard platform, and piracy there is no money developing for PC.

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Whitechip

Minecraft. Enough said.

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QuadraQ

I recently finished building my dream PC (which is already outdated, but that's the way it is with technology) which includes a X58 motherboard with an i7 960 and two Nvidia GTX 560 Ti cards running in SLI. So not the very top, but still very capable.

With Batman: Arkham City I thought I could run it at 1920 x 1080 on my TV with everything turned up. Well, no that got me about 38 fps average and a lot of stuttering in the outdoor environments especially.

Keeping everything else maxed except for Physx (which I left on normal), 3D vision (which I can't use), and antialiasing (Nvidia 8x is plenty), I turned off DirectX 11. Then my average fps jumped up to 78. So I'm glad to know that I'm not the only one with this issue.

I also think they need to work with Nvidia for better SLI scaling. Considering that two 560 Ti cards can beat a single 580 with good SLI support (which makes sense when you think of it in terms of core count), I think I should be getting even better performance in this game.

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sotoa

Great... I get DX11 so I can play the game, only to find out my new rig awesomness can't handle it.  When will they stop catering to the consoles of yesteryear and start pushing computing to the limit?

So much for Xmas gifting too!  Forget that!

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lichi110

This is the main reason why piracy exists for PC. Buy RAGE, get horrible performance before they get it to run properly. Buy Saints row the third, If you have an ATI card yo wont get past 40 fps (2 6970s in crossfire). Buy Arkham Asylum, get it a month late waiting for developers to polish it and then don't dare trying to take advantage of your gaming rig (for which you spent tons of money) because it will make the game go slower. Worst part is that this seems to be common ground, developers don't owe you more than an apology. This wouldn't bother me at all if I would be getting these games for free. With the kind of service we get, it is amazing there is still some of us that actually keep buying games

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Eoraptor

Ain't it great to pay 60 bucks or so for the privledge of beta testing (or in some cases apparently alpha-testing) software?

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I Jedi

I loved Arkham Asylum, and when Arkham City was delayed for the PC, my dreams of being the cape-crusader on the official day of release (October 18th) were shattered in an instant. PC users have had to wait a little over a month to play the title, and hearing this news is quite disappointing indeed. I haven't noticed the issues myself because I have a DX10 video card compliance - the GTX 285, so for all you poor souls who have a DX11 cards, you have my sympathy. For whatever the real reason Arkham City for the PC was delayed, they could have at least made sure DX11 worked well. Granted, there are quite a few DX11 cards from Nvidia and ATI, but this is just what I see as poorly managed compatibility, if the entire community that has a DX11 card is bitching about these issues happening.

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jlh304

Don't forget new evga cards come with a free copy of the game... they just don't work with it unless you dumb them down on DX.

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