Five Things You Need to Know about Fallout 3: The Pitt
Posted 04/07/09 at 12:38:52 AM by Nathan Grayson

If Fallout 3’s Operation Anchorage DLC was its electro-sword-swinging, happily ending “A New Hope,” The Pitt is its “Empire Strikes Back.” Full of depressing realities and potential backstabs, The Pitt isn’t exactly the best place for a vacation if Fallout 3’s gray skies and grayer morals were getting you down. The DLC’s plot sees you dropping your mechanical trousers, donning slave rags, and infiltrating Pittsburgh’s disease-riddled remains, with the hope of freeing its enslaved citizens. Or cracking the whip even harder, if you’re playing a heartless ne’er-do-well. But is it really worth your time to save Pittsburgh when you could be saving $10? Well, here’s our verdict in five easy points. (Granted, we could’ve given you a simple yes or no, but what fun would that be?)
1. Now with made with 100% real Fallout! – Despite its first-person trappings, Fallout 3 isn’t an FPS. Unfortunately, developer Bethesda seemed to have forgotten that when it released Fallout 3’s first run-‘n’-gun-heavy piece of DLC, Operation Anchorage. With The Pitt, though, the game has kicked its identity crisis to the curb. No more snow, no more identical Chinese soldiers, no more strangely out-of-place cyborg ninjas – Metal Gear Solid this ain’t. Instead, The Pitt sends you on a veritable Wasteland safari, full of open areas, colorful characters, and optional side quests. And for the most part, another few hours of the same things Fallout fanatics have been doing for the past 50 make for an enjoyable – if somewhat familiar – experience.

Be warned, though: if you intend to truly plumb The Pitt’s depths, be prepared to spend a few hours collecting an entire steelyard’s worth of steel ingots. Sure, plucking more than ten of the prohibitively well-hidden hunks of junk from their natural habitat is completely optional, but without doing so, the DLC is pretty short. Also, you’ll nab some free stuff from a guy who sounds like Carl from Aqua Teen Hunger Force, and really, when you’re (disguised as) a slave, it’s the little joys in life that keep you going.
2. Get these mothaf***in’ Trogs out of my mothaf***in’ city – I hate Trogs. For the uninitiated, Trogs are The Pitt’s creepy-crawly new mutant type, and as you might’ve surmised, I hate them. They’re The Pitt’s Flood equivalent – mindless, willing to die if it inconveniences you in the slightest, and prone to traveling in (ugh) large groups. Problem is, so far as I can tell, the repulsive little jerks were actually meant to be scary, but they appear so frequently that you might as well just be stepping in gum repeatedly; the effect – both in terms of inconvenience and annoyance – would be the same. Also, Trogs can’t be decapitated, which we’re sure will leave a number of indigenous head-shrinking tribes absolutely heartbroken.

3. Morals Schmorals – No matter how you choose to roll around in The Pitt, afterward, you’ll just feel dirty. Whether your poison of choice is backstabbing, kidnapping, or some combination of the two, you’ll likely re-enter Fallout 3’s main map wondering, “Did I really do the right thing?” I know I did. Granted, it falls into BioShock’s fair, but far less impactful trap of offering you roughly the same rewards regardless of the path you take, but that’s a small complaint for such a thought-provoking tale.
4. Are you not entertained?! – Every game genre has its own inexplicable little trope that manages to continually defy Father Time, and for the Western RPG, it’s the arena. Whether you look in Fable 2, Jade Empire, or Elder Scrolls: Oblivion (or Elder Scrolls Arena, for that matter), it seems that many game designers secretly aspire to be Russell Crowe, and I’m pretty okay with that. So of course, I welcomed The Pitt’s long-overdue arena with arms just wide open enough to retain my manly aloofness – that is, until I found out it was kind of lame. I mean, sure, it’s a self-contained area where murder is, in fact, encouraged, but the whole shebang’s only three matches long. I’ve seen Food Network shows with more action. Which ties into my next point…

