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FiveThings You Need to Know About Prince of Persia

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Prince of Persia may have missed its left turn at Albuquerque en route to the PC, but that doesn’t lessen its value as a game. Inability to die and ample backtracking, though? Those might give you second thoughts about leaving your wallet unguarded around the game’s princely thief. Luckily, Maximum PC has you covered. Prince of Persia, lose the jewel case; we’re getting all up in your space.

1. DRM-free is the way to be – Once bitten, twice shy. PC gamers can’t stop ragging on EA for its use of “draconian” DRM (Will Wright’s next game won’t be out for a few years, guys! You’re getting a little excessive), but Ubisoft is attempting to nip that mistake in the bud with its announcement that Prince of Persia: Mandatory DRM Edition won’t ever see the light of day. Kudos, guys! Now please don’t use this one gift as a measuring stick for the overall effectiveness of DRM. After all, we’re talking a single drop in a bucket big enough to build a wicked-awesome sand castle. Plus, no one likes an Indian-giver.
 
2. Death and taxes – In Prince of Persia, you can’t die. Ever. See, as it turns out, one only needs a magical princess in order to attain immortality. (Yeah, suddenly Mario’s never-ending quest doesn’t seem so selfless.) Miss a jump? Princess Elika’s dainty, yet freakishly durable hand lashes out and saves the prince from actually discovering what’s at the bottom of one of those bottomless pits (Hint: Grues). Same goes for your totally bitchin’ triple back-flip sword-cannon ball that looked way more like you getting stabbed in the face. Really though, the prince’s person-shaped bottle of death-repellent doesn’t turn the game into an overly easy snoozefest. Since the princess’ bulging forearm tosses you back to your last checkpoint, “death” still happens. However, you’re not forced to sit through a loading screen or anything like that. Quick and simple. But…

3. It’s pretty easy – Ok, there are two ways to look at this. Either, in between sticky gulps of Testosterone-Dew, you’ll mockingly sputter, “I could play this game in my sleep,” and make me hate you, or you’ll appreciate the game for what it really is. Yeah, Prince of Persia’s evil apocalypse practically backward-runs at your foot, just hoping to get its ass kicked, but the game flows so beautifully that it doesn’t matter. Jumps, slides, and wall runs take on a near-lyrical quality – and they look damn good in the process. Plus, even if you do screw up (and you will, eventually), Elika flings you right back into the action. Really, it’s like being a baby with a mobile in your crib. Sure, toy blocks allow for more diversity and challenge, but the mobile’s so colorful and entertaining. That is to say, Prince of Persia’s just fun – difficulty be damned.

4. It’s all on you, boy – For having such linear levels, Prince of Persia gives players plenty of breathing room. Want to know more about the game’s story? Stop and have a quick chat with Elika. Think the frozen lava-forest temple needs a good dusting? Pick it as your next destination. Prince of Persia may be a developer-driven rollercoaster ride, but you dictate the pace. And so, even though the bond that forms between Elika and the prince is a forgone conclusion, it feels player-driven. You choose where and when the dashing duo’s verbal sparring matches occur, which makes their connection feel far more natural. It’s an interesting evolution of the relationship between Gordon and Alyx in Half-Life 2 – and one I’d love to see other developers experiment with.

5. Been there, done that – Prince of Persia’s designers created a Persia that – no offense to Persia/Iran and its wonderful residents – may be even more awesome than actual historical Persia. Good thing too, because you’ll be seeing a lot of it. In the end, the game boils down to performing a number of fairly similar tasks across of a number of areas, and each of its bosses gives multiple same-y encore performances. Granted, fleet-footedly flying down the game’s highways and byways doesn’t get old fast -- especially when game-progressing "seeds of light" just beg you to attempt some of the game's riskier routes -- so repetition probably won’t even be an issue unless some jerk points it out to you.

“Five Things You Need to Know About…” is a fairly self-explanatory bi-weekly feature in which I highlight anything game-related – game, engine, company, etc. –  and break it down into five easily digestible pieces. It’s not meant to be a review, so much as it is a discussion platform. So give my opinions a few minutes of your time and then voice your own. Or tear mine to shreds.

COMMENTS
avatarHere's the REAL five things you need to know about this game.

1. This

2. game

3. is

4. freaking

5. terrible

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avatarTalk of DRM-free games is

Talk of DRM-free games is great (and I hope it soon becomes the norm), but DRM, or the lack of it, is only half of the issue. Price is just as important, and if games are being released sans-DRM, then the price better reflect the savings in licensing fees.

The game might be great... It might be DRM free, but if I feel like I'm being ripped off, I still won't buy it.

20-dollar games would end piracy, absolutely and forever (just my 2 cents).

 

Jox.

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avatari wonder what the excuse for

i wonder what the excuse for pirating will be this time. although i completely disagree with drm, it is a bit rediculous and only punishes good paying customers. perhaps they should just admit it that they are too cheap to go out and buy the game and just want a free game. pirating will never truely be gone, but i believe it can be kept at a minimum with no drm/cheaper games. with that in place theres no real excuse to pirate. unless your a bum......

 

 the drm/pirate relationship = kinda like my uncle and memorial day, he doesnt really care about the meaning of it, its an excuse to throw a bar-b-q and get drunk.

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avatarHonest pirates

I'm sure some people really do/did download games because of DRM, and of course some of those people bought boxed copies anyway.  Others did it to "punish" the developers.

However, I have known (and might still know) people who download games, and are completely honest that they do it because they don't want to pay for the games.  Some of these people would buy the games if the prices were lowered (or buy used copies), but others tell me they wouldn't spend their money when they know they could get it for free.  In almost ALL cases, however, these people wouldn't buy games even if they couldn't pirate them.  Some of them might rent (Gamefly or Blockbuster), but some of them would just quit gaming. These people are not "lost sales", because they were never sales to begin with.

Oh, and did I point out that these people pirate console games?  In fact, I have known at least one person who pirates console games, and doesn't download PC games.  So there goes that theory, publishers.

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avatarNo Warping?

just a few things I noticed. 

"Prince of Persia may have missed its left turn at Albuquerque en route to the PC, but..."

I just played the entire game on my PC over Steam.

"...Prince of Persia lacks any sort of warp feature." 

In the Pc version (not sure about the console version) you could selecct a destination and teleport there as long as you had healed the Fertile Ground in that area.

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