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Gamers are pasty, white nerds who pop and sizzle when exposed to the sun's rays, say the old stereotypes. We're socially inept and maladjusted -- unable to carry on a normal human existence. Of course, that's an uninformed viewpoint at best, but neither would I say that all gamers are social butterflies.
As I write this, I'm sitting in QuakeCon's cavernous, dimly-lit BYOC (Bring Your Own Computer) area, where gamers from all walks of life gather to, well, do what they always do: play games. But even though the BYOC is populated by hundreds of people, the air is abuzz with a light hum of voices. The ear-annihilating roar that one would expect from such a colossal crowd is absent. Obviously, not all QuakeCon goers are into the talky-talky.
So, what kind of gamer are you? Do you live for events like QuakeCon? Do you thrive when jostling against the shoulders of others? Or do you mute your headset every time you hop online, preferring instead the subtle company of your own mind? Single-player? Multiplayer? Pick your poison.
Either way, today's Roundup has stories that pertain to your experience -- from some colorful language about Diablo III to Flagship Studios' stunning conclusion (for real this time!). Oh, and another Doom movie, but that story is for me.
Capcom, traditionally a console-centric publisher, isn't having the easiest time setting up shop on the PC. According to Cacpcom forum moderator Sven, Devil May Cry 4 was "up on torrents the day it shipped." Unlike other publishers in its position, however, Capcom isn't hanging its head low and giving up the fight.
Instead, Sven says Capcom is moving toward digital distribution, but it's hardly been smooth sailing. Capcom of Japan apparently isn't too thrilled about forcing its games through the intertubes, which explains DMC4's sad situation. And in the eyes of Japanese businessmen, I'm sure digital distribution is a perplexing prospect. After all, PC gaming is a microscopic niche in the land of the rising sun, and giving PC iterations of console games special treatment likely doesn't make a lick of sense from their perspective.
Well, kind of. "We've seen about 40 per cent of those players return to World of Warcraft," said Blizzard's Mike Morhaime of his many Conan-playing prodigal children.
Additionally, Morhaime pointed out that brand new MMOs have a hard time competing with WoW's sprawling, patch-lengthened worlds. Big and strong vs. fresh out of the womb; David (sans an almighty, intervening force) vs. Goliath. Sometimes "Don't fight him! He's bigger than you!" is a good sentiment to live by.
Of course, all of this merely serves to underscore the fact that, until someone stirs together the perfect combination of innovation, promotion, and accessibility, WoW will continue to rule the roost.
Or until Blizzard releases World of Starcraft.
So, Hellgate and Mythos were picked up by Korean publisher HanbitSoft, who was then itself acquired by T3 Entertainment. Now they're looking for a dev team to -- wait for it -- work on Hellgate and Mythos. Apparently, this dev team is setting up shop in San Francisco which is -- here's where it gets juicy -- the former home of Flagship Studios, creators of Hellgate and Mythos. Well, maybe they can wrangle visitation rights or something.
“When you have 30 creatures on screen — and four or five different types — target prioritization is a factor,” he said. “You need to be able to tell those things apart fast, and you can’t do that when your world is gray and your creatures are gray.”
Can we stick a fork in this issue now? Go play any modern FPS if sunny days and short shorts upset you.
One step at a time. I'm pretty sure The Rock is still working on Spyhunter. Maybe.
It's interesting to wonder, though: with movies like Lost Planet -- born from games that were created with the intent of later being turned into big-name films -- in production, would another cheesy Doom movie be totally irrelevant?
Yes, even with The Rock.