5. Potential well wasted – The Pitt is not a bad piece of DLC. In fact, excluding Oblivion’s much maligned equine chic, I think Bethesda – over time – has really helped set the standard for high value, respectably priced DLC. But in this case, that’s a large chunk of the problem. See, The Pitt’s pretty cool for a post-apocalyptic playground, but it doesn’t quite clear the ever-growing hurdle that is expectation. Exhibit one: the steelyard. Yeah, it’s nice and all, but it is, fittingly enough, a one-trick pony. Ingot, ingot, Trog, ingot. Rinse, repeat. And that’s a shame, because the place is huge, mysterious, and just begging for some intrepid adventurer to uncover its secrets. But in the end, it’s all sound and fury, signifying nothing. Exhibit two: every other sentence in this write-up with some form of the phrases “seemed,” “awesome”, and “but actually” in it. The Pitt was delayed earlier this year, and while I’m sure it benefitted from an extra month in development, I feel like another month or two could’ve baked it into something rich and whole, rather than something nice-looking but ultimately shallow.
Recommendation: Buy it – unless your ten dollars are, like, going toward a Maximum PC subscription orphans or food or something. Sure, The Pitt is a bit on the short side, and yeah, it could be a much more impressive product, but it’s still definitely a nice romp. It may not match Operation Anchorage minute-for-minute, but it is – in my opinion – much more enjoyable as a whole. And hey, time flies when you’re having fun.
I have not played this piece
Submitted by b_boy_69_00 on Tue, 04/07/2009 - 4:10am
I have not played this piece of DLC but I already know one thing about it. It is the perfect thing for people to pirate. People are going to complain that it was to short and that there wasn't enough content to justify them to spend $10 on it, so they will go the The Pirate Bay and download it. I'm sure that it was the same for the first piece of DLC too. People always seem to find a way to justify downloading stuff so that they don't feel like they are stealing it, just getting what they deserved for the price that they feel like paying.
wow...
Submitted by BaggerX on Tue, 04/07/2009 - 1:02pm
Did you just come here to bitch for no apparent reason or what? Nothing better to do than sit around speculating publicly about the motives and actions of others? Buy it if you like. I won't be buying or downloading any of the DLCs, as I feel the game itself was a pretty big letdown. So much unrealized potential and so damn repetitive. I prefer a heavily modded Oblivion to this.
I don't like The Pitt
Submitted by KaylaKaze on Mon, 04/06/2009 - 11:19pm
I don't like The Pitt because it forces you to be a bitch. I'm sitting here taking out raider camps by the dozen in my Tesla armor and plasma rifle, and suddenly there's some slaver punks and the stupid game won't let me shoot them, but instead forces me to surrender. THAT'S NOT ROLEPLAY! It was even more intrusive than when I couldn't shoot those little punks in that one city.
Good point
Submitted by Vahn16 on Tue, 04/07/2009 - 12:41am
That really, really irked me as well. I wanted to include that in the article, actually, but I hit my self-imposed, keep-it-readable word limit before I could. As soon as I met with the foreman, I tried to kill him with my knife, because logic told me, "He's got a gun and I'm about to fight Trogs. Could be useful." But he wouldn't die. Just went unconscious. Totally killed my immersion.
I find it all really interesting, though, because I've always played the game as a "good" character. Wasteland Jesus emblem in my Pip-Boy and everything. But The Pitt essentially put me in the position of an "evil" character in a "good" town. That is, I was in an area full of people I wanted to kill (my friends who play evil, anyway, tend to kill indiscriminately), because -- from my point of view -- the raiders were my enemies, even if my reticle went green when it passed over them. Because of that, I'm now interested in playing an evil character, if only to see how many "This character is unconscious" limitations Bethesda placed on the world in order to stop evil characters from wrecking quests and plot lines.
--Nathan Grayson
opinion
Submitted by Captain on Mon, 04/06/2009 - 10:31pm
its true bethesda went out of their way to make a game more fps oriented, but it did not fail in any way. the point of operation anchorage is to give some background to the game, the newspaper clippings on the ground, or the memorials, it fleshes it out in a way that any other game would just stuff it into a stupid book that takes twenty minutes to read which RE5 did. I'm getting tired of defending this DLC, because its a great game, just people dont like a change when playing a genre like an rpg. I commend Bethesda for taking this sort of risk, because other companies would just ignore their main IP and go onto the next thing after its milked dry.
this is just my thoughts, not hate towards the article above.
huh?
Submitted by BaggerX on Tue, 04/07/2009 - 1:07pm
What company ignores its main IP? If anything they're guilty of attempting to continue milking it long after it's dry. Fallout was long overdue for a revisit. I just wish they'd done a better job of it. I was bored with it and went back to Oblivion for my RPG needs. I can only hope that Dragon Age doesn't suck and I'll have something new to play soon.
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