Gaming Roundup 8/7/08: Just us Ninjas
I find television show depictions of people playing games absolutely ridiculous. Actors, directed by people with no grasp of how gaming actually works, lean and rock like they're atop a mechanical bull. Those of us who actually game can vouch for how utterly false such depictions are. But while some of us may sit hunched over in our cushy chairs, mouths agape, displaying only the basest signs of life, a good many of us do express emotion while we play. Thing is, when the actor asks, "What's my motivation?" The director should fire back with a single word: "Pissed."
Without a doubt, most of us play games for fun, but when I'm winding languidly through Uncannily-Accurate-Sniper-Alley for the tenth time, you'd have to be Stephen Colbert to turn my frown upside-down. We're all human, so when things don't go our way, we get frustrated. We shout, we curse, we frighten small children. However, gaming is unique as a medium in that, unlike television, film, or music, it manages to evoke such fiery emotions. Good or bad, you have to admit that's kind of cool.
So, when you play games, do you let your emotions take control? Have you ever embedded a controller into your wall? A mouse? Have any stories you'd like to share?
Today's Roundup isn't intended to make you angry -- or even a little hot under the collar -- so take a load off and give it a read. Inside, you'll find an EA cash-grabbing scheme that's a tad different from the norm, Ubisoft taking piracy by the horns, hope for Crackdown 2, and much, much* more. Jump past the break and let the catharsis begin.
Those of you who believe piracy is more or less a victimless crime might want to avert your gaze for the next few paragraphs. Please, however, for the industry's sake, don't.
According to Ubisoft, Assassin's Creed PC has moved roughly 40,000 units at retail. Meanwhile, a pirated version of the game has, thus far, been downloaded 700,000 times. And while I'm sure that a legitimate downloadable version of the game has also made a few waves, 700,000 is still nothing to scoff at.
"But Ubisoft's so huge, they're practically leaking money," you exclaim. "This is hardly even a scratch in their armor!" You're missing the point -- same as you are if you claim Assassin's Creed did the majority of its sales on consoles. The issue here is that money isn't going to the people who created the game. Over time, those people are going to get fed up with PC gamers repeatedly swiping cookies from the cookie jar, and they're going to stop baking PC games altogether. Piracy is hurting the industry. So yes, I'm judging you. I lied yesterday. Deal with it.
Er, anyway, Ubisoft is suing the company that allowed Assassin's Creed to leak in the first place. Moving on...
Seems Diablo III Art Director Brian Morrisroe is setting off for greener pastures, where his immaculately-designed greener pastures might actually be appreciated.
Really though, that's only a bonus. As Kotaku noted, "his leaving had nothing to do with annoying fans or his reactions to them." Morrisroe just wants to do something different, so he's leaving the gaming industry altogether.
No worries, though, roy-gee-biv fans, Diablo III's art direction won't be taking a turn for the dull and disappointing. Blizzard is hiring new artists, but they'll stay the course Morrisroe began.
So, to the fans who wanted dark Diablo, I have only one thing to say: "Haha."
No, not "PC Games For Dummies," which would be pretty cool, not to mention useful. Instead, EA is leveraging the "For Dummies" brand as a casual games label. Poker for Dummies is already available online, while Solitaire for Dummies, Brain Training for Dummies, and Sudoku for Dummies are coming soon.
Now, correct me if I'm wrong, but isn't this essentially Tutorial: Game Sold Separately? People who are thinking about buying these games should probably just save themselves some money and pick up Intelligent Buying Habits for Dummies. Wait...
"The amount being paid to the music industry, even though their games are entirely dependent on the content we own and control, is far too small," said Warner Music CEO Edgar Bronfman.
Replied a commenter on Gamasutra: "I understand the industry's argument, the only problem is that more money for the labels does not mean more money for the artists who actually created the content."
Jury, what's your verdict?
You know the tale. Everyone purchased Crackdown as a free ride into the Halo 3 beta. What you may not know, however, is that Crackdown was an awesome game. Nothing about it screamed quality, but it was, in every sense of the word, fun. Here's hoping for a quick turnaround time on the sequel.
I'm pretty okay with this, actually. Far better than Dead or Alive.
*Hyperbole: it's a good thing